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> Fallout: Florida , The Sunshine State's Post-Apocalyptic Wastes
RaderOfTheLostArk
post Jun 4 2020, 02:33 PM
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Well, I never thought I'd be posting in this particular subforum before now. But with all these ideas bouncing in my head of what post-Great War Florida would look like in the Fallout universe, I have taken to jotting them down and (hopefully) making a cohesive guide to it. I don't really write fiction, so I don't think I'll be writing actual stories like you all do, but I suppose we'll see. For the time being, it's really going to be a guide of sorts, somewhat like a wiki or what textbooks would say.

This will obviously attempt to adhere to Fallout canon as much as possible. I chose Florida as the setting not only because it is my home state (though that is definitely the biggest reason) but because, from what I can tell, so little about the Southeastern United States is talked about in Fallout lore, giving me a lot more room to operate in. And, of course, it's the state I know best and would love to see the most as a setting for a Fallout game.

So here's the plan for all this:
[*] I'm going to break up each section of the guide into its own post to separate it sufficiently. This one will be the introduction to the setting.
[*] I may include some incomplete information on here for several reasons. For one, it'll be an easy repository to refer to just in case the Word doc I am using has something go screwy or that my computer messes up or whatever. Two, it can be a little taste of what's to come. Three, I just want to get down as much content as comes to me.
[*] The tentative list of sections to have here include, but are not limited to (and not necessarily in this order):

[*] General overview of the setting and how I am breaking up the parts of Florida
[*] The Bestiary
[*] The Timeline
[*] The Factions
[*] Profiles of each of the regions I am making


Some of the stuff you see will definitely be subject to change if needed to make it cohesive. I'll try to document what I change to make it clear.

And most of all, I hope you all like it and I'd like to hear whatever feedback you have. Presenting and communicating information is one of the things I enjoy most, although I'm more used to doing so for real-life content (particularly political science).

First section of the guide coming up!

The Setting - Basic Overview


While not experiencing the same level of nuclear barrage as places such as Southern California, New York, and D.C., Florida was plunged into nuclear fire just like virtually everywhere else in the world. This was especially true of the Tampa Bay Area, Orlando and its surrounding areas, and South Florida, centers of great economic and political importance in Pre-War America. Being the 3rd-most populous state in the country, the Great War extinguished far more lives than average here and left plenty more to pick up the pieces in the post-apocalyptic, anarchic wastes. The exceptional biological, geographical, and human diversity of Florida led to a far more varied impact on the former Sunshine State when the bombs fell.

Nevertheless, many settlements started to crop up in the decades just after the Great War, even in those once-densely populated cities and metropolitan areas. In time, former towns and cities were beginning to be resurrected and reclaiming their old names, and brand-new ones started to form. But post-War Florida--and the rest of what used to be the country's Gulf Commonwealth, Louisiana, Alabama, and Mississippi--was still highly fractured. In the 22nd century, the first of many ambitious attempts was made to reunite this once-thriving landscape. While extraordinarily difficult at first, a string of successes in reunification gave birth to the Gulf Coast Union, a nation similar in concept to the future New California Republic (NCR). The so-called Great Reunification--a somewhat hyperbolic title, at least currently--started extending through Florida, Alabama, Mississippi, Louisiana, and even some of southwestern Georgia, though it has yet to reclaim the whole of any of these former states.

The process is far from completed, however, and many other factions both big and small struggle with the Gulf Coast Union for dominance in the former Southeastern United States. Many of the conflicts take place in what used to be the Sunshine State. The Gulf Coast Union was successful in claiming virtually all of Northern Florida and has made inroads into the Central Florida wastes. Major and minor powers violently feuding with each other and with the Gulf Coast Union have made the GCU's grip on these lands somewhat tenuous, preventing any attempts at expanding into South Florida.

As of this guide, it is currently the year 2130, over a half-century since the world was irrevocably changed. To most easily understand the lands that were once called Florida, it is best to divide the area into ten distinct regions--even if the divisions are a bit crude, arbitrary, or too convenient. Each have their own set of conflicts being waged, major and minor players vying for power, and civilizations trying to carve out a life in these harsh wastes. Welcome to the Sunshine State's post-apocalyptic wastes.




Though these broken-up zones are somewhat crude and arbitrary, it'll be easiest to understand post-apocalyptic Florida this way. However, major conflicts in one region can definitely spill over into another.

1) Panhandle (13): Escambia, Santa Rosa, Okaloosa, Walton, Holmes, Washington, Bay, Jackson, Calhoun, Gulf, Liberty, Franklin, Gadsden
2) Big Bend (8): Leon, Wakulla, Jefferson, Madison, Taylor, Lafayette, Dixie, Levy
3) North Central Florida (8): Hamilton, Suwannee, Columbia, Baker, Union, Bradford, Alachua, Gilchrist
4) The First Coast (6): Nassau, Duval, Clay, St. Johns, Putnam, Flagler
5) The Space and Treasure Coasts (7): Volusia, Seminole, Brevard, Indian River, St. Lucie, Martin, Okeechobee
6) Central Florida (8): Marion, Sumter, Lake, Orange, Polk, Osceola, Hardee, Highlands
7) The Tampa Bay Area (6): Citrus, Hernando, Pasco, Pinellas, Hillsborough, Manatee
8) The Gold Coast (3): Palm Beach, Broward, Miami-Dade
9) Southwest Florida (7.5): Sarasota, De Soto, Charlotte, Glades, Lee, Hendry, Collier, Monroe (mainland only)
10) The Keys (0.5): Monroe (Keys only)


Just a quick side-note: The Panhandle West/East dichotomy is one I totally made up for my own purposes. They are, as far as I know, not referred to as such in real life. It is just the Panhandle, and the real-world Panhandle doesn't necessarily include all of the counties in Big Bend.

This post has been edited by RaderOfTheLostArk: Jun 9 2020, 01:30 AM


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Renee
post Jun 4 2020, 04:14 PM
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You are right about the Fallout series not having much to say about southeastern United States. As can be seen in this map, Florida hasn't got any vaults or towns or settlements mentioned at all. But that's just because none of the devs have gotten around to adding these areas into lore. Certainly, Florida would have its own Fallout locations going on.

I'd really hate to see mutant alligators. indifferent.gif Mutant manatees. ohmy.gif



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SubRosa
post Jun 4 2020, 06:48 PM
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Neat! I love to see good brainstorming at work.

I imagine there would be mutant anacondas in the Glades. Or maybe a mutant serpent-man race (Nagas?)



