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Decrepit
post Nov 20 2018, 06:12 PM
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QUOTE(mALX @ Nov 20 2018, 10:51 AM) *

I am not sure if I heard right; but I saw on one vid that you can buy "Saves" from merchants and use them at times you want to do a game save? And Woo Hoo, I'm glad the game can be modded! That is a def plus to me getting it eventually!

<nods> There's a drinkable concoction that when consumed saves the game. It was originally the ONLY was to save except for automatic saves that occur during certain quests, and by sleeping in some beds. Warhorse later added a Save & Exit option to the main menu. That's how I make the majority of my saves. Nowhere as convenient as save when and where we want to...but it's a livable solution. And of course there's a mod or two or three that allows saving almost any time ya want.

Now that I think on it, that save concoction might well be craftable via alchemy. I've not yet tackled that aspect of the game so can't say for sure.

I discovered earlier today the reason Henry has so much trouble hitting targets via archery out in the wilds, while he does rather well at target practice in Rattay. In Rattay he uses a cheap low draw bow at the range. By chance I had him switch to his vastly superior Cuman bow for a final practice round. Its draw requires so much power that poor Henry's hand quivered so strongly he totally missed the target five out of seven shots. With the weak bow he rarely misses. Sad thing is, Henry sold his two compromise bows the day before. He can of course buy another moderate draw bow off a vendor. I suspect he'll wait and loot one off bandits.

This post has been edited by Decrepit: Nov 20 2018, 06:15 PM


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mALX
post Nov 20 2018, 06:34 PM
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QUOTE(Decrepit @ Nov 20 2018, 12:12 PM) *

QUOTE(mALX @ Nov 20 2018, 10:51 AM) *

I am not sure if I heard right; but I saw on one vid that you can buy "Saves" from merchants and use them at times you want to do a game save? And Woo Hoo, I'm glad the game can be modded! That is a def plus to me getting it eventually!

<nods> There's a drinkable concoction that when consumed saves the game. It was originally the ONLY was to save except for automatic saves that occur during certain quests, and by sleeping in some beds. Warhorse later added a Save & Exit option to the main menu. That's how I make the majority of my saves. Nowhere as convenient as save when and where we want to...but it's a livable solution. And of course there's a mod or two or three that allows saving almost any time ya want.

Now that I think on it, that save concoction might well be craftable via alchemy. I've not yet tackled that aspect of the game so can't say for sure.

I discovered earlier today the reason Henry has so much trouble hitting targets via archery out in the wilds, while he does rather well at target practice in Rattay. In Rattay he uses a cheap low draw bow at the range. By chance I had him switch to his vastly superior Cuman bow for a final practice round. Its draw requires so much power that poor Henry's hand quivered so strongly he totally missed the target five out of seven shots. With the weak bow he rarely misses. Sad thing is, Henry sold his two compromise bows the day before. He can of course buy another moderate draw bow off a vendor. I suspect he'll wait and loot one off bandits.


Oh, that is really strange that the better bow requires so much more strength to use! That other vid I watched the other day was talking about the benefits of picking any alchemy ingredients you find; you get certain perks from just picking them (and I think strength was one of them).

It is good to hear that the Devs are still actively fixing the game flaws, (like the lack of ability to save the game) = that is encouraging!




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Decrepit
post Nov 20 2018, 07:00 PM
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<nods> I hope it's not too "spoilery" to say that early in the game collecting and selling alchemy ingredients is one of easiest and certainly safest ways to earn decent money. There's a PERK you can get after picking tons and tons of ingredients that also works to improve the Strength stat as you gather.


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monkeyemoness
post Nov 21 2018, 01:46 AM
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God I love the Ultra Beast battle theme so much.

Makes me wish they add new ones to the next Generation of games, but given that Ultra Wormholes and by extension Ultra Beasts are a phenomenon unique to Alola, it's unlikely.


