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> Boston Bewilderings, The Fallout 4 "Where are you now?" thread
Lopov
post Jul 24 2018, 07:38 PM
Post #141


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I first heard of the term "musketeers" when my brother was playing the very first Sid Meier's Civilization with me watching him, and one of advances was called Gunpowder. Once learned, one could build musketeers that were quite powerful town protectors. Here's a Wiki article about them (from the first game).


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SubRosa
post Jul 24 2018, 08:29 PM
Post #142


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I find the hand crank on the laser musket to be annoying. I always forget about it, so go to fire and *dunk* nothing. OTOH, being able to crank it up multiple times to overcharge your shot is an awesome idea. I think it would work good in fiction. But in the game I never use one.


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Lopov
post Jul 25 2018, 12:08 PM
Post #143


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QUOTE(SubRosa @ Jul 24 2018, 09:29 PM) *
I always forget about it, so go to fire and *dunk* nothing.
Exactly.

Today Logan switched the pipe rifle for the Institute rifle and he also took Kellogg's gun from its owner's corpse but because the required ammunition seems to be rare (and probably expensive too), he'll keep the gun for later use. Since Kellogg won't be coming back to Diamond City, Logan will use his house as a place to store stuff and rest while in the town. Following Dogmeat to Kellogg's hideout was so far the best experience in the game, one that'll be hard to beat. I wonder what happens though, if one doesn't have Dogmeat as a companion.


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TheCheshireKhajiit
post Jul 25 2018, 02:42 PM
Post #144


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QUOTE(Lopov @ Jul 25 2018, 06:08 AM) *

QUOTE(SubRosa @ Jul 24 2018, 09:29 PM) *
I always forget about it, so go to fire and *dunk* nothing.
Exactly.

Today Logan switched the pipe rifle for the Institute rifle and he also took Kellogg's gun from its owner's corpse but because the required ammunition seems to be rare (and probably expensive too), he'll keep the gun for later use. Since Kellogg won't be coming back to Diamond City, Logan will use his house as a place to store stuff and rest while in the town. Following Dogmeat to Kellogg's hideout was so far the best experience in the game, one that'll be hard to beat. I wonder what happens though, if one doesn't have Dogmeat as a companion.

Hmm that’s a good question. It’s assumed that you will follow the road out of Sanctuary and run into doggy but there actually are a couple of alternate paths that can take you to Concord while bypassing Red Rocket altogether. Khajiit may have to try this one day.


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Kane
post Jul 25 2018, 03:03 PM
Post #145


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QUOTE(Lopov @ Jul 25 2018, 07:08 AM) *
QUOTE(SubRosa @ Jul 24 2018, 09:29 PM) *
I always forget about it, so go to fire and *dunk* nothing.
Exactly.

Today Logan switched the pipe rifle for the Institute rifle and he also took Kellogg's gun from its owner's corpse but because the required ammunition seems to be rare (and probably expensive too), he'll keep the gun for later use. Since Kellogg won't be coming back to Diamond City, Logan will use his house as a place to store stuff and rest while in the town. Following Dogmeat to Kellogg's hideout was so far the best experience in the game, one that'll be hard to beat. I wonder what happens though, if one doesn't have Dogmeat as a companion.

Not sure how many mods you are running or what you'd be into, but this mod lets you swap out the .44 receiver for a .38, giving you access to basically unlimited rounds for it.


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Lopov
post Jul 25 2018, 05:21 PM
Post #146


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QUOTE(TheCheshireKhajiit @ Jul 25 2018, 03:42 PM) *
Hmm that’s a good question. It’s assumed that you will follow the road out of Sanctuary and run into doggy but there actually are a couple of alternate paths that can take you to Concord while bypassing Red Rocket altogether. Khajiit may have to try this one day.
I spoiled myself by checking the Wiki on this particular quest but looks like whoever wrote the article, assumed you'll have Dogmeat as your companion. But surely there must be another way because one could leave Dogmeat behind or not even recruit him in the first place.

