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Guild Discussion |
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ghastley |
Oct 12 2018, 01:39 PM
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Councilor

Joined: 13-December 10

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Following the above recommendation, I did the same, and replaced Port To Friends House with EHT. I do prefer the way it uses the house name, and since you need to type something into the chat box to launch either method, the simpler single step one wins.
And I did manage to get to Grand Psijic Villa, so it's viable as a guildhall. I was concerned that it was behaving differently from the other Summerset homes, but that appears to be confined to the list in collections.
Wow, it's huge! And needs a lot of lights. How many of the 700 slots are going to be used up by just lighting?
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Oct 12 2018, 04:25 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Oct 12 2018, 08:39 AM)  Following the above recommendation, I did the same, and replaced Port To Friends House with EHT. I do prefer the way it uses the house name, and since you need to type something into the chat box to launch either method, the simpler single step one wins.
And I did manage to get to Grand Psijic Villa, so it's viable as a guildhall. I was concerned that it was behaving differently from the other Summerset homes, but that appears to be confined to the list in collections.
Wow, it's huge! And needs a lot of lights. How many of the 700 slots are going to be used up by just lighting?
With all the stuff that is in there right now; plus adding in our 200 slots of guild amenities it comes to well under 600 slots. The house has 700 slots, so that is a good bit of leeway for future tables to be added later (as long as I don't go overboard stuffing it with items,  ). Zenimax adds 24 tables per year; so leaving that last hundred open should give us 4 years to run out of space and have to start removing the decor, lol. Anyway, I've got almost everything I was going to add in done. Today I'll be putting in some decorating around the Alchemy/Enchanting/Provisioning/and Dye-Outfit stations; but other than that I'm done ... er...well, I might make a little tent up by the stables for Acadian (since he'll be losing Buffy's Tower if/when we move). The stables is near a waterfall and he'll be able to hear the ocean too; so ... good spot for Buffy to have her private retreat.
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ghastley |
Oct 12 2018, 04:50 PM
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Councilor

Joined: 13-December 10

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QUOTE(mALX @ Oct 12 2018, 11:25 AM)  (as long as I don't go overboard stuffing it with items,  ). Exactly!  That place is going to be a major temptation. Especially with the vast open spaces outside.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Oct 12 2018, 07:06 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Oct 12 2018, 11:50 AM)  QUOTE(mALX @ Oct 12 2018, 11:25 AM)  (as long as I don't go overboard stuffing it with items,  ). Exactly!  That place is going to be a major temptation. Especially with the vast open spaces outside. Yes, it sure is. It looks bare outside now; I'm hoping the Mundus stones and combat dummies will take some of that away. Also, I've been debating putting the basic vanilla stations outside instead of in, that would ease loading into the house some; and also take up some of the bareness outdoors. This place may work as a guild hall as long as our crafters don't mind walking all the way to the house to do their master writs. It gets old when you've had to go back and forth a lot. Also, I'm not really happy with the fact that there is no close wayshrine to leave there; you have to port to one of your houses to leave. (not to mention the possibility that our tables may still need to be set up by zones instead of Alphabetized due to how cut up the exterior is and the limited interior space). If anyone has some reservations about this move) = please feel free to open up a discussion on it and voice your concerns; because there are most definitely some minuses about moving the guild here; (most prominently the long walk to the guild amenities; and also the fact that we will have to port to one of our houses to leave the place). The only real plus is that there are 100 extra slots for future crafting sets (thanks Zenimax for thinking of us when you designed that crappy system) - and a little more available room to place them. (Alphabetizing the tables takes a lot more room than doing them by zone). Hunding House had completely run out of both slots and places to PUT any more tables after those coming the 22nd of this month. The only way to add more after that would be to tear out the Khajiit Village and put those ballroom floors either along the waterfront or along the roofline (to keep Hundings from being a mess of tables all jammed together). So we don't absolutely HAVE to move right now; we have time to mull this over and brainstorm alternative ideas on what else we could do if our members aren't going to like this move.
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ghastley |
Oct 12 2018, 10:04 PM
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Councilor

Joined: 13-December 10

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My 2 cents: Distance from port point to tables is not an issue. I was running further at Hunding's just trying to find the right one, because I could never remember what section a set belonged in. The large open space will make that part of the search so much easier.
I've confirmed that getting there without Summerset isn't an issue.
I don't see any problem with the crafting facilities being out of action during the move either, as the original in-world locations remain available. Any really urgent writ will still get done. Ditto with the mundus stones. Any ideas on how the rest of us can help with that move?
I would generally leave Hunding's direct to Mournoth Keep, as that usually saved time reaching the wayshrine. The extra load wasn't as much as the ride through town. So no change there.
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Suggestions: Don't "decorate" the crafting area, but make it a bare industrial workshop. I'd suggest using a few clockwork illuminators instead of the fire-type lights you have now. You use fewer, and they look more "factory floor".
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Mods for The Elder Scrolls single-player games, and I play ESO.
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TheCheshireKhajiit |
Oct 12 2018, 11:10 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(ghastley @ Oct 12 2018, 04:04 PM)  Suggestions: Don't "decorate" the crafting area, but make it a bare industrial workshop. I'd suggest using a few clockwork illuminators instead of the fire-type lights you have now. You use fewer, and they look more "factory floor".
Khajiit agrees, this could be really cool.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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ghastley |
Oct 12 2018, 11:22 PM
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Councilor