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Decrepit
post Nov 21 2018, 02:21 PM
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Well now. Henry has at long last had some small success at combat. He found himself walking a road through woodland between two cities/towns. (He needed to leave his horse behind to perform a certain quest assignment.) Past the halfway point he spied a group of what looked to be bandits on the road ahead, looting corpses of ambushed travelers. He could have attempted to skirt the encounter and continue on his merry way. But those bandits looked to be only lightly armored. He decided to give it a go. (I helped that I would lose no stat/skill increases or quest advancements should he fail, having recently saved.)

To keep it simply, those six bandits didn't stand a chance. Henry suffered only very minor damage to his armor and none to himself. A first for this sort of action. None of those bandits carry high value loot, but he pilfered enough decent spoils to load himself to the point he can no longer run. Could be bad if he chances on other villains, but we'll see.

Now, game mechanics are such that Henry can call his horse to him at any time, even when the beast is stabled very far away. He can also transfer those spoils to the stabled horse from where he is now despite the distance between them. Those actions are too "cheaty" for me. So Henry will continue on foot overburdened with loot until reaching his mount.

This post has been edited by Decrepit: Nov 21 2018, 04:14 PM


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TheCheshireKhajiit
post Nov 21 2018, 03:04 PM
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QUOTE(Decrepit @ Nov 21 2018, 07:21 AM) *

Now, game mechanics are such that Henry could have called his horse to him at the start of this leg of the journey, even though the beast is stabled very far away. He can also transfer those spoils to the horse from where he is now despite the distance between them. That's too "cheaty" for me. So Henry will continue on foot overburdened with loot until reaching his mount.

Khajiit agrees that transfering items to your stabled horse would be “cheaty”. Would have done the same.


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RaderOfTheLostArk
post Nov 21 2018, 05:02 PM
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Still playing Fallout: New Vegas and Divinity: Original Sin. Mostly F:NV.

There was a lot Mariah did in the Mojave over the past week. She went into Camp Searchlight, wiped out the Legionaries at Cottonwood Cove, did a lot more exploring, delved into a couple more vaults, and some other stuff I can't remember at the moment. I am going to take care of the endgame soon, and then move on to the DLC. But I don't know when yet.


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mALX
post Nov 21 2018, 05:55 PM
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QUOTE(Decrepit @ Nov 20 2018, 01:00 PM) *

<nods> I hope it's not too "spoilery" to say that early in the game collecting and selling alchemy ingredients is one of easiest and certainly safest ways to earn decent money. There's a PERK you can get after picking tons and tons of ingredients that also works to improve the Strength stat as you gather.


Do the ingredients nodes respawn at all? And if so, do you know how fast they respawn?

QUOTE(monkeyemoness @ Nov 20 2018, 07:46 PM) *

God I love the Ultra Beast battle theme so much.

Makes me wish they add new ones to the next Generation of games, but given that Ultra Wormholes and by extension Ultra Beasts are a phenomenon unique to Alola, it's unlikely.


I normally like the battle music least of all the music in any game, but that isn't bad at all!



QUOTE(Decrepit @ Nov 21 2018, 08:21 AM) *

Well now. Henry has at long last had some small success at combat. He found himself walking a road through woodland between two cities/towns. (He needed to leave his horse behind to perform a certain quest assignment.) Past the halfway point he spied a group of what looked to be bandits on the road ahead, looting corpses of ambushed travelers. He could have attempted to skirt the encounter and continue on his merry way. But those bandits looked to be only lightly armored. He decided to give it a go. (I helped that I would lose no stat/skill increases or quest advancements should he fail, having recently saved.)

To keep it simply, those six bandits didn't stand a chance. Henry suffered only very minor damage to his armor and none to himself. A first for this sort of action. None of those bandits carry high value loot, but he pilfered enough decent spoils to load himself to the point he can no longer run. Could be bad if he chances on other villains, but we'll see.

Now, game mechanics are such that Henry can call his horse to him at any time, even when the beast is stabled very far away. He can also transfer those spoils to the stabled horse from where he is now despite the distance between them. Those actions are too "cheaty" for me. So Henry will continue on foot overburdened with loot until reaching his mount.


