When Bethesda talk about there being "no mounted combat", I'm not clear what they mean. Obviously, there won't be lances and charging attacks and suchlike...
But, are you invulnerable to damage when on horseback? The fact that your horse can get armour implies that it can be damaged, so presumably you can too, and it would be rather strange if you couldn't be damaged just by climbing on your horse, so that aspect of "mounted combat" is in, I imagine.
Are you unable to swing a melee weapon when on horseback? I could see this, I suppose, and without weapons specifically made for use on horseback, you'd likely be unable to reach lots of enemies from horseback anyway.
Are you unable to use your bow when on horseback? This is where I start to wonder... would they go to the effort of explicitly disabling something that would otherwise seem to make sense? Assuming they're using something at least as versatile as the skeletal animation systems available in many open source 3d engines, blending the "sitting on the horse" animation and the "firing the bow" animation wouldn't require any work at all, you just make the character do both, so animation frame count shouldn't be an issue...
Are you unable to cast any spells when on horseback? This is something that I would be extremely annoyed by if they've forbidden it simply to prevent "mounted combat"...
Anyway, just some thoughts about exactly what "mounted combat" might entail. If you can still fire bows and cast spells from horseback, I don't know if I'd even notice the lack of mounted melee combat.
(And I hope you can look around with the mouse while riding in a straight line in any case, which would make mounted archery and spell-slinging even more sweet
This post has been edited by RobRendell: Sep 26 2005, 07:05 AM