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> New Things, post something you've never seen before in Cyrodiil
mALX
post Nov 28 2018, 03:11 AM
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QUOTE(Renee @ Nov 27 2018, 04:21 PM) *

What do you mean by "crowned?"


"Essential;" or can't be killed. (Immortal?)





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mirocu
post Nov 28 2018, 06:18 PM
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QUOTE(ghastley @ Nov 27 2018, 10:11 PM) *

Wouldn't that happen when the cell they're in re-sets? So next day seems too quick, too.

I'm beginning to suspect that's the deal here. When Lothran is away from Bruma over summer, they reset.

QUOTE(Renee @ Nov 27 2018, 10:21 PM) *

What do you mean by "crowned?"

Made essential using SetRefEssential 1


biggrin.gif

This post has been edited by mirocu: Nov 28 2018, 06:18 PM


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ghastley
post Nov 28 2018, 07:18 PM
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And for those that still don't get it, the crown replaces the talk icon for the NPC, which is how you can tell the NPC is essential. So using that commands adds the crown to the NPC.


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mirocu
post Nov 28 2018, 07:23 PM
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QUOTE(ghastley @ Nov 28 2018, 07:18 PM) *

And for those that still don't get it, the crown replaces the talk icon for the NPC, which is how you can tell the NPC is essential. So using that commands adds the crown to the NPC.

I'm not good explaining things but I'm glad there are those who can biggrin.gif

Anyway, this is why I talk about coronating characters smile.gif


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Renee
post Nov 28 2018, 09:33 PM
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QUOTE(ghastley @ Nov 28 2018, 01:18 PM) *

And for those that still don't get it, the crown replaces the talk icon for the NPC, which is how you can tell the NPC is essential. So using that commands adds the crown to the NPC.

That explains it because I never have the crosshair on, meaning I don't see essential people (I think that's how it works).


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mirocu
post Jan 7 2019, 09:29 PM
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New thing again! Two actually! ohmy.gif


This Saturday at Olav's, Ongar got cut down about 50 times as always. But during one of these times something peculiar happened. While laying there, Skjorta and Brotch Calus stood over him and kept putting their hand back and forth for as long as he was down. When Ongar came to and got up, he yelled at them: "Filthy pickpocket! What did you take!?"

So I assume they were openly trying to take his stuff, but why would they do that?


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ghastley
post Jan 7 2019, 10:15 PM
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QUOTE(mirocu @ Jan 7 2019, 03:29 PM) *

New thing again! Two actually! ohmy.gif


This Saturday at Olav's, Ongar got cut down about 50 times as always. But during one of these times something peculiar happened. While laying there, Skjorta and Brotch Calus stood over him and kept putting their hand back and forth for as long as he was down. When Ongar came to and got up, he yelled at them: "Filthy pickpocket! What did you take!?"

So I assume they were openly trying to take his stuff, but why would they do that?

I'm never sure if the game handles essential as "dead but revives" or "down but not dead". The former would make someone eligible for looting? Probably not, as the player could do so.


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mALX
post Jan 8 2019, 05:11 AM
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QUOTE(mirocu @ Jan 7 2019, 03:29 PM) *

New thing again! Two actually! ohmy.gif


This Saturday at Olav's, Ongar got cut down about 50 times as always. But during one of these times something peculiar happened. While laying there, Skjorta and Brotch Calus stood over him and kept putting their hand back and forth for as long as he was down. When Ongar came to and got up, he yelled at them: "Filthy pickpocket! What did you take!?"

So I assume they were openly trying to take his stuff, but why would they do that?


Because they are thieves?

rollinglaugh.gif




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Renee
post Jan 9 2019, 06:13 PM
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What do you mean by "cut down?" If you're saying he got beat up, the 'as always' part does not compute for me. I've never seen that happen.


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mirocu
post Jan 9 2019, 06:23 PM
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QUOTE(Renee @ Jan 9 2019, 06:13 PM) *

What do you mean by "cut down?" If you're saying he got beat up, the 'as always' part does not compute for me. I've never seen that happen.

Ongar often steals food at the Tap and Tack which prompts everyone to call for guards who show up and draw their swords and cut him down for theft. Sometimes that happens almost ten times per evening though that many times is rare.


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Renee
post Jan 28 2019, 02:36 PM
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Oh okay. I wonder if I've ever noticed this, but am simply not remembering. Possible. Then again, Lothran spends way more time in Bruma's Tap 'n' Tack than any of mine. My people usually just have a meal or drink there, and move on.


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Renee
post Jul 18 2022, 06:15 PM
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A couple of New Things I've discovered for this very Old Game. wink.gif These are a couple ideas I found in some thread in which the OP was trying to find things to do in cities. Both of them require access to the CS, or some sort of full-blown mod. But still.


