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> Object Shadows - Not Included
Neela
post Jan 29 2006, 02:20 AM
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Well the main forums were all ablaze tonight over object shadows apparently are not included. For my part I think the game looks great. I played Morrowind for years before I even realized that I had the shadow option turned off. Most games that have shadows I usually turn off the option anyway.

I think shadows do add to what I call "atmosphere" games, like Thief games. Characters cast nice soft shadows.. that is enough for me. For every object to cast a shadow would have been really tough for any GPU to handle in real time. This I know from the rendered pictures I create what a big difference in processing time for pictures with shadows vs. without.

After reading many of the threads in the main forums, I guess I never really even expected object shadows in the first place. Which is why I don't feel too upset with this news.

Can anyone tell me why this is such a big deal for alot of people? Or is it simply that we are to that point where anything and everything we hear about Oblivion will sound negative compared to our hype and expectation for it?
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Storander
post Jan 29 2006, 02:44 AM
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Frankly... I have no idea what everyone is upset about. They're freaking out, but...why is not every little spoon casting a shadow going to ruin their "immersion and gaming enjoyment" indifferent.gif
I really hope we do not have another delay over this. sad.gif
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gamer10
post Jan 29 2006, 02:53 AM
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Same here Storander.

My computer would die on me if every object cast a darn shadow, it already crashes frequently with Morrowind, and its gonna need an upgrade . . .
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Soulseeker3.0
post Jan 29 2006, 02:55 AM
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Shadows aren't a top priority on my list... okay so it can add a bit of atmosphere like Neela said but other then that it isn't important. If they deside to add shadows that'll be cool but i'm not going to burn everything Bethesda becuase it isn't that big of a deal.

Edit:yes gamer mine (as would most) would die as well...

This post has been edited by Soulseeker3.0: Jan 29 2006, 02:56 AM


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Intestinal Chaos
post Jan 29 2006, 08:46 AM
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I swear, most everyone on the main forums are so whiny. Like a pack of vultures they just circle and look for a weakness and then *BAMF* they pick at it and pick at it, wether it's a problem or not.
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Scarp
post Jan 29 2006, 12:28 PM
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QUOTE(Intestinal Chaos @ Jan 29 2006, 08:46 AM)
I swear, most everyone on the main forums are so whiny. Like a pack of vultures they just circle and look for a weakness and then *BAMF* they pick at it and pick at it, wether it's a problem or not.
*


Very true.

All shadows do for me is slow my game down. sad.gif

EDIT: Yay! First post! smile.gif

This post has been edited by Scarp: Jan 29 2006, 12:33 PM


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minque
post Jan 29 2006, 03:37 PM
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Welcome to w4o Scarp!

Shadows? Oh dear I did not know that was an option....even in MW.....Ah well I think I´ll have to investigate it then.

But I´m sure it´s not a big issue...


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Darkwing
post Jan 29 2006, 04:00 PM
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To be honest, atmospheric shadows are applied using well placed lights not well placed objects. Sure a crate standing in the desert at midday with no shadow might look a little odd, but place that crate in a room with chandeliers (area lights) torches (spot lighting) etc etc and the crate-sans-shadow issue becomes obselete.

Having objects with no shadow is absolutely not an issue. It beggars belief why this has started such a storm.
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Scarp
post Jan 29 2006, 04:30 PM
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I think I'm thinking of the same sort of shadows as you anyway. kvleft.gif
They didn't look all that great really, so it doesn't matter.


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Soulseeker3.0
post Jan 29 2006, 05:48 PM
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QUOTE(Intestinal Chaos @ Jan 29 2006, 01:46 AM)
I swear, most everyone on the main forums are so whiny. Like a pack of vultures they just circle and look for a weakness and then *BAMF* they pick at it and pick at it, wether it's a problem or not.
*


ha ha ha yes, I quess thats a reason i don't go there anymore


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Dreadlord7
post Jan 29 2006, 09:56 PM
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I have never been to concerned with shadows for any RPG I have played, sure it may look nice. But I don't think I ever sat down and looked around saying "Wow, those shadows are exquisite." At least it never has had any influence on whether or not I bought a game. There are a lot of other things to be excited about. Why focus so much on the negative aspects of a game, if that is all we did then we wouldn't want to play any game. cool.gif


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Proweler
post Jan 29 2006, 10:56 PM
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I assume that it's this just the XBoX version. I assume they do include them on the PC. Am I correct?


