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> Vampire Clans, Adding Vampire Clans to the game
Gothmog{RA}
post Apr 16 2006, 06:25 PM
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If you can remember, in Morrowind there existed 3 Vampire Clans which were in constant competition and war with each other (aswell as the outside world).
Each clan had it's own missions that were nearly entirely different from each other but ended up in the same way, massacring the enemy clans.

Well my proposal is that someone with the time and skill could hide away a secret sancturary for 3 Vampire clans: Quarra, Berne and Aundae, and give each of them missions about the destruction of the other clans.
This would make becoming a Vampire not only good for your stats but also it would make the game longer biggrin.gif


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Snow_Fox
post Apr 16 2006, 06:52 PM
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I like the vampire clans idea.. my only issue with it is that oblivion is set up differently then morrowind..

In oblivion.. there is sorta a "revamped" vampire system..

So becoming an ancient vampire could conflict with the vampire clan ranking system.
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Gothmog{RA}
post Apr 16 2006, 07:29 PM
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Are you sure? Wouldn't the Vampire clans act as a completely different faction to your state of vampire?


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HyPN0
post Apr 16 2006, 07:50 PM
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Vampire clans really sound like a good idea.This kind of things make me regret i didn't start using CS earlyer.But i think that old clans wouldn't match in the new vamp system.Probably some new clans would be a better idea.I mean vamps from Cyrodill have 4 levels of their form,can walk by day and can talk with other NPCs.Bringing clans from MW would contradict the new vamps.

This post has been edited by HyPN0: Apr 16 2006, 07:51 PM


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Taistrv
post Apr 17 2006, 01:05 AM
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Many of the dark elf clans from morrowind were incorperated into oblivion, though its a much smaller roll. It probable that vampires would migrate from one area to another, especialy if the vampire population in Morrowind is to crouded. Levels of vampirism would only make other vampires of your clan like you more, it wouldent neccarly affect your rank. Being more powerfull dosent get you a higher spot in the fighters guild or mages guild, so it wouldent change your rank in your clan either. Its what you do for your clan that counts.

As a Cyrodillic vampire, it would be your job to push the other three clans out and back into Morrowind.
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Neela
post Apr 17 2006, 04:51 AM
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Read the in game book - 'Immortal Blood'. It states in there that there once was other clans in Cyrodiil, but now only one remains. A powerful clan whose ability to blend into society perfectly and walk in the sun when well fed gave them such an advantage to dislodge the other clans.

Though I would like to see border skirmishes with the morrowind clans on the edge of the map.
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Gothmog{RA}
post Apr 17 2006, 12:12 PM
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Really? Oh well that's a kick in the teeth, I guess people could mod in the vamp clans anymay, I mean it would be fun and I don't think people are all that bothered about keeping in line with Cyrodiil history...

Maybe you could actually have wars between clans, which would erupt in battles for "cleansing". In the original (Morrowind) you had to single-handedly destroy the other 2 clans, but in this it would be fun to fight with all of your brethren (obviously your team would have several disadvantages so that you could'nt just sit back and watch). Even assasinations of the enemy clan leader would be fun...


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Pieinsky
post Apr 20 2006, 01:52 PM
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smile.gif Cyrodill history states that one clan eliminated the other clan due to certain advantages it had.
Those advantages we can see in the game.
However this does not mean in the contempory there cant be clanS.
We could say that this once unified clan split forming a number of different clans but who share the common attributes of the ancestoral clan they all derived from. biggrin.gif
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Rhirap
post Apr 20 2006, 02:18 PM
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maybe its a bit cliche, but you could implement a continuation of the storyline in which a few members of those clans survived and joined forces, a new clan is rebuilt, and planning to avenge the destruction of the original clans, and after completing a certain vampire clan quest and returning to the HQ to report back, of the other clan sieges the HQ and you can start getting into the new storyline. that way you arent exactly going against the history of Cryodill but still have a new vampire clan, which could then, as Pie suggested, split up, perhaps back into the 2 other clans (kind of like a clan civil war, triggered by the age old conflicts of the 2 original clans)
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Gothmog{RA}
post Apr 20 2006, 04:33 PM
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Maybe the survivors of the inferior clans found a way to bring back their fallen brothers but are not yet ready to reveal themselves so are hiding deep underground in say a 4 level dungeon. Now that the victorious clan is scattered around Cyrodil the "defeated" clans can fight back and find out how the enemy managed to reach their state of "day walkers".