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RaderOfTheLostArk
post Jun 4 2020, 07:36 PM
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QUOTE(Renee @ Jun 4 2020, 11:14 AM) *

You are right about the Fallout series not having much to say about southeastern United States. As can be seen in this map, Florida hasn't got any vaults or towns or settlements mentioned at all. But that's just because none of the devs have gotten around to adding these areas into lore. Certainly, Florida would have its own Fallout locations going on.

I'd really hate to see mutant alligators. indifferent.gif Mutant manatees. ohmy.gif


Right. Although there was a canceled game, Fallout: Tactics 2, that was to be set in Florida. I will be incorporating a few bits of what little we know about that game's premise.

Not sure what I'm going to do with manatees, but wait until you see what I've got cooked up for mutant gators and crocodiles. biggrin.gif Oh, if only I could draw, especially concept art.


QUOTE(SubRosa @ Jun 4 2020, 01:48 PM) *

Neat! I love to see good brainstorming at work.

I imagine there would be mutant anacondas in the Glades. Or maybe a mutant serpent-man race (Nagas?)


Oooh, Anacondas are a good idea. I have a name for a creature called a Gladewalker, but no idea for what it will be beyond that. Maybe that's what I'll make it...


And speaking of: The (work-in-progress) bestiary is next!



The Bestiary


The Great War was deadly for species of animals and plants across the whole world, especially so for the exceptional ecological diversity of former Florida. Still, many species made it through one of the darkest days in history, even thriving afterwards. But almost all of them were changed significantly due to the high levels of radiation, with all sorts of different mutations.
  1. Swamp Demons (Super Gators) and Rad Gators: Already a deadly predator, alligators saw major changes in their biology, but it was not uniform across the board. Some were changed so greatly that they became larger, had heightened regenerative abilities, acquired even longer lifespans than usual, and became bipedal. These alligators started to become known as "Swamp Demons" or "Super Gators." Some even exhibited a higher level of intelligence due to Enclave and U.S. Government experiments and the compounding fallout from the Great War. Swamp Demons (one of the two versions of the "Floridian Deathclaw" also gained more resistance to damage, particularly in their head, meaning headshots from weapons are not necessarily effective at bringing them down. Yet for reasons unknown, some gators continued to be four-legged creatures, though they still gained some resistance to damage along with regenerative abilities. These gators are simply known as "Rad Gators."
  2. Longsnouts and Rad Crocs: Similarly to alligators, crocodiles also diverged into bipedal creatures and those that still stayed low to the ground on four legs. The former came to be known as "Longsnouts," referring to their longer, narrower jawlines and snouts compared to their gator cousins. This mutation only elongated said jawlines and snouts, heightening their sense of smell compared to mutated gators yet making them more vulnerable to damage to the head. For reasons unknown, they also did not gain quite the regenerative abilities and intelligence that Swamp Demons did, though crocodiles were also experimented on comparatively less by the Enclave and the U.S. Government. Crocodiles that stay four-legged are simply known as "Rad Crocs." Longsnouts are the other type of "Floridian Deathclaw."
  3. Radfrogs: Plenty of species of frogs called Florida their home in Pre-War times, and while many species were wiped out by the bombs, many others survived and continue to populate the Sunshine Wastes. Curiously, not all frogs have become hostile creatures, but those that are are a force to be reckoned with. One of the defining differences between frogs and toads is that the former have moist skin, and mutations have given Radfrogs the ability to secrete and spray radioactive liquid onto their foes. They can also use their tongues as a weapon. Their skin gives them higher resistance to radiation and energy damage...but makes them more susceptible to regular ballistic damage.
  4. Radtoads: One of the defining differences between frogs and toads is that the former have moist, softer skin while the latter have tough, dry skin. This was also reflected in the difference in mutations. Radtoads tough, dry skin helps them run into enemies and cause bleeding damage due to how rough and jagged pockets of skin can be. They can use their tongue as a weapon as well to deal radiation and poison, just like the Radfrog. The tough skin makes them more resistant to regular ballistics damage...though they have a weaker tolerance for energy damage. [NOTE: Radtoads also appear in Fallout 76, though while they have many eyes in that game the Floridian version still maintains the normal 2 eyes.]
  5. Pouncers: In the real world, the Florida Panther is a heavily endangered species, with less than 150 left that are still alive. In the Fallout world, they were still endangered in the lead-up to the Great War, but less so than in our world. Many would survive that dark day, becoming what are referred to as "Pouncers." The radiation damaged their mental faculties to make them far more aggressive than pre-Great War. Their signature hooked-tail became a powerful tool in the Pouncer's arsenal, which it often uses to stun its prey before sinking its teeth or its lengthened claws into such organisms unfortunate enough to cross paths with it.
  6. Armadillos: While many creatures came to be (more) aggressive due to the radiation, the armadillo was an exception. Although becoming larger and gaining a tougher shell, armadillos are docile and friendly toward Sunshine Wastelanders. Some have even been tamed by wastelanders and used as pets.
  7. Mirelurks: Florida's Mirelurks are much like their Commonwealth and Capitol Wasteland counterparts, though the have some aesthetic differences due to being different species of crabs that live in the Sunshine Wasteland.
  8. Brahmin: Brahmin in Florida mutated more or less the same way as Brahmin from other parts of the United States.
  9. Anoles: These once-tiny lizards have grown exponentially compared to the original size, though the biggest ones aren't much bigger than a mole rat. They are also generally friendly toward humans, and have become pets for some Sunshine Wastelanders.
  10. Great Blue Herons: The Great Blue Heron just got even bigger in the Post-War wastes, growing up to 8 feet tall with a wingspan up to 10 feet long. They still generally mind their own business, though Sunshine Wastelanders should still take care not to feed them. Great Blue Herons have been known to get very upset and attack Sunshine Wastelanders when the latter feeds them but then stops doing so.
  11. Cicadas/Sirens: Fallout from the Great War has increased the size of creatures to about half that of an average human male. Known for their loud calls during the daytime, mutations have made them capable of emitting even louder sounds than before the Great War, giving them the nickname of "Sirens." Typically, these are only used when they perceive a threat. There doesn't seem to be much of a rhyme or reason to whether they are hostile or friendly. Some nests have been indifferent to or afraid of humans, while others are much quicker to provoke.
  12. Nutria: These semiaquatic rodents are similar to the Mole Rats that can be found in places such as Mojave Wasteland, the Commonwealth, and the Capitol Wasteland, and act in similar ways. Nutria, however, are found in more aquatic environments such as marshes and tend to be a bit more dangerous than mole rats.
  13. Rad Boas: Already a potentially dangerous creature to tangle with in the wild in Pre-War times, boa constrictors have gained more of a penchant for trying to wrap around its prey and squeeze tightly. Yet just as in Pre-War times, these snakes can be tamed, though it is tougher to do in the Sunshine Wasteland.
  14. Otters: These friendly fellows still manage to be mostly friendly even as their mental and physical faculties have been wracked by radiation, though one can find the occasional aggressive one.
  15. Flamingos: These birds didn't change all that much despite surviving the Great War. However, they rarely sport the pink feathers they were once known for, and one can see patches of exposed skin where feathers once were.
  16. Giant Iguanas: Green Iguanas were an invasive Pre-War species that first appeared in South Florida in the mid-20th century. Their enlarged Post-War iterations aren't necessarily friendly or hostile but are still invasive, and still destroying property and general infrastructure. Despite not generally physically threatening Sunshine Wastelanders, one ought to care to set up settlements or camps with these creatures nearby, as what you build may very well be tramped by this nuisance.
  17. Kolossus (Monitor Lizards): Cousins of the Komodo Dragon, Monitor Lizards garnered the nickname "Kolossi" (singular: Kolossus) for their immense frame and greater mass and weight than other creatures about their size, both results of nuclear fallout. Some Sunshine Wastelanders have somehow found ways to tame these creatures, though it is extremely rare. Still, they usually stay away from humans and are generally not quick to provocation with them, though curiously they are aggressive towards many other mutated creatures.
  18. Manatees: While a legally-protected animal in Pre-War times, no such protection is possible in these post-apocalyptic wastes. They simply traded the threat of boating accidents, etc. for threats from mutated creatures, particularly Mirelurks. They still retain a friendly but skittish disposition toward humans, along with a faint green ting to their body.
  19. Key Deer: This species of deer acquired a sickly green coat, extended antlers (for those that would have them), and yellowed eyes, though they are still skittish and docile.
  20. Spore Plants: Animals weren't the only organisms to suffer from the fallout of the Great War. This type of plant became capable of attacking humans and other creatures. Virtually any organisms that cross paths with a Spore Plant will be attacked by one--even giant creatures like Swamp Demons or Longsnouts. Spore Plants have the ability to spit poison projectiles. [NOTE: Spore Plants appeared in Fallout 2, which this version is more-or-less based on.]
  21. La Boca del Lago ("Mouth of the Lake"): Reports have surfaced of a strange, mysterious, and terrifying creature that lurks in the depths of Lake Okeechobee, but they conflict on what exactly the creature is. Some reports have suggested it is a giant, mutated fish, others saying it is a scaled creature, and still others that report it simply having regular skin. There isn't even agreement on whether it is one creature or several. Whatever it is, the reports generally agree on two things: That the creature is enormous and very deadly. Several destroyed settlements on the banks of Lake Okeechobee are said to be the work of this monster.
  22. Gladewalkers: Gladewalkers are perhaps the most dangerous creatures in all of the Sunshine Wastes, an impressive feat considering they have competition from other menaces such as Swamp Demons. Few human beings have seen these creatures (or at least who lived to tell the tale), but their reports are all generally similar: Some abominable, humongous, abhorrent mixture of creatures that should not exist. Due to few reported sightings and these sightings' limited geographical spread, many Sunshine Wastelanders who have never encountered a Gladewalker might be justified in thinking them to only be a myth--even in a Wasteland that is particularly filled with a wide variety of diabolical monstrosities. Unfortunately for them, Gladewalkers are quite real. Due to some unknown property in the Everglades' water, along with toxic waste, possible Enclave experiments, and fallout from the Great War, parts of the Everglades became a melting pot for walking horrors. The Gladewalker is one such beast, but there have been several different mixtures of creatures spotted--one being a combination of toadfish, anaconda, alligator, bat, and snapping turtle borne out of the noxious marshes. Gladewalkers can grow to as big as 15 feet tall.
More creatures coming soon, including some urban legends...