1). NPCs will wear the best clothes they have, and will occasionally change outfits if you give them several of the same value. Eyja looks particularly radiant in my games, having a number of fine dresses and jewelry to wear.

.... The bolded part is something I've always wondered: is it possible to make NPCs spontaneously change clothes, so that they aren't (let's say) always wearing a Black and Gold Outfit? ... According to the bolded part, this seems possible. A mod like Active Inventory is needed to freely share items in real-time. I use Companion Share & Recruit, which allows the same activity.

But I wonder if it's also possible to give somebody several sets of clothes in their inventory. According to the bolded part above, they should change clohtes as long as all these clothing sets are of the "same value", which I assume means all of them are Lower Class or Middle or Upper Class? Or literally the same value, gold-wise? unsure.gif Not sure. I wanna try to find out if (when) I return to OB again.

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2). One of my failures in my adopted town of Bravil was trying to save the Skooma addicts. I had removed every source of Skooma from their inventories and chests. They actually came outside and wandered around and talked to other people, which seemed to be great progress. However, the demon sugar had them too tightly in its grip. Unbeknownst to me at the time, there is a local Skooma dealer in Bravil. So at least one of them hits up their source. One of the others tries to steal it from the first one. Violence ensues. The next day, I discover all of this from the corpses floating in the river near the bridge. I had to reconstruct the crime using forensics (i.e. reloading and following them to see what on earth had killed them).

-----Again, this sounds amazing. Doesn't sound like a mod is needed, although CS access is needed so we can remove all that skooma. wacko.gif

This post has been edited by Renee: Jul 18 2022, 06:17 PM


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mirocu
post Jul 19 2022, 09:44 AM
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One great thing about Oblivion is all the small things going on that you normally just don't notice, unless you play close attention. That skooma thing for example. Really cool that NPCs find solutions if you suddenly create problems for them. Like if you take all their drugs they actually go out looking for more and even try to steal from one another if they have it.


Don't know about NPCs changing the clothes, though. That's something Lothran and I have never tried laugh.gif


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Renee
post Jul 19 2022, 12:47 PM
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QUOTE(mirocu @ Jul 19 2022, 04:44 AM) *

Don't know about NPCs changing the clothes, though. That's something Lothran and I have never tried laugh.gif

It is something which has crossed my mind. Not just in Oblivion but also in Sims 3. We can change the clothes of our own characters/Sims, but the AI cannot. sad.gif


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Lena Wolf
post Jul 19 2022, 01:17 PM
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There is a mod for Oblivion that does it. Makes everyone change clothes every few days. I forgot what it's called though, so you'd need to have a good ol' search!


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Renee
post Jul 20 2022, 07:40 PM
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Ah, that's okay. There are several ways I think it can be done: one is via scripts and the other is to add Leveled Lists for clothing into an NPC's inventory.

Problem with scripts is, you don't want a bunch of scripts added to a huge amount of people. sad.gif It just adds unnecessary complications. Maybe for a particular follower this would be okay. Problem with Leveled Lists: they don't always work properly. The game does a dice-roll to add clothes to whatever NPCs we're talking about, but sometimes stuff doesn't work right. And now we've got somebody wandering around in his/her skivvies. unsure.gif

But it's not really a top-of-the-list thing for me. I'm just curious how Erlendur was able to add 'several outfits of the same value' to NPCs in real game-time, and make this work.



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Lena Wolf
post Jul 20 2022, 10:53 PM
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Item value is its base value in septims as returned by the GetGoldValue function. The distinction between lower, middle and upper class does not exist in-game - these are just folder names where the corresponding NIF files are stored. The CS shows folder names as sub-categories, that's all.

Note that GetGoldValue does not take into account any enchantment on the item, which is why NPCs cannot "see" the enchantment when they are choosing what to wear.


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Renee
post Jul 21 2022, 12:41 AM
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Ah, okay. Interesting.


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macole
post Jul 21 2022, 04:14 AM
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The Maids 1 mod that I have installed does something interesting. In the maid’s room there’s a closet that you can assign an article of clothing for each day of the week. This allows the maid to change her outfit daily. Kind of fun.


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ghastley
post Jul 21 2022, 01:43 PM
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If an item had zero weight, you could reverse-pickpocket it into a NPC’s inventory, and they might then wear it. So certain hoods enchanted with fire damage made good assassin tools, if the victim was usually hatless.

Also, it was common practice in follower mods to assign a high value to a preferred outfit, so they would not choose to wear the goodies you just wanted carried.

This post has been edited by ghastley: Jul 21 2022, 01:48 PM


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