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> In Memoriam, Report / Reflect on Significant Passings, be they people, objects, and
Decrepit
post Jul 23 2025, 01:16 PM
Post #81


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Joined: 9-September 15
From: Mid-South USA



QUOTE(Kane @ Jul 23 2025, 06:13 AM) *

Julian LeFay Passes Away Aged 59 — July 22, 2025


Julian LeFay, the core game director, programmer, and designer at Bethesda Softworks in the 1980s and '90s, has passed away tonight. LeFay was considered the chief imagineer behind The Elder Scrolls series during his tenure at the studio, being the project director behind Arena, Daggerfall, and Battlespire, contributing to the programming, gameplay mechanics, and lore design of the series. An in-depth statement has been posted by OnceLost Games, a company Julian co-founded.

<sighs> He's probably forgotten by the gaming public at large, but for me, his passing is a saddening event. And so young! I vaguely recall that, some years ago, he was part of a small team that intended to produce a "modern-day" Daggerfall-like game. Alas, as is usual, nothing came of it.


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Kane
post Jul 23 2025, 01:40 PM
Post #82


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Joined: 26-September 16
From: Hammerfell



QUOTE(Decrepit @ Jul 23 2025, 08:16 AM) *
QUOTE(Kane @ Jul 23 2025, 06:13 AM) *

Julian LeFay Passes Away Aged 59 �" July 22, 2025


Julian LeFay, the core game director, programmer, and designer at Bethesda Softworks in the 1980s and '90s, has passed away tonight. LeFay was considered the chief imagineer behind The Elder Scrolls series during his tenure at the studio, being the project director behind Arena, Daggerfall, and Battlespire, contributing to the programming, gameplay mechanics, and lore design of the series. An in-depth statement has been posted by OnceLost Games, a company Julian co-founded.

<sighs> He's probably forgotten by the gaming public at large, but for me, his passing is a saddening event. And so young! I vaguely recall that, some years ago, he was part of a small team that intended to produce a "modern-day" Daggerfall-like game. Alas, as is usual, nothing came of it.

Wayward Realms. The studio is still cranking away at the game.


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