This post has been edited by RaderOfTheLostArk: Jun 9 2020, 01:28 AM


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SubRosa
post Jun 5 2020, 02:02 AM
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Aren't toads poisonous? I would go with them having a radioactive poison that damages anyone who hits them in melee, or whom they hit.

I love La Boca del Lago. It reminds me of a monster alluded to in The Call Of Cthulhu. The actual short story, not the rpg.

There were legends of a hidden lake unglimpsed by mortal sight, in which dwelt a huge, formless white polypous thing with luminous eyes; and squatters whispered that bat-winged devils flew up out of caverns in inner earth to worship it at midnight. They said it had been there before D’Iberville, before La Salle, before the Indians, and before even the wholesome beasts and birds of the woods. It was nightmare itself, and to see it was to die. But it made men dream, and so they knew enough to keep away.



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TheCheshireKhajiit
post Jun 5 2020, 03:48 PM
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Oooo! Looks like Big Crescent now has some trading partners down the coast to the east! Be expecting a visit from Désirée Devreaux soon! laugh.gif


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RaderOfTheLostArk
post Jun 6 2020, 05:24 PM
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QUOTE(SubRosa @ Jun 4 2020, 09:02 PM) *

Aren't toads poisonous? I would go with them having a radioactive poison that damages anyone who hits them in melee, or whom they hit.

I love La Boca del Lago. It reminds me of a monster alluded to in The Call Of Cthulhu. The actual short story, not the rpg.

There were legends of a hidden lake unglimpsed by mortal sight, in which dwelt a huge, formless white polypous thing with luminous eyes; and squatters whispered that bat-winged devils flew up out of caverns in inner earth to worship it at midnight. They said it had been there before D€™Iberville, before La Salle, before the Indians, and before even the wholesome beasts and birds of the woods. It was nightmare itself, and to see it was to die. But it made men dream, and so they knew enough to keep away.


After checking up on it, it seems that they generally are poisonous though the toxins aren't always enough to kill predators. But good point. What I'll do is make their tongue do radiation and poison damage, though I still want to keep the rest the same to sufficiently distinguish Radtoads and Radfrogs.

Ah, good ol' Lovecraft. I was actually somewhat inspired by a boss in Resident Evil 4 called "Del Lago" but this would be right up Lovecraft's ally.


QUOTE(TheCheshireKhajiit @ Jun 5 2020, 10:48 AM) *

Oooo! Looks like Big Crescent now has some trading partners down the coast to the east! Be expecting a visit from Désirée Devreaux soon! laugh.gif


Haha, I guess so. Even though they are just our imagination I'll try not to make my Fallout concept conflict with yours too much. It would be pretty cool to get ideas from other people to flesh out the world I am building, or at least try to make them consistent. It may even indirectly make mine more cohesive.