That learning period early in a game is something I really loved in Fallout: New Vegas. In the beginning of the game, even the lowest combat could wipe a new player out; and it felt really satisfying when my character eventually reached a point where they could hold their own in combat! Like really achieving something. ESO used to be that way before they changed over to "One Tamriel." It is still fun to play, but I liked it much better before they changed it = when you had to work up to and really earn the ability to survive.







This post has been edited by mALX: Nov 21 2018, 05:57 PM


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Decrepit
post Nov 21 2018, 06:06 PM
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QUOTE(mALX @ Nov 21 2018, 10:41 AM) *

QUOTE(Decrepit @ Nov 20 2018, 01:00 PM) *

<nods> I hope it's not too "spoilery" to say that early in the game collecting and selling alchemy ingredients is one of easiest and certainly safest ways to earn decent money. There's a PERK you can get after picking tons and tons of ingredients that also works to improve the Strength stat as you gather.

Do the ingredients nodes respawn at all? And if so, do you know how fast they respawn?

<nods> They do indeed respawn. I'm not yet 100% sure how fast. My best guess at the moment is every couple of game-days? Despite Henry failing his first attempt at creating a concoction, I like the alchemy mini game a lot. It's elaborate enough to give a sense that you are actually creating something start to finish. I like the dice game too. And the haggling system. Lock picking is rather like Skyrim's imo. Don't be put off by people saying it's way too hard. It WAS very difficult at release, but has been tweaked. Using a grindstone to sharpen bladed weapons is immersive and enjoyable.


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mALX
post Nov 21 2018, 09:45 PM
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QUOTE(Decrepit @ Nov 21 2018, 12:06 PM) *

QUOTE(mALX @ Nov 21 2018, 10:41 AM) *

QUOTE(Decrepit @ Nov 20 2018, 01:00 PM) *

<nods> I hope it's not too "spoilery" to say that early in the game collecting and selling alchemy ingredients is one of easiest and certainly safest ways to earn decent money. There's a PERK you can get after picking tons and tons of ingredients that also works to improve the Strength stat as you gather.

Do the ingredients nodes respawn at all? And if so, do you know how fast they respawn?

<nods> They do indeed respawn. I'm not yet 100% sure how fast. My best guess at the moment is every couple of game-days? Despite Henry failing his first attempt at creating a concoction, I like the alchemy mini game a lot. It's elaborate enough to give a sense that you are actually creating something start to finish. I like the dice game too. And the haggling system. Lock picking is rather like Skyrim's imo. Don't be put off by people saying it's way too hard. It WAS very difficult at release, but has been tweaked. Using a grindstone to sharpen bladed weapons is immersive and enjoyable.



So far, the things I like about the game (from what I've heard and seen) have outweighed the detriments; right now I'm holding out for a better price on it. I do intend to try it. I most def like the more intricate crafting in these games; the harder it is kind of makes for better roleplay in it for me. (I'm not great in combat since the stroke, lol).

I really appreciate you giving me these insights into the game, it is helping me get excited over it!








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Decrepit
post Nov 21 2018, 11:02 PM
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QUOTE(mALX @ Nov 21 2018, 02:45 PM) *

So far, the things I like about the game (from what I've heard and seen) have outweighed the detriments; right now I'm holding out for a better price on it. I do intend to try it. I most def like the more intricate crafting in these games; the harder it is kind of makes for better roleplay in it for me. (I'm not great in combat since the stroke, lol).

I really appreciate you giving me these insights into the game, it is helping me get excited over it!

I think it's in a very fine game in many ways. Not perfect by any means. What game is?

There are alternate means to defeat enemies other than in-your-face melee. During one bandit camp cleansing my Henry snuck into camp while two were sleeping and choked them out in their "beds" without alerting the others. He had a chance to poison their food and/or wine too and let nature take its course, but didn't feel the need to waste one of his very few costly poison potions. Course in certain situation you'll simply need to flee if possible.

Henry had a reality check during my afternoon session. From concealment he witnessed a battle between a bandit and a cuman. He decided to confront the winner. A mistake. He might be better at melee than he was, but he's not yet good enough to tackle a well armored decently skilled foe. It didn't help that this particular fellow wielded an axe, much more effective against Henry's plate than a sword would be. Henry held his on for a bit, but soon as the foe slipped past his guard and delivered a succession of solid direct hits it was all over.