QUOTE(Kane @ Jul 25 2018, 04:03 PM) *
Not sure how many mods you are running or what you'd be into, but this mod lets you swap out the .44 receiver for a .38, giving you access to basically unlimited rounds for it.
Thanks, I'll take a look at that.


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TheCheshireKhajiit
post Jul 25 2018, 06:12 PM
Post #147


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QUOTE(Lopov @ Jul 25 2018, 11:21 AM) *

QUOTE(TheCheshireKhajiit @ Jul 25 2018, 03:42 PM) *
Hmm that’s a good question. It’s assumed that you will follow the road out of Sanctuary and run into doggy but there actually are a couple of alternate paths that can take you to Concord while bypassing Red Rocket altogether. Khajiit may have to try this one day.
I spoiled myself by checking the Wiki on this particular quest but looks like whoever wrote the article, assumed you'll have Dogmeat as your companion. But surely there must be another way because one could leave Dogmeat behind or not even recruit him in the first place.

Most of the time when Khajiit did that quest he had one of the humanoid companions with his character (usually Nick Valentine). Dogmeat would be “summoned” from whatever settlement he was waiting at to follow the trail. Wonder if it would be something similar to that.


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Kane
post Jul 25 2018, 06:16 PM
Post #148


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If you don't have Dogmeat with you but, have met him, he will show up when you leave Kellog's House automagically.

If you've never met him, Nick somehow knows about Dogmeat, and summons him to meet you for the first time, and lead you on.


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TheCheshireKhajiit
post Jul 25 2018, 06:21 PM
Post #149


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QUOTE(Kane @ Jul 25 2018, 12:16 PM) *

If you don't have Dogmeat with you but, have met him, he will show up when you leave Kellog's House automagically.

If you've never met him, Nick somehow knows about Dogmeat, and summons him to meet you for the first time, and lead you on.

Wow really? That’s ridiculously convenient, with an emphasis on ridiculous. laugh.gif

This post has been edited by TheCheshireKhajiit: Jul 25 2018, 06:22 PM


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Kane
post Jul 25 2018, 07:51 PM
Post #150


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Tell me about. I'm going to go look for a mod that makes you go find Dogmeat, if you haven't already or have him assigned somewhere.

This post has been edited by Kane: Jul 25 2018, 07:51 PM


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Lopov
post Jul 29 2018, 01:24 PM
Post #151


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Hey, at least the quest marker doesn't automatically point to Fort H. biggrin.gif


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TheCheshireKhajiit
post Jul 29 2018, 03:15 PM
Post #152


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QUOTE(Lopov @ Jul 29 2018, 07:24 AM) *

Hey, at least the quest marker doesn't automatically point to Fort H. biggrin.gif

This is true. It does at least feel like you are following a trail.


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Lopov
post Jul 31 2018, 05:59 PM
Post #153


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"Snake" Logan came across a group of BoS soldiers that were friendly at first but as they spotted some raiders and killed them all, they turned on Logan though he didn't even had his weapon drawn, he was merely observing them. Logan brought them down, the scribes were easy but the knight was a challenge.

Afterwards I installed a mod which allows you to restore the power armor frame from corpses. Logan will have to venture to the Glowing Sea again and this time he decided to travel there with power armor instead of just Rad-X and RadAway like the first time though not because of the radiation but because of the monsters. The base price for the frame sold by merchants is very high and there is no way Logan could buy it anytime soon, he had never had more than 400 caps.

However, if something won't go as he had planned, he'll travel to the Glowing Sea with an ample supply of anti-radiation drugs again.

This post has been edited by Lopov: Jul 31 2018, 06:00 PM


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SubRosa
post Jul 31 2018, 06:08 PM
Post #154


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I guess Snake won't be joining the BOS then! I wonder why they went hostile? It might be a glitch, or something else.