Do you have your version of Fallout on these forums? I'd love to take a look at it if you want to share it. When is it set? And what is your concept of New Orleans in 2130? In my headcanon, I have it as being a warzone and fought over by a bunch of groups, though I haven't named them.


------------------------------------



And now, time for some factions! I've got a lot of working names in my document I am working on, so I may put them down here as well.

The Factions
  1. The Gulf Coast Union: In 2110, four small nation-states controlling much of the Gulf Coast--New Florida, The Alabama Compact, Republic of Mississippi, and the Louisiana Union--agree to join forces and create one single nation after years of cooperation through trade and interpersonal relationships. Each of the former nation-states was led by a single executive at the time--Emilio DeSoto (Florida), Sarah Devereaux (LA), Frederick Gepford (Mississippi), and Bernice Jackson (Alabama). The resulting government still retains some elements of the old order, with each of the small nation-states having representation.
  2. Brotherhood of Steel - Midwest Chapter: Operating mostly of former Texas and Oklahoma, the Midwest Chapter had made inroads in lands east of their territory, cutting through Louisiana and knocking on the metaphorical doors of Gulf Coast Union lands. The chapter also displays a much more militaristic mindset, getting into direct confrontations with the GCU and other smaller groups controlling their own territory. In 2130, they have been heavily involved in the war-torn, highly fractured ruins of New Orleans (of which many groups are fighting for control in), as well as Hattiesburg and Pensacola, the last of which threatens to sever Florida from the rest of the GCU.
  3. Brotherhood of Steel - Southeast Chapter: The Southeast Chapter and the GCU in Florida and Alabama have been at odds for many years, though not always in direct conflict. Although the Southeast Chapter falls under an overarching banner with the BoS Midwest Chapter, the similarities mostly end there. While they both are militaristic and seek out the Brotherhood's ultimate purpose--to acquire Pre-War technology and preserve it in their organization's hands--the Midwest and Southeast Chapters have developed an interpersonal rivalry. It hasn't resulted in bloody conflict between them--yet--but it has become a particularly tense situation between the two groups, with each seeing themselves as the most capable of preserving technology and the other as incompetent at best.
  4. Conquistadors: In the years before the Great War, many Europeans sought to escape the political and economic turmoil following the Resource Wars, Euro-Middle Eastern War, and European Civil War. For Spaniards in particular, a popular destination was the First Coast of Florida, site of the oldest continuously inhabited European settlement in the United States-St. Augustine, which was also settled by the Spanish in 1565. The Conquistadors are descendants of these immigrants, taking on this name Post-War to evoke the real-life Spanish conquerors who set out all over the world to claim land for their home country. The Conquistadors have been at odds with the GCU for a long time, dating back to when New Florida still existed. More recently, they have also had to contend with the Southeast Chapter of the Brotherhood of Steel and unrest within the Conquistador ranks--the intragroup faction El Bastin, which while not separating from the Conquistadors for fear of being too weak to take on either the GCU or the Brotherhood or even local raider groups, has certain sharp differences with Conquistador leaders.
  5. El Bastin (The Bastion): A minority within the Conquistadors, El Bastin has been at odds with the larger intragroup faction, such as regarding military conflicts. The Conquistadors favor a more aggressive approach with the GCU and Brotherhood, while El Bastin is concerned about spreading themselves far too thin. The Conquistadors also favor forcibly conscripting Sunshine Wastelanders unaffiliated with any group into their armed forces while El Bastin think a diplomatic approach is more practical, such as by agreeing to protect them from local raiders in exchange for more soldiers. Both factions try to keep said divide as under wraps as possible, lest the GCU or Brotherhood find out and try to exploit it.
  6. Buccaneers: A considerably large raider group has become perhaps the major power in the Tampa Bay Area. The Buccaneers take heavy inspiration from the pirate-themed culture of the area from Pre-War times--such as the Tampa Bay Buccaneers NFL team and the pirate-themed festival, Gasparilla. They operate predominantly from what used to be Pinellas County and are very active along the rest of the bay's coastline.
  7. The Scaled Legion: Swamp Demons and regular Rad Gators are a menace in many parts of Florida, but none are as fearsome as The Scaled Legion, a group of these creatures that have banded forces thanks to the efforts of a handful of intelligent Swamp Demons. Enclave experiments on this type of irradiated alligator produced several that could speak English and read, yet still communicate perfectly with other gators. Chief among them was Methuselah, who had spent a long time cooped up in zoo exhibits before the Great War. Eventually, the Enclave acquired him and started experimenting on him with FEV along with other mutagens and chemicals. Methuselah was the first of the experiments and became even stronger than he had already become due to mutations from nuclear fallout. At some point, Methuselah broke free from his Enclave captors and annihilated them, leaving behind mostly-eaten corpses for other Enclave personnel to find later. The interactions with humans he had and those he had witnessed other gators in deeply embittered him against humanity, with him vowing to wipe out all that we could. Breaking the few fellow intelligent Super Gators free as well, they grouped together and found others of their kind to create their own society, which would come to be known as the Scaled Legion.
  8. Alabama Dissidents: For many Southerners, the rebel spirit dies hard. Such is especially the case for this group. When the GCU was formed, not everyone in their former nation-states was happy, and the Alabama Dissidents are perhaps chief among them. Freedom fighters to some, insurrectionists and terrorists to others, and simply a nuisance to even others, the Alabama Dissidents have fought against the GCU (but so far, not the Brotherhood of Steel), seeking to create their own nation. The Dissidents see the GCU as some faraway power too beholden to interests outside of Alabama. Although the GCU have derisively referred them to as dissidents and such, the group took such names as badges of honor. Currently, they are heavily active in the Pensacola area, hoping to cut off the lands of Florida from the rest of the GCU. While on paper the GCU should win easily, GCU forces are strained by being involved in many different conflicts: They have been battling with the Brotherhood and other major factions active in Florida and they have had significant trouble brewing in the Lafayette and Baton Rouge areas over in Louisiana. If the strain proves too much for the GCU, the Dissidents may very well get their wish of their own independent nation.
  9. The Challengers: A mysterious group whose name is inspired by the space shuttle flights of the same name, the Challengers have gained control of the Kennedy Space Center (KSC) and surrounding area. While not violently hostile, they are very distrusting and suspicious of outsiders, especially the Hubologist cult that wants to access the KSC. One may wonder why they would call themselves the Challengers given the tragic Challenger space shuttle explosion. The Challengers' leader is Carrie McAuliffe--a descendant of teacher Christa McAuliffe, who died aboard the ill-fated flight--who decided to take the moniker both to honor her ancestor's memory and to signify that the group would "œchallenge" any obstacle to come their way. The Challengers are clearly more interested in knowledge and discovery than warfare or expansion, though what exactly their ultimate goal is is unclear to outsiders. Within the organization, there is some difference in opinion of what they should be striving for: To discover technology that can help rebuild the Sunshine Wasteland, or to one day escape Earth altogether and start anew on the moon or a different planet.
  10. Hubologists: This Pre-War cult managed to survive the "Great Deluge," their term for the Great War. Founded by Dick Hubbell, Hubologists believe that existence hinges upon the Great Wheel, with the Hub at the center. They seek to augment their spiritual power by purifying "neurodynes" in their bodies, believing that one day they will be called to the "Star Father" on the planet Quetzel. The contingent of Hubologists in Florida reside in the Space Coast area hoping to access what is left of the Kennedy Space Center facility, believing that the space travel technology there can help them achieve their ultimate goal of uniting with the Star Father. The Challengers, however, are a group that already has control of the facilities, putting them at odds with the Hubologists. [NOTE: Hubologists first appear in Fallout 2 and appear again in the Nuka World DLC for Fallout 4.]
  11. Keepers of the Glades: The Keepers are a cult that mostly reside on the outskirts of Everglades National Park. While others run in fear at the sight or sound of the giant Gladewalkers, the Keepers instead were awestruck and took to worshiping them as "living gods." They see it as their duty to protect the "holy ground" of the Everglades, stopping outsider "heretics" and "uninitiated" from entering their sacred place. They will not necessarily outright attack on sight and it is possible to talk to them, though they are mostly only interested in proselytizing and sometimes trade. Beyond that, they try to firmly get outsiders to leave. Anyone who tries to enter the Everglades or insults Gladewalkers strongly enough will be subjected to violent action from the Keepers. It isn't clear if Gladewalkers really do see the Keepers as allies...or that they simply haven't found them to try to make a meal out of them.