Joined: 13-December 10

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I'm never happy with the way they attached a yellow glare/fog to the torches. Sometimes more is less. I put just one of the Nord ones under the provisioning station that Wizwen has in Snugpod, to add flames, and the yellow fog fills the place. I tolerate it, because if you look up just a little, it goes away.
I wonder if the amber welkynd would work for you. I think they cover a large area without having too bright a source point. Expensive in comparison, but if you only need one or two, not so bad a deal.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Oct 13 2018, 03:15 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Oct 12 2018, 06:22 PM)  I'm never happy with the way they attached a yellow glare/fog to the torches. Sometimes more is less. I put just one of the Nord ones under the provisioning station that Wizwen has in Snugpod, to add flames, and the yellow fog fills the place. I tolerate it, because if you look up just a little, it goes away.
I wonder if the amber welkynd would work for you. I think they cover a large area without having too bright a source point. Expensive in comparison, but if you only need one or two, not so bad a deal.
Yeah, those torches are def too bright; but the ones in the entryway (that are blindingly bright) are just a tiny white candle hidden inside the bust (exactly how I did it at Hunding House, and it was never too bright there). The candles in the entry are still blinding; but were really an improvement over the torches in there; believe it or not. Those torches in the entry were so bad it was like entering the red sun of Krypton walking in that entry, lol. The reflection in that entry is really bad; every bit of light bounces off it in that small enclosed place. All this time I thought it was that they put a gloss/reflective quality on those white walls and the red tiled floors; (even the sarcophagus bottom gleams in there!). I thought maybe covering the walls with something like ivy would help cut down on the glare. But you are right about the fog; I've seen it too. I kept wondering if it was that old Bethesda trick like they did in Skyrim of filling the houses with indoor fog; never occurred to me it might be caused by the lights! I thought the lights were just illuminating it. Whatever I have to change it out for; it has to be something I can make; and I have to wait to buy mats to redo it till after I buy those new attunable tables on the 22nd. The prices on the mats are ridiculous right now; stuff MM is showing at 7 a piece are going for 250-350 each. The lacquer for the Alinor stuff says 2000 on MM = it is up to 7500 per each and rising now. What I'll probably do is use my son's free house to test out alternative lighting for in there; plus visit friends houses and see what they have used and if it works better with less glare and fog; then swap the torches out a few at a time as the prices of mats drop again. (starting with that blinding entryway). This post has been edited by mALX: Oct 13 2018, 03:30 PM
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ghastley |
Oct 13 2018, 06:23 PM
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Councilor

Joined: 13-December 10

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"/house @Sereph1" worked for me. That's using EHT, of course, now I've uninstalled PTF I can't try that.
I assume it's a work in progress, as I saw a few items out of place, but not in the way. A stack of carpets, a lightpost parked at random, etc.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Oct 13 2018, 06:59 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(ghastley @ Oct 13 2018, 01:23 PM)  "/house @Sereph1" worked for me. That's using EHT, of course, now I've uninstalled PTF I can't try that.
I assume it's a work in progress, as I saw a few items out of place, but not in the way. A stack of carpets, a lightpost parked at random, etc.
I don't know about the lightpost, but the stack of carpets is for the "Magic Carpet" addon that allows you to use 3 carpets to "run in place" and access any heights in your house's cell. For example, people are exploring that tower to the right of the Psijic Villa with it! I want to get it just to see that tower!
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Grits |
Oct 16 2018, 12:34 PM
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Councilor