There are actually power armor frames and pieces all over the Commonwealth. You must have gotten a full set of T-45 when saving Preston and company in Concord. There are other suits spread out. What you get is usually level dependent. But there are a few guaranteed suits in specific locations. Here is a map of them all.


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Lopov
post Jul 31 2018, 06:16 PM
Post #155


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I forgot about the piece from Concord, I thought it disappeared as cell was reset. It was badly damaged in a battle with the deathclaw, though.

I checked if BoS at other places were hostile by FT-ing to some of their locations like the Cambridge police station but they weren't hostile. Maybe because Logan didn't attack them first.

I don't yet know who will he be joining.

This post has been edited by Lopov: Jul 31 2018, 06:17 PM


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Renee
post Aug 2 2018, 09:08 PM
Post #156


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QUOTE(Lopov @ Jul 31 2018, 12:59 PM) *

, he had never had more than 400 caps.

This sounds like Cho Zen Wahn, totally! I don't get how it's possible to make lots of money in Fallout, honestly. Janet made a lot of money, but that's only because I was the one writing her quests. biggrin.gif Besides, she blew most of her caps on chems, booze, and "fun" with Nova, so she too was often broke.

This post has been edited by Renee: Aug 2 2018, 09:09 PM


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Lopov
post Aug 6 2018, 09:57 PM
Post #157


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Logan joined the Railroad and got a codename Whisper. He prefers this one over the "Snake" which he acquired before the war. Right now he departed on a mission with Deacon but after that it's back to Concord to establish a Railroad safehouse nearby. On a way there they're going to stop in Diamond City, where Logan recently bought a house, to pick up crafting material needed to build some high-tech device.

This post has been edited by Lopov: Aug 6 2018, 09:58 PM


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TheCheshireKhajiit
post Aug 8 2018, 10:16 PM
Post #158


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Khajiit is working on a method for making a vampire character without having to use a vampire mod. This one was using the vampire mod “Nuka Sanguinare”, but there were things about it Khajiit just didn’t like. Through a combination of the vanilla game and console commands, and the Survival Options and Start Me Up mods (which are mods everybody should have, imo), we have found that playing a vampire character without a vampire mod is actually very doable. This one is still ironing out the process but it basically involves the Cannibal perk, tweaking the Survival options and Start Me Up options to simulate a vampire like state of being, and then filling in the gaps with console commands. Sun damage is a no go, but then traditional vampires from folklore had no such characteristic; this was an invention of the film industry. If anyone is interested, Khajiit will post a guide later describing the process this one used for creating such a character.

This post has been edited by TheCheshireKhajiit: Aug 8 2018, 10:36 PM


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SubRosa
post Aug 8 2018, 11:15 PM
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It is a good idea to use the Cannibal perk. You could just rename a few things, so instead of it saying you are eating flesh, you are drinking blood. You can also improve the healing stats on blood packs. I did that for Loviatar, and made them the equivalent of stimpacks, healing crippling wounds, etc...


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TheCheshireKhajiit
post Aug 9 2018, 12:10 AM
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QUOTE(SubRosa @ Aug 8 2018, 05:15 PM) *

It is a good idea to use the Cannibal perk. You could just rename a few things, so instead of it saying you are eating flesh, you are drinking blood. You can also improve the healing stats on blood packs. I did that for Loviatar, and made them the equivalent of stimpacks, healing crippling wounds, etc...

Khajiit thought about Blood packs. In game, it looks like it provides 50 hp, so we originally intended to use them to heal up between naps and meals. It would be neat if it could satisfy the “dark cravings” though. The good thing about Cannibal in Survival is that after you eat a corpse, you don’t have to eat again for 12 in game hours. The only real downside is that regular food items no longer work for you, but there’s always somebody you can kill to chow down on between the random scavers and raiders, so who cares?

This post has been edited by TheCheshireKhajiit: Aug 9 2018, 12:16 AM


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