  12. The Collier Republic: The CR is a burgeoning nation-state based in what used to be Collier County in Florida. The president and founder of the Republic, Ezra Maddox, claims to be the grandson of the last Florida governor. While many CR citizens see him as an inspiring leader, others are suspicious of him and skeptical of who he says he is and what his vision for the CR is. It's hard to say what the full story is on him is.
  13. The Enclave: You already know them: The remnants of the U.S. shadow government who seek to rebuild the country according to their own twisted vision. The Enclave is still active in 22nd century Florida, with several bases scattered throughout. They also continued and improved on some pre-War U.S. government experiments, including the intelligent Super Gators that still reside in the state. The Enclave are bad news as always, though what their specific end goals are in Florida is unclear.
  14. Falcons: This mercenary group from Atlanta has traveled all the way from their home base in Georgia's former capital--the NFL's Atlanta Falcons' stadium, the namesake of this group--to the outskirts of North Central Florida, though who or what they are hunting down is unclear. Given that they have traversed such a long distance, their target(s) must be a highly important one, though whether they are good or bad (or somewhere in between) is unclear to Sunshine Wastelanders.
  15. Devil Rays: The Devil Rays are another raider group battling for supremacy in what's left of the Tampa area, developing an intense and bloody rivalry with the Buccaneers. The Devil Rays' namesake comes from the original name of the Tampa Bay Rays, the area's MLB team. Tropicana Field, said team's former stadium, serves as their home base.
  16. Seminole Indian Tribe: The Seminole Tribe hails originally from Florida, though in the lead-up to the Great War the majority of them lived in Oklahoma. The Oklahoma contingent's status is unknown, but in Florida they managed to survive. Despite being in conflict every so often with Florida's state government over the years, the Seminoles controlled most of the gambling industry in the state, even buying the Hard Rock Cafe brand of hotels, resorts, and casinos. When the bombs fell, two Hard Rock casino locations miraculously escaped total destruction: Immokalee in Southwest Florida and Coconut Creek along the Gold Coast. The Seminoles have rebuilt these two locations into well-known economic powerhouses, a sort of southeastern version of Mr. House's New Vegas.
  17. Miccosukee Indian Tribe: The Miccosukees were another prominent Native American tribe, having several reservations in South Florida before the bombs dropped. Being far enough away from the cities and from Everglades National Park made it less difficult for them to escape the brunt of the nuclear bombs, but it still certainly wasn't easy. They still mostly keep to themselves, though they will sometimes engage in trade. The Keepers of the Glades, however, have been giving them some trouble as of late.
  18. Veterans of the Second Cuban Missile Crisis -- Americans: The Cuban Missile Crisis in our world proceeded the same way as in this Fallout timeline, though in 2076 the Second Cuban Missile Crisis began. It was a far more protracted affair than the first iteration, being a full-out war in all but name. Cuba and China became allies in the 2070s. While they bonded due to similar political ideologies and their hatred for the U.S. government, Cuba also desperately needed military and financial backing to combat the U.S. (as well as supplies to help keep unrest in the Cuban citizenry to a minimum). Meanwhile, China sought to have another location for an offensive against the U.S. while the latter was also preoccupied with liberating Anchorage from China's control. Some American veterans from the Second Cuban Missile Crisis survived the Great War but turned into ghouls, although there are still human descendants of soldiers who fought in it.
  19. Veterans of the Second Cuban Missile Crisis -- Cuban Nationals: But trouble related to the Second Cuban Missile Crisis is still brewing. Some Cuban military personnel involved in the conflict also became ghouls following the Great War and there are still human descendants. Some of them have made it to the southern extremities of Southern Florida, apparently looking for some particular technology. In their minds, acquiring this technology and using it to destroy whatever they can of Florida would finally mean "victory," despite the Great War happening over 50 years prior. The Americans are trying to find this technology first to not only prevent the Cuban Nationals' goals but to employ it against the Cuban mainland, though there are a few dissenters in their ranks that want to simply destroy this technology without it claiming more lives. Whatever this technology was and why it wasn't used before the Great War isn't exactly known.
  20. Veterans of the Second Cuban Missile Crisis -- Cuban Exiles: Many Cuban refugees who escaped their homeland's government in the 2060s and 2070s would fight alongside the Americans in the Second Cuban Missile Crisis. And just like for the previous two groups, there are still ghouls from the conflict as well as human descendants of veterans. However, unlike most of the American contingent, they want to destroy whatever this technology that the Cuban Nationals are looking for instead of use it against their country. The Cuban Exiles are still hoping to one day return to their homeland, no matter what ruins are left there.
  21. La Familia: La Familia is a Cuban-themed faction that (mostly) controls Miami and some of the surrounding area, headquartered in Little Havana. While they are the largest proportion of the group, being Cuban is not a requirement and La Familia counts many other Hispanic and non-Hispanic members in their ranks. The citizens of post-apocalyptic Miami come from a wide variety of ethnicities as well, just as they did Pre-War. Lately, they've been having more trouble with local raider groups, Mirelurk and other monster attacks along the coast, and the conflict between those veterans of the Second Cuban Missile Crisis and their descendants.
  22. Los Huracanes ("The Hurricanes"): Los Huracanes are the pre-dominant raider group in the Keys, who have gone so far as to enslave several local populations on the islands. They have their eyes set on controlling the rest of the Keys...and eventually expanding their operations to the mainland, which would set themselves up for war against the Collier Republic, Second Cuban Missile Crisis Veterans, La Familia, and local raider groups. First, however, they have The Restless League to contend with.
  23. Apalachee Indian Tribe: In Pre-War times, only several hundred descendants of this tribe existed and all of them lived in Louisiana, but their ancestors came from Northwest Florida. In the 2120s, they returned to Northwest Florida, though no one outside of their group knows why they would travel back so far. They reside in the Apalachicola National Forest area, or at least what's left of it, in the Panhandle.
  24. The Restless League: The only serious challenge to Los Huracanes in the Keys is the Restless League, though the latter is at a disadvantage in numbers, weapons, armor, and organization. They are also based far into the extremities of the Keys to the west, making it significantly harder to seek out or receive help from would-be mainland allies and limiting their already-dwindling supplies. If their fortunes don't turn around soon, Los Huracanes may not have to engage in all-out warfare and simply just wait them out until The Restless League starves to death or capitulates to the raiders' rule. [NOTE: The Restless League is a direct reference to one of the two main factions in The Elder Scrolls Adventures: Redguard].
  25. The Old Guard: The Old Guard is somewhat analogous to The Enclave at the state level, being the remnants of the Florida political elite class. Yet make no mistake: The similarities to the Enclave mostly stop there. The Old Guard loathes the Enclave, laying much of the blame for the Cold War at their feet. The Old Guard seeks to claim (or in their eyes, reclaim) what they feel is rightfully theirs: The lands of what used to be Florida. They have mostly laid low, waiting for the right moment to kickstart their plans, but they have bases in multiple places around the state. Right now they are mostly involved in Southwest Florida...and may have already infiltrated the Collier Republic government's ranks.
  26. The Red Rangers: Recognizable by their distinctive red-dyed combat armor, the Red Rangers are arbiters of justice in the Sunshine Wasteland much like the Regulators become in the Capital Wasteland. Little is known about them by most outsiders, including where they are based and who they are led by (if there is even a single leader at all). Something that is known is that they operate in multiple regions of the Sunshine Wasteland, which may indicate that they are split into several major units.
  27. The New State of Florida: The NSF is an unlikely conglomeration of robots, feral and sane ghouls, and other monsters that dominate the ruins of "Old" Tallahassee. They are led by a brilliant yet unstable and megalomaniacal ghoul named Ezra Davidson, a scientist and Pre-War state senator with Florida gubernatorial ambitions. He established the NSF as the "true, legitimate, and rightful continuation" of Pre-War Florida's government, though certainly the Old Guard would have something to say about that.