Joined: 6-November 10
From: The Gold Coast

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Jerric just visited the new Guild Hall, and it is fantastic! I’ve been out of town and just now am catching up with things. I love that the sets are in alphabetical order! Tythis and Nuzhimeh have very nice spaces. Jerric used the outside jewelry station to do a bit of decon, it’s great to have that there. The walk up to the indoor crafting sets is no problem at all. There are so many pools to swim in! Jerric helped out with the horses and then went for a waterfall splash. Thank you for this fabulous Guild Hall, mALX!
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mALX |
Oct 16 2018, 03:06 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Grits @ Oct 16 2018, 07:34 AM)  Jerric just visited the new Guild Hall, and it is fantastic! I’ve been out of town and just now am catching up with things. I love that the sets are in alphabetical order! Tythis and Nuzhimeh have very nice spaces. Jerric used the outside jewelry station to do a bit of decon, it’s great to have that there. The walk up to the indoor crafting sets is no problem at all. There are so many pools to swim in! Jerric helped out with the horses and then went for a waterfall splash. Thank you for this fabulous Guild Hall, mALX! Our first new Guild Hall screenshot! How did you get Jerric to rake? is it "/rake" ??? I want to try it out, I've never seen that emote before! Okay, my biggest fear is that in cramming these tables up to make them fit downstairs may cause some issues with glitching accessibilities on the tables. The (So if anyone has trouble activating any tables - please let me know right away). I am going to get in there today and try to spread them out a bit better than they are now; just couldn't do it yesterday = was too sick of those tables at that point,  Three times yesterday I had to move full rows of tables to either adjust them to fit; or once to make room for the new sets coming that I'd missed, urgh.
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ghastley |
Oct 16 2018, 08:05 PM
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Councilor

Joined: 13-December 10

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Talking of new stuff, let me know what my crew can contribute. We've been short of the capability before now, but it's our turn to add something.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Oct 17 2018, 03:58 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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Anyone who wants to contribute gold/vouchers/or mats toward the three new sets coming on the 22nd = Woo Hoo!!! Send whatever you want to get rid of, lol. Okay, here is today's results: ** Added all generic equipment tables to the courtyard outside for convenience in doing daily writs - and even with them all set up we still have 40 slots empty!!!! *** Also, decided to try out the second floor. We had our tables on platforms at Hunding House and never had a problem with them, so here's hoping our good luck continues with that! Here is the new layout: (and it looks SO much better than it did yesterday!!! ) Adept Rider - Kagrenac's Hope = Downstairs Left Side Kvatch Gladiator - Redistributer = Downstairs Right Side *Seducer (Armor of the) - Willow's Path = Upstairs * Armor of the Seducer can be found under "S" as "Seducer," since the Dev's chose to name it differently from the armor itself (thought it best to stick with what the table is called). ** Coming October 22: New sets! Grave Stake Might Of The Lost Legion Naga Shaman QUOTE
Alphabetical Order of Crafting Sets in Guild Hall:
Downstairs Left Side:
* Adept Rider
* Alessia's Bulwark
* Armor Master
* Ashen Grip
* Assassin's Guile
* Clever Alchemist
* Daedric Trickery
* Death's Wind
* Eternal Hunt
* Eyes of Mara
* Fortified Brass
***** Grave Stake (coming October 22)
* Hist Bark
* Hunding's Rage
* Innate Axiom
* Kagrenac's Hope
Downstairs Right Side:
* Kvatch Gladiator
* Law of Julianos
* Magnus' Gift
* Mechanical Acuity
***** Might Of The Lost Legion (coming October 22)
* Morkuldin
***** Naga Shaman (coming October 22)
* Night Mother's Gaze
* Night's Silence
* Noble's Conquest
* Nocturnal's Favor
* Oblivion's Foe
* Orgnum's Scales
* Pelinal's Aptitude
* Redistributer
Upstairs:
* Seducer (Armor of the)
* Shacklebreaker
* Shalidor's Curse
* Sload's Semblance
* Song of Lamae
* Spectre's Eye
* Tava's Favor
* Torug's Pact
* Trial By Fire
* Twice-Born Star
* Twilight's Embrace
* Vampire's Kiss
* Varen's Legacy
* Way of the Arena
* Whitestrake's Retribution
* Willow's Path
* This post has been edited by mALX: Oct 17 2018, 04:08 AM
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mALX |
Oct 18 2018, 12:43 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Grits @ Oct 17 2018, 06:27 PM)  mALX, that's great! It is /rake, and he also did some /bucketsplash to fill up the water trough, but the picture looked pretty bad with my low settings.
I have a couple pf writs to send your way, and Elke will do a mats run tomorrow. Guild Hall, woo!
Oh, I have to test that one out! I would love to be able to rake around the stables! And I never thought of using the /bucketsplash to fill the water troughs! That is Awesome!!! Tell Jerric thank you for tending to the horses! Woo Hoo on the help, that will be awesome! * Today I took down the alchemy planter; but can put it back up (with less in it this time) if anyone wants that touch around the Alchemy station. I liked it a lot; but it was taking up over ten slots! If I put it back up with just one or two mushroom groupings that will drop it down to 2-3 slots; so let me know if you really liked it there and I'll put it back. * Last night I removed the candles from around the waterfall in the front courtyard where you first land. They looked really good, but added about 20 slots. Unfortunately, without them the waterfall doesn't pop anymore; so I want to do something to light it again = maybe some blue lighting plants would work better than the candles and use less slots. Any suggestions would be welcome! * Two days in a row I've tested the tables and they've ALL worked perfectly, even those on the second floor! So WOO HOO!!! (but please let me know right away if you do have any issues with them).
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