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Kiln
post Jan 29 2006, 11:03 PM
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I'm not sure but I would assume that they aren't included in either version of the game.

Though it's not likely that people will even notice the lack of shadows during gameplay so it's not that big of an issue to me, people will probably be more busy exploring the aspects of the game than worrying about the shadows. But you know that's just my opinion.

Minque:The morrowind shadows weren't that good, the shadow system couldn't tell a square shield from a circle shield or even if the character was wearing armor...not that I could do better mind you. laugh.gif



This post has been edited by Kiln: Jan 29 2006, 11:09 PM


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Neela
post Jan 29 2006, 11:28 PM
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QUOTE(Proweler @ Jan 29 2006, 10:56 PM)
I assume that it's this just the XBoX version. I assume they do include them on the PC. Am I correct?
*



We probably won't know that until release. It kinda depends why they were removed. We know they were a feature in the first of the E3 videos(the one with the ribcage).

If they changed to a different lighting system or shadowing system in the code then it maybe unchangeable even in the PC version.

If it was simple an option they switched off then its possible a change to the *.ini file might be able to switch them back on.
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Dreadlord7
post Jan 30 2006, 01:23 AM
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QUOTE(Kiln @ Jan 29 2006, 04:03 PM)
I'm not sure but I would assume that they aren't included in either version of the game.



Not all Shadows. smile.gif

Anyway, Gavin "kathode" Carter have made plenty of comments regarding the shadows. First is a comment from an interview with Beyond3D

QUOTE
They are a form of shadow maps, though the technique we’re using currently differs from the one we showed at E3. Our initial shadow tests were done using cube maps on every surface, but after extensive testing we found them to be too slow overall to use as a general solution. We have switched to doing single shadow maps directed at characters. The system supports full self-shadowing and we do multiple samples and depth comparisons to provide a soft-shadowing effect. The net effect we’ve achieved is a system general enough to handle Oblivion’s diverse environments while still providing great visuals and good performance.



QUOTE(kathode @ Jan 28 2006, 09:50 PM)
The shadows I talked about in the Beyond3D interview (http://www.beyond3d.com/interviews/oblivion).  Only characters get shadows now. 

Other than that, no major changes have taken place in either the renderer or art assets that would affect quality of visuals on a global scale, so if you think it looks worse then it's an effect of video compression or low settings (or you've just been looking at Oblivion stuff way too long smile.gif)



QUOTE(kathode @ Jan 29 2006, 12:00 AM)
Sorry if I was vague.  Characters cast shadows on everything.  Objects don't cast, they just receive shadows from characters.  The exception is the trees - tree canopies cast shadows down on everything like you see in the screenshots.


QUOTE(kathode @ Jan 29 2006, 01:31 AM)
No more universal shadows.  They're all exact representations of the character.  And they're soft shadows, if that wasn't clear.  And they stretch and fade over distances.


QUOTE(kathode)
Shadows are something that have to be tested throughout the entire world to make sure the system handles every area possible. The system we're using now differs 100% from the one we were using. If we wanted to maintain two completely distinct shadow systems, we'd effectively double our workload as far as testing and bug-fixing goes. That would be what you would call "not smart."


This post has been edited by Dreadlord7: Jan 30 2006, 01:31 AM
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Dreadlord7
post Jan 30 2006, 01:32 AM
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Comments from Steve "MrSmileyFaceDude" Meister.
QUOTE(MrSmileyFaceDude @ Jan 29 2006, 08:33 PM)
Take a look at this picture.

Every piece of food, every plate, bowl, cup, fork, knife, the books, scroll, soul gems, gold coins, and winebottles, plus everything on the shelves and table in the background, is an object that you can pick up. You can read the books, you can eat the food or combine it to make potions, drink the wine, or sell all of it. Or you can take it somewhere else and put it in a pile. You can drag the items around, you can use telekinesis to manipulate them, you can hit them with your weapon, or you can fire an area effect spell at them and they'll all go flying.

OR, we could change it so that the objects are static -- there's no interaction, they're fixed in place. Instead of an apple in a bowl for example, you'd see a "bowl of apples" object that you could never move, that would act as a container and always looked full of apples even if you took all of the apples out. Either that or there's nothing there but static, non-interactive objects, and we only allow you to place items from your inventory into containers and not into the world. Because that's the type of thing we'd have to do -- on PC or on Xbox 360 -- to allow everything to cast shadows of their own.