This post has been edited by RaderOfTheLostArk: Jun 21 2020, 03:02 PM


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SubRosa
post Jun 6 2020, 08:59 PM
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So are the Falcons a raider gang based in Atlanta?


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RaderOfTheLostArk
post Jun 6 2020, 11:29 PM
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QUOTE(SubRosa @ Jun 6 2020, 03:59 PM) *

So are the Falcons a raider gang based in Atlanta?


I was thinking about doing that, but after thinking about it a bit more, I think it is a bit hard to believe that a raider group would come so far from there to be involved in Florida (yeah, I know, plenty of unbelievable things happen in video game settings happen all the time). So I've just made them a mercenary group coming to North Central Florida for as-of-yet unknown reasons.

Fleshed out some more factions. Will finish later the other ones I have currently listed. I love coming up with factions and building them up.


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TheCheshireKhajiit
post Jun 8 2020, 03:32 PM
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QUOTE(RaderOfTheLostArk @ Jun 6 2020, 11:24 AM) *
Do you have your version of Fallout on these forums?

Nah man, it’s not nearly as... developed... as your idea for Florida is. If you want to look at my ideas for it check out the Khajiit’s Fur Brained Plots thread a bit further down here in the Fan Fic forum. Feel free to use any info from there you like (just be sure to give me credit for it tongue.gif ).


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RaderOfTheLostArk
post Jun 9 2020, 01:17 AM
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QUOTE(TheCheshireKhajiit @ Jun 8 2020, 10:32 AM) *

QUOTE(RaderOfTheLostArk @ Jun 6 2020, 11:24 AM) *
Do you have your version of Fallout on these forums?

Nah man, it's not nearly as... developed... as your idea for Florida is. If you want to look at my ideas for it check out the Khajiit's Fur Brained Plots thread a bit further down here in the Fan Fic forum. Feel free to use any info from there you like (just be sure to give me credit for it tongue.gif ).


Well, if you do expand on it, I'd be interested in seeing it. I know very little about the real-life area. I took a look at what you had, and a couple of ideas you had were similar to mine, such as war-torn New Orleans and bipedal gators (though my development and name for them is different).



----------------------------------------------------------------------------




Here's the first region profile I have (mostly) done. To make it more easily visualized, I hope to create a map of the area that delineates where all the locations are (especially the totally/partially fictional places, seeing as how...well...they're mostly or completely fake and therefore you can't even look it up on Google maps.

First up, the Panhandle.


Regional Profile #1: The Panhandle


Counties: Escambia, Santa Rosa, Okaloosa, Walton, Holmes, Washington, Bay, Jackson, Calhoun, Gulf, Liberty, Franklin, Gadsden

Brief Description: The Panhandle is the northwestern-most limits of Florida, bordering the state of Alabama. While sparsely-populated in comparison to the central third of the state and especially down in South Florida, the Panhandle was nonetheless very important to Pre-War Florida's geography, history, and culture. The region now serves as the GCU's gateway between the rest of Florida and the non-Florida land.