ADDENDUM:
Came across someone with an interesting take on the game. Much of the footage shows graphical and other glitches. I've encountered next to none of what's seen. For me the game's been no more, and often less, glitchy than your average Bethesda release. I suspect at least some seen issues are due to the review predating the latest patches. Maybe Console vs PC versions comes into play?????? Or maybe I've just been lucky in experiencing few technical issues thus far? Too, the save system is now slightly more convenient than what's presented here. Those caveats aside, I find myself in agreement with much, certainly not all, that is said.

This post has been edited by Decrepit: Nov 22 2018, 01:18 AM


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Decrepit
post Nov 22 2018, 11:33 AM
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HOT OFF THE PRESSES...
Checked the Steam Store first thing this morning. Kingdom Come Deliverance is now (22 Nov 2018) on sale for $35.99! At that price it's a solid recommendation, imo of course. Especially for those with a PC powerful enough to do its visuals justice.

Last night's play sessions didn't fare well for poor Henry. He journeyed to a section of map infested with gangs of bandits and cumans too advanced for him to tackle. At least in groups, which they almost always were. He did, at least, accomplish his primary mission (which didn't involve those highly skilled and equipped baddies) before hightailing it out of the there. Even that was fraught with peril. For a while there I began to seriously doubt we could find a relatively safe escape route. It didn't help that by then he'd gone two days with next to no sleep so wasn't at his inadequate best. He's safely back in Rattay now, and made decent money off sales of loot taken from the one well equipped enemy he was able to corner solo.

Thursday afternoon addendum:
Henry had a surprising amount of success clearing out a Cuman Camp. He was able to take out the leader and two well armed and armored followers by quirky luck. The camp was at the bottom of a ravine. Henry snuck to a safe spot on the lip above and peppered the camp with arrows, not of which found a target. Three cumans worked their way out of the ravine and made a beeline for Henry. He tried to switch to sword. For some reason the game didn't allow it. Henry took off running. The cuman, being more lightly armored, began to overtake him. He decided to go down peppering them with arrows. Walking backwards, he got in a few hits before they closed in. Then, still backing up, he backed within a small growth of tree and could back no further. He was stuck except for going foward, which cumans blocked.

Only, the cumans couldn't enter the thicket! One at a time they would run right up to Henry, then back off and try again. Each time they backed Henry peppered them with arrows. This eventually took its toll. First one, then another, then the third fell to his bow. Henry's armor to moderate damage, but Henry sustained nary a scratch! Very decent but not spectacular loot off those three.

The forth and last cuman was a lightly armored archer who hadn't joined in with the rest. Henry managed to get the drop on him in the woods and took him out via sword in nothing flat. Sadly, the camp chest was protected with a Very Hard Lock, which Henry had no hope of opening. He did, at least, recover some of those arrows he'd shot down into the camp.

This post has been edited by Decrepit: Nov 22 2018, 10:59 PM


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monkeyemoness
post Nov 23 2018, 12:44 AM
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QUOTE(monkeyemoness @ Nov 20 2018, 06:46 PM) *

God I love the Ultra Beast battle theme so much.

Makes me wish they add new ones to the next Generation of games, but given that Ultra Wormholes and by extension Ultra Beasts are a phenomenon unique to Alola, it's unlikely.


At least an hour of flying through it and fighting/catching Legendary Pokemon when I was actually going for Ultra Beasts made me realize that the music that plays in the Ultra Wormhole is an arrangement of the Ultra Beast theme. I'm tired, out of Ultra Balls, and I STILL haven't found a Wormhole that leads to Guzzlord. (Got a shiny Swellow, tho, so there's that)

This post has been edited by monkeyemoness: Nov 23 2018, 12:48 AM


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Decrepit
post Nov 24 2018, 11:35 AM
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Henry cleared another Cuman Camp via his trick of backing into a heavy thicket so that enemies could come a him only one at a time, with no chance of him being flanked. He then peppered them with arrows until the last fell. No skill increases, sad to say, but decent loot to sell. Bad things about this techniques are that it seems a bit "cheaty" to me, and Henry can't work his sword skills and technique, which he desperately needs to do. Hmm...come to think on it, I suppose he could use his sword (and warhammer) in thickets too. He'll try that next chance he gets.


