So, this oblivion thread really isn't working, mostly because few want to make any suggestions, it seems pointless. The devs read the official forums. But, the official forums are on a huge downward decline. Any thread related to the system specs, what the game could handle, or comparing next-gens to PCs, turns into another flame fest.
So, I say we need to start this board off right and give some real suggestions, and maybe we can get bethsoft to start looking here for some suggestions easier on the eyes.
This thread is dedicated to groups/guilds you'd like to see in Oblivion.
I'd like to see included all the classics. Thieves, fighters, mages, Morag Tong, Cammona Tong, Vampire Clans, Imperial Legion, etcetera.
Confirmed: Arena, Assassins, Fighters, Mages, (what am I forgeting?)
On top of that, I'd like to see the Twin Lamps Adapted. I don't want to see the Twin Lamps, I want to see a group similar, as in, something that occurs that is not illegal, but definitely immoral, and a vigilante group that deals with it.
I'd like to see the Legion upgraded, since this is their capital, there should be a much higher possiblity of rank. In fact, one version of the main quest that you choose may be becoming their Dragon or whatever they call it.
I'd like to see the Vampire Clans greatly improved, and change them up much more so they hold different styles to how they live as vampires.
I'd like to see a version of the great House system, where, in the absense of the emperor, viceroys, dukes and the everyone with a good portion of power and support are warring for the throne in a secret war.
I'd like to see Bandit Bands, but it'd take some work to join. For one, they move, and are usually found in a camp site some where. For two, they'd be a rather tight-nitched group so you'd have to earn the trust of the leader.
At least one werewolf pack. Men are the most sociable animal. Wolves are like 3rd or 4th next to Chimps and maybe some other Simian. A wolf-man would therefore not hunger to be alone if he knew there were others like him. The only reason they're alone is because they don't have any others they know that are also werewolves. When it's not time for them to change, the pack is under cover as a regular bandit band, so few know what they are.
Some sort of entertainers' guild or a troupe or something. A while back we talked about bards being regular bards that could play music and gain a lot of prestige, and basically play the game using their charisma for the most part. (As in, maybe you wouldn't be strong enough to beat that monster in the woods, but you'd be such a likable guy that wanderers would help you escape, or the town guards would rush to your aid) Well, that's practically another type of class, and needs a guild.
Add more, or criticize mine.
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