Alternate History Tidbits: TBD

Major Settlements: Pensacola; Panama City; Eastpoint; DeFuniak Springs; Crestview; Fort Walton Beach; Santa Rosa Island; Destin; Apalachicola;

Minor Settlements: St. Teresa; Lanark Village; Cottondale; Escambia Farms; Laurel Hill; Alpine Heights; Blountstown; Freeport; Mexico Beach; St. Joe; Walnut Hill

Other Points of Interest:
  • Environmental Areas: Apalachicola National Forest; Apalachicola River Wildlife and Environmental Area; Tate's Hell State Forest; Bald Point State Park; Point Washington State Forest; Yellow River Marsh Preserve State Park
  • Landmasses: Okaloosa Island, Avalon Beach, Alligator Point; Dauphin Island; Walnut Hill
  • Larger Complexes: University of West Florida, Liberty Correctional Institute; Tyndall Air Force Base; Destin-Fort Walton Beach Airport; Port Morgan
  • Smaller Complexes/Particular Buildings: St. George Island Lighthouse, Emerald Bay Golf Club; Duke Field Airport; Indian Pass Raw Bar
  • Other: Apalachicola River; Choctawhatchee Bay; Choctawhatchee River Water Management Area; Gulf World; Old Muscogee Cemetery; Muscogee Road
Totally Fictional Locations: Gulf Coast Union Outpost Gamma; Gulf Coast Union Outpost Iota; Brotherhood of Steel - Laguna Beach Bunker; Gulf Coast Union Government Center (Pensacola); Nuka-Cola factory; Benton House

Partially Fictional Locations: Apalachee Indian Village; Mart-Town (repurposed Walmart SuperCenter in Crestview, which has become its own little city)

Primary Factions Involved: Gulf Coast Union; Brotherhood of Steel - Midwest Chapter; Alabama Dissidents; Apalachee Indian Tribe

Main Storyline: The GCU is getting trouble from the Brotherhood of Steel and the newly-formed Alabama Dissidents. The Brotherhood and Dissidents have also been known to be hostile to each other, though a few GCU intel reports speculate that they may have brokered a temporary truce and are working together for the time being. GCU-held Pensacola has not yet seen a full-scale assault from either or both groups yet, but tensions are running high and war is considered practically inevitable at this point. Some citizens have already or are considering fleeing in anticipation of conflict. The GCU is not at full numbers in the area due to problems that have also formed on the east coast as well as trouble out to the west, which has spread their military presence thin.

The Apalachee Indian Tribe has also returned to their ancestral lands, though no one outside of the tribe knows why. There is some speculation that they may have been forced out of their homes in Oklahoma and wanted to at least go back to the lands of their forefathers and foremothers, though many suspect that there is also something specific they wanted to find. Whatever the case may be, the GCU didn't see any reason to oppose their resettlement in Florida and let them settle in the Apalachicola River Wildlife and Environmental Area since no GCU citizens had been living in the area, though the GCU also didn't want to have yet another problem on their hands. For their part, the Tribe has shown no interest in getting involved in the GCU-BoS-Dissidents conflict, though overtures have been made to them.

Other Storylines: TBD, but at least one I want to include involves the Mart-Town, the just-conceived idea I had for a Walmart Supercenter being repurposed into a little city. I guess that makes it somewhat like Rivet City in the Capital Wasteland.

This post has been edited by RaderOfTheLostArk: Jun 9 2020, 01:26 AM


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TheCheshireKhajiit
post Jun 9 2020, 09:26 PM
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QUOTE(RaderOfTheLostArk @ Jun 8 2020, 07:17 PM) *

Mart-Town (repurposed Walmart SuperCenter in Crestview, which has become its own little city)

Shouldn’t it be a Super Duper Mart instead of a Walmart? tongue.gif


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SubRosa
post Jun 9 2020, 10:14 PM
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Definitely a Super Duper Mart. Don't forget to sprinkle in some Poseidon Energy gas fission stations as well.

And maybe instead of a Nuka Cola factory, they have a Florida-based pop company with lots of orange/citrus flavors (locally sourced of course). The brand name might be Fusion! (with the exclamation mark in the title of course), and the flavors be Orange Fusion! Lemon-Lime Fusion! Grape Fusion! and so on.

The remnants of the Deepwater Horizon would be a great lair for a villain.


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RaderOfTheLostArk
post Jun 9 2020, 11:33 PM
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Update 6/9/20 6:30 PM EST: Added a couple more factions a day or two ago. Have several ideas for "real" mythical creatures to add to the Bestiary. Fallout 76 was sort of an inspiration in that regard with their inclusion of cryptids such as the Mothman and the Wendigo.

QUOTE(TheCheshireKhajiit @ Jun 9 2020, 04:26 PM) *

QUOTE(RaderOfTheLostArk @ Jun 8 2020, 07:17 PM) *

Mart-Town (repurposed Walmart SuperCenter in Crestview, which has become its own little city)

Shouldn’t it be a Super Duper Mart instead of a Walmart? tongue.gif


Haha, I thought about it, but I feel like Super Duper Mart wasn't quite as expansive a corporation as Walmart. I think of it more as a regional, strictly grocery shopping establishment, one that would equate to Publix. But of course, as a loyal Floridian, Publix is most certainly going to make an appearance later. tongue.gif


QUOTE(SubRosa @ Jun 9 2020, 05:14 PM) *

Definitely a Super Duper Mart. Don't forget to sprinkle in some Poseidon Energy gas fission stations as well.

And maybe instead of a Nuka Cola factory, they have a Florida-based pop company with lots of orange/citrus flavors (locally sourced of course). The brand name might be Fusion! (with the exclamation mark in the title of course), and the flavors be Orange Fusion! Lemon-Lime Fusion! Grape Fusion! and so on.

The remnants of the Deepwater Horizon would be a great lair for a villain.


I was trying to think of something more Floridian, but I've also been attempting to conjure up some background story about Nuka-Cola infringing on that company's territory, sort of like with Vim! in Fallout 4. I really like that name though--Fusion! Being Florida, one of if not the most popular flavor of theirs will be Key Lime (in real life, the official state pie--yes, that is a thing--is the Key Lime Pie).

Good point about including Poseidon Energy. I should include more stuff about utility companies in general, alluding to some of the real-life political dealings that they have engaged in at the state government level.

The Deepwater Horizon oil spill was much, much closer to Louisiana, so I don't think it would work well to incorporate it in Fallout: Florida, even though it affected the whole Gulf of Mexico. But I could still maybe have some background reference to it if and when I start to write more actual stories here. That is a cool idea; it sounds very similar to the Enclave Oil Rig in Fallout 2.