So which is more important to you? Shadows on everything, or lots of stuff to interact with, take, drop, use, buy or sell?


QUOTE(MrSmileyFaceDude @ Jan 29 2006, 08:43 PM)
You've already HAD a straight answer. Read this interview with Gavin at Beyond3D.

Here's the relevant quote:
QUOTE
Could you discuss the dynamic shadow technique you're using? They appear to be a form of shadow maps.

They are a form of shadow maps, though the technique we’re using currently differs from the one we showed at E3. Our initial shadow tests were done using cube maps on every surface, but after extensive testing we found them to be too slow overall to use as a general solution. We have switched to doing single shadow maps directed at characters. The system supports full self-shadowing and we do multiple samples and depth comparisons to provide a soft-shadowing effect. The net effect we’ve achieved is a system general enough to handle Oblivion’s diverse environments while still providing great visuals and good performance.

Are your dynamic shadow implementation a feature across all supported systems, perhaps scaling the detail on low-end machines, or are they a high-end only checkbox? How would you describe the qualitative jump from Morrowind?

They will be supported across all systems. We will have options to toggle features like self-shadowing and the softening effect, as well as to adjust the number of characters receiving shadows to improve performance for lower end machines. The jump from Morrowind is significant. Since we aren’t doing stencil shadows anymore, our current system is more accurate while using less fill cost. Also, shadows use world space coordinates instead of Morrowind’s screen space coordinates, allowing us to do more dramatic effects like fading out and softening the shadows over distances.

Pay particular attention to the part in blue.



From Developer EmilPags: (found here )

QUOTE
Shadows... Wow, I don't think Gavin's quote could have gotten more misconstrued and downright mangled. Hiding... in your own shadow? How would that even work? Guys, come on. No, you do not hide in your own shadow, and yes there are still shadows, and yes the light levels still effect stealth. And playing a stealth character is really, really fun... Seems to be one of the most popular character archetypes for the Bethesda devs when they playtest.


This post has been edited by Dreadlord7: Jan 30 2006, 01:39 AM
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Dreadlord7
post Jan 30 2006, 01:34 AM
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QUOTE(Proweler @ Jan 29 2006, 03:56 PM)
I assume that it's this just the XBoX version. I assume they do include them on the PC. Am I correct?
*




Quote from Hayt:
QUOTE("Hayt on Somethingawful")
1. Why does everyone automatically assume things were changed to accomodate the 360 version?

2. The shadow rendering has changed. It is not the same system used in the E3 demo. It is not possible to leave options in the .ini for a system that doesn't exist.
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Proweler
post Jan 30 2006, 02:18 AM
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Even Hayt knows that everybody thinks the xbox is not having enhough "umph" to run Oblivion.

Cheers for the qoutes.



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Soulseeker3.0
post Jan 30 2006, 02:57 AM
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I was looking at one of the shadow threads and read something someone said

QUOTE(killaer12345 @ Jan 29 2006, 07:53 PM)
After thinkin about something I noticed...

NOBODY COMPLAINED ABOUT THIS BEFORE IT WAS ANNOUNCED.

Remember those old screenshots? It was so great! The pretty tables with swords and food. None of those objects have shadows, and nobody complained, we were too busy looking and marveling. Then a dev says that no objects have shadows (Which they didnt in older screens) people start freakigng out.

You know, nobody complained before the announcement.
*



He has a point.... I wish more people had this guy's thoughts...


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This was pretty unusual, because most children at his age wanted to become great warriors, known all through time as saviors of, well, anything - Toroabok
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Red
post Jan 30 2006, 04:53 AM
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QUOTE(Intestinal Chaos @ Jan 29 2006, 07:46 AM)
I swear, most everyone on the main forums are so whiny. Like a pack of vultures they just circle and look for a weakness and then *BAMF* they pick at it and pick at it, wether it's a problem or not.
*



Just you wait, it's going to be exactly like the offical Bungie forums. People will make long winded speeches about how Bethesda betrayed them and why we should boycott them and then within days, it'll become a flame battlefield.

I don't understand why people are so touchy around an extra. It's not like they're taking away character creation or combat, or any other major factor of Oblivion. Also, if they did add that many extra shadows, it would take atleast two extra months to make.


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