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monkeyemoness
post Nov 25 2018, 12:44 AM
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QUOTE(monkeyemoness @ Nov 22 2018, 05:44 PM) *

I'm tired, out of Ultra Balls, and I STILL haven't found a Wormhole that leads to Guzzlord.

I got a lucky break with a tier 2 wormhole that took me to the Ultra Ruins...and I wish it hadn't to some extent. I caught Guzzlord and I'm happy, but let's just say that I thought I was playing Pokemon, not Fallout.



It's made worse by the real-life nuclear bomb scare Hawaii got a while back. Hau'oli is the universe's equivalent of Honolulu, too...

Also the fact that the single human inhabitant tells you, too late by the way, that you should "do as little breathing possible out there". THANKS FOR WARNING A LITERAL 11 YEAR OLD AFTER THEY CRAWLED THROUGH THE RUINS

Anyways, time to hunt down the cover legendaries to take on Team Rocket.


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Decrepit
post Nov 25 2018, 08:35 PM
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During this morning's play sessions KCD Henry dreamed he bought a powerful horse, with better stats than the mount he actually rides. Better in every regard: Speed, Capacity, Courage, Stamina. Cost him a a small fortune even with his "old" mount as trade-in. Riding that beast at a gallop made the countryside pass by in a blur.

That was the problem. The darn thing simply galloped too fast for an old fart with slow reflexes like me to sufficiently control. In the end I reverted to a save made right before the purchase. Ergo Henry's dream.

He unearth buried treasure, but items found in the stash, while rather nice, were not quite as good as what he already has, discounting a pair of dice. [Note: Tried those dice later. Either Henry had a stretch of bad luck or they aren't noticeably better than the dice he already has.]

ADDENDUM:
Henry reluctantly reported to the Rattay combat instructor for a few humiliating practice sessions with wooden sword. On a lark he decided to try his hand with wooden mace, mace being a weapon he has little training in. Considering his ineptitude he did surprisingly well. Or rather he didn't embarrass himself overmuch. For some odd reason he then decided to audition for Mace master strike qualification. I expected this to go poorly. He hadn't, after all, been able to qualify for Sword master strike, and he's in theory a much more polished swordsman. Low and behold, he qualified on Mace! The trainer then taught him Mace master strike. On a roll, he re-auditioned for Sword master strike and qualified for that too!

I must say Master Strikes seem worth acquiring. Much much easier to understand and execute than combos. As to Mace, Henry has long carried a high quality warhammer on his person. He'll now try it out on less proficient and/or poorly equipped foes. His Mace skill is too low to do much damage per hit, but that should improve with use....if he survives.

This post has been edited by Decrepit: Nov 26 2018, 11:13 AM


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Sakiri
post Nov 27 2018, 12:55 PM
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Well, currently, I'm trying to play Oblivion but it's not working out so well for me. sad.gif


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TheCheshireKhajiit
post Nov 27 2018, 04:15 PM
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QUOTE(Sakiri @ Nov 27 2018, 05:55 AM) *

Well, currently, I'm trying to play Oblivion but it's not working out so well for me. sad.gif

Khajiit had a similar experience when he tried to play it last.


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Sakiri
post Nov 27 2018, 04:36 PM
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Totally getting into it... but the constant CTDs are wearing on me.


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mALX
post Nov 27 2018, 04:57 PM
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QUOTE(Sakiri @ Nov 27 2018, 10:36 AM) *

Totally getting into it... but the constant CTDs are wearing on me.


Are you on a 64 bit with multiple processors? I think there is something I had to do for Fallout 3 on the game's .ini to limit what your computer used for these old games down to two processors. If you Google the game and CTD's it will bring up a LOT of discussions about the issue and tell you what you need to do. Since I fixed that, Fallout 3 hasn't crashed once.







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