See, this is one of the cool things about this whole thing: While I'm brainstorming and throwing out the foundation of this world here, I get feedback and suggestions that I can more easily take into consideration and possibly incorporate into my conception. This is quite fun!


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TheCheshireKhajiit
post Jun 9 2020, 11:59 PM
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I don’t know how accurate it is, but according to the wiki article, Super Duper Mart as a company had locations all across the Pre War United States.

*Edit*
Yeah, apparently there are advertisements For Super Duper Mart in New Vegas, which would indicate that there were some in the Mojave prior to the war.

This post has been edited by TheCheshireKhajiit: Jun 10 2020, 12:02 AM


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TheCheshireKhajiit
post Jun 10 2020, 12:25 AM
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Oh lawd, I’m having a thought! How about Sam Walton did establish a chain of Walmart stores as he did in our own timeline, but it didn’t make it out of the South for some reason. Now, imagine a clan of Point Lookout-esque Swampfolk dwelling in an abandoned Walmart! laugh.gif

If it were a game, the quest involving them could be called “People of Walmart”! rollinglaugh.gif

This post has been edited by TheCheshireKhajiit: Jun 10 2020, 12:30 AM


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SubRosa
post Jun 17 2020, 08:25 PM
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Back when I GM'd a Shadowrun pen and paper game I imagined that the Waltons conquered a South American nation like Guyana with a mercenary army. They then ruled it as their personal kingdom - Waltonia - and enslaved the inhabitants to make everything sold in the Walmarts in the UCAS and CAS.


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TheCheshireKhajiit
post Jun 17 2020, 09:18 PM
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QUOTE(SubRosa @ Jun 17 2020, 02:25 PM) *

Back when I GM'd a Shadowrun pen and paper game I imagined that the Waltons conquered a South American nation like Guyana with a mercenary army. They then ruled it as their personal kingdom - Waltonia - and enslaved the inhabitants to make everything sold in the Walmarts in the UCAS and CAS.

Lol that is gold! With John Boy as Minister of Foreign Trade! rollinglaugh.gif


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RaderOfTheLostArk
post Jun 18 2020, 09:24 PM
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I haven't been able to add much to Fallout: Florida for the past week or so, but I did have an epiphany about what the overarching storyline would be last week. I don't want to spoil too much of it yet, but what I will say is that it takes some inspiration from what the concept of Fallout: Tactics 2 would have been. The regional storylines would then all tie directly or indirectly to the main one. The excerpt from the Fallout wiki:

QUOTE
The basic premise was that a GECK had been irradiated, and thus, the "Garden of Eden" it created was full of mutant plants and fungi. The mutant garden begins to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. The player character is tasked with discovering the source and a way to put an end to it. The accelerated regrowth and nature reclaiming the wasteland and an irradiated GECK threatening humans, presenting moral ambiguity.


Also, I've thought some more about the discussions about Pre-War businesses, and I thought that would be a nice background theme for the alternate history: Detail on several different corporate and political competitions.
-Federal vs. State Government: I already had a working concept for dissension between the Enclave and the Old Guard. They're similar entities in their essence (i.e., shadow governments that are the real puppet masters), but while the Enclave is at the federal level, the Old Guard is at the state level. Many disagreements, especially the Old Guard blaming the Enclave for the Great War which directly affected other plans of theirs. To build off of that, I'm thinking of putting lore in that the Old Guard was even trying to get Florida to secede from the United States. Fallout 76 has something similar with a group called the Free States.
-National vs. Regional/Local Corporations: On the corporate side, we are going to have a similar and related battle, and on several different fronts. Since we see several national corporations in bed with the federal government in some of the lore, I'm going to carry it even further here with national businesses impeding on the territory of the regional and local businesses. While the federal government backed these national corporations (both through legal and illegal means), the state government backed the regional and local businesses (also both through legal and illegal means). This is another thing that creates tension between the federal and state government--and by extension between the Old Guard and the Enclave. I'm hoping to include terminal entries at some point that talk about all this.
-1) First, we have Super Duper Mart vs. Publix and possibly Walmart. I'm thinking I'm going to consider Walmart a southeastern corporation in the Fallout timeline, but the heart and founding of the Publix establishment here and in real-life is in Florida (although it, too, can be found throughout much of the southeastern U.S.)
-2) Next is Poseidon Energy vs. Local utility companies. I'm also partly inspired by the fact that, in real-life, Florida's major utility companies have a lot of lobbying power with the state government. Given that I have studied political science at both the undergraduate and graduate level, this is a natural inclusion.
-3) And finally, we have Nuka-Cola vs. Fusion! (h/t @SubRosa, I can't think of a better name for this fictional soft drink company).


QUOTE(TheCheshireKhajiit @ Jun 9 2020, 06:59 PM) *

I don’t know how accurate it is, but according to the wiki article, Super Duper Mart as a company had locations all across the Pre War United States.

*Edit*
Yeah, apparently there are advertisements For Super Duper Mart in New Vegas, which would indicate that there were some in the Mojave prior to the war.


I was going to say that it's vague just how spread out Super Duper Mart is, but see above for what I am thinking of doing. It also helps that I am doing (and have to do) anything Fallout-related for free, so I have a lot of leeway with what brands I can include (such as the inclusion of Publix and possibly Walmart in the lore).


QUOTE(TheCheshireKhajiit @ Jun 9 2020, 07:25 PM) *

Oh lawd, I’m having a thought! How about Sam Walton did establish a chain of Walmart stores as he did in our own timeline, but it didn’t make it out of the South for some reason. Now, imagine a clan of Point Lookout-esque Swampfolk dwelling in an abandoned Walmart! laugh.gif

If it were a game, the quest involving them could be called “People of Walmart”! rollinglaugh.gif


I have a working concept for swamp people a la Point Lookout. Stay tuned. biggrin.gif

QUOTE(SubRosa @ Jun 17 2020, 03:25 PM) *

Back when I GM'd a Shadowrun pen and paper game I imagined that the Waltons conquered a South American nation like Guyana with a mercenary army. They then ruled it as their personal kingdom - Waltonia - and enslaved the inhabitants to make everything sold in the Walmarts in the UCAS and CAS.


Haha, nice.

This post has been edited by RaderOfTheLostArk: Jun 18 2020, 09:24 PM


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Renee
post Jun 19 2020, 06:21 PM
Post #20


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Joined: 19-March 13
From: Ellicott City, Maryland



RaderOfTheLostArk needs to get hired as a dev. I can just see his credit listed for Fallout V: The Panhandle.


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