im with konradude because the puzzle isnt even really that had to figure out, and its a lot easier than jumping across. really, just look at the paper and study it for a bit, the path is in it.
Theres a very small strip of no-dart-ness between the squares that trip the traps. I slowly walked across that. Got a few dart baths, but was otherwise okay.
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"You’ve put up a good fight, but I’m through playing. Now I’m going to kick your [censored] and tell of my glory under the next full moon. Die well.”
You mean the little darts? There is a special way that doesn't trigger the trap.Step on the block in front of you.You will see that nothing hits you.Now step one block further.The trap triggers.That means you must find another route.Take your time and find it out.
Yup... You need to use some "Tomb Raider-thinking"....
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//Elendil
Main Charcter: Level 19 - Imperial Custom Class [Ranger - Warrior/Stealth] Arena - Grand Champion Champion of Cyrodiil Head of Mages Guild Head of Fighters Guild
Its quite simple really. Im suprised so many people have taken to barging through it. Since there is a dart trap and pressure panels logic shows that there is a specific path to follow. And its blatantly obvious Beth didnt intend you to die over and over again reloading until you find the right path. The name of the part of the dreamworld is a clue. And also what you find in a cask at the start is intended to help you.
Still playing a mage makes you think a little more about what youre doing. Sure just like warriors can smash over and over mages can blast. But I actually thought those dreamworld puzzles were too easy.
Master
Joined: 18-February 05
From: From "not where you are"-ville
QUOTE(Joryn @ Apr 24 2006, 06:02 AM)
Its quite simple really. Im suprised so many people have taken to barging through it. Since there is a dart trap and pressure panels logic shows that there is a specific path to follow. And its blatantly obvious Beth didnt intend you to die over and over again reloading until you find the right path. The name of the part of the dreamworld is a clue. And also what you find in a cask at the start is intended to help you.
yeah.. i did that quest when I was still new to dungeon traps... (granted I still get hit by them everyso often...)
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(linky)
SKA
This was pretty unusual, because most children at his age wanted to become great warriors, known all through time as saviors of, well, anything - Toroabok
I did that quest while I was showing the game to my niese. After several deaths and attempts of jumping across - getting more and more frustrated and embarassed - she said "why don't you take another look at that paper you found ". And so I did and all my worries were over...
Well I couldn't jump across, even with lots of acro skill. Whenever I tried I hit an 'invisible wall' in midair, and fell down on the platforms. I assumed this was the same for everyone.
Of course the amount of damage you'll take depends on difficulty setting too.
Haha! I thought just the same thing while stepping on the squares in order. "But in latin Jehovah starts with an I!"
Exactly what I thought too! That map was really two easy - I wanted the script to have some meaning - like for us to spell something, but it was fun nonetheless.