You should be able to join any of the 3 clans, 2 of the clans (the defeated ones) consisting mainly of missions to get ingrediants for the revivals and eventually the assasinations of the other clans, but the "victorious" clan should consist of reuniting the vamps of Cyrodil to once again fight back and destroy the growing threat.

If you join (are bitten by) a member of the "defeated" clan then you should not become a vamp but a lesser vamp, not like the ones in oblivion but ones like in morrowind, no mater how much blood you drink you still cannot survive in the daylight, you'd be a lesser vampire. The sun wouldn't do as much damage to you as with a normal vamp, to make it a little bit more fair. At the end of the missions though, you and your clan will find out how the "victorious" clan reached their resistent state so you and the rest of your clan become normal vamps.

It's a nice little story and mod idea, conjured up by the members of the forums. It interlocks with the Tamriel history and also would rock if created, so I really hope this get's done.


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Dirox
post Apr 22 2006, 04:15 PM
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I love Neela's Idea of The battle on the border

Gothmog{RA} lots of people including myself care about the history even though i have only played morrowind and oblivion.

Pieinsky has a very good idea there, if you do have a vampire war it should be the "Victorious" clan spliting up.

I don't like the idea of haveing some of the old clans kinsmen survive, it just dosn't feel right, too simple.

And now that ive read all your posts and told you what i think, im going to try and pull my own ideas out of my butt here. Tell me if you like them or if they totaly suck so bad that you are starting to feel a draft (from the sucking).

Ok.

1) Ive been spending all my time in the cs so i havent gotten very far in the game. Im not sure if this is already part of it, but i think there should be a group of mortals hunting the vampire. Lets not forget the good holsum elves, orcs, khjit, humans ect. Personaly at first, i didn't know about the Khajits and Aragonians. But ive learned to apreciate them, they make the elderscolls more unique than it already would have been. Anyways, if the game already has a group trying to kill vampires, you can mention it, but plz dont include too much detail because i have not played through the game yet. And i know of the order of the virtuous blood.

2)Ok the meat.. Now before you go "blade.." I'm not even a huge fan of blade, although i do like the movies, its just the best referance i have.
Blade 1, Frost. Forget Blade, im talkin about frost, the vampire to desiphered the ancient vampire manuscripts. He found a way to take in the blood gods power or SOMETHING lol..
Well i think that it should start off with the inebitable pushing back of the old clans at the border, and then a struggle for power. One Vampire (frost) finds a way to become the blood god, or blood lord. One side is trying to stop him, wile he with his faithfull followers are trying to get a sample of each of the elder council members blood to complete some sort of ceramony. But his followers dont know what he knows, that he will have no need for him once his goal is complete. The elders council will act as the good guys, with a larger, more saphisticated(sry for spelling) brotherhood. Wile the rebles are more of a, unwise, gang type, yet self suficiant group, which eventualy becomes a force to be reconed with.

3)Weapon and armor retextures for this one, its a big project, wouldn't half boat this one. Not that im gona even bother with it, although i will Definatly consider it in the distant future, this is one of the few mods ive seen sudgested that ive found so much intrest in. Im gona stop now so this post doesn't look so intimidating to read. Know that i dont usualy talk so much about some random mod, but i realy like this and i know that if it was made right, it would be a frickin blast.

chears

~Josh aka Dirox

This post has been edited by Dirox: Apr 22 2006, 04:18 PM


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Gothmog{RA}
post Apr 23 2006, 01:23 AM
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Like the idea, but I think having the old clans is better (no offence, your story is good to). Mainly because I'd like to bring a little bit of Morrowind back to Oblivion, and also with different clans you can have many different and interesting things, for example each clan could have a specific or prefered skill (1 clan could be blade, another could be shadow and the other one could be magic).

I do agree with you saying that this idea is very interesting, and if a team or person were to undergo the task of making this then they should spend time on it and not rush it.


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Dirox
post Apr 23 2006, 01:29 AM
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Right, and aside from that all that is needed is tget the damn story stait wink.gif


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Dirox
post Apr 23 2006, 01:30 AM
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Right, and aside from that all that is needed is to get the damn story stait wink.gif

Edit: Oops, how the heck did i double post?!?

This post has been edited by Dirox: Apr 23 2006, 01:31 AM


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Gothmog{RA}
post Apr 23 2006, 01:48 AM
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It happens, don't worry, but i think the story isn't the main thing that needs getting done, the main thing is finding someone who has the skills and the will to make it


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Gothmog{RA}
post Apr 28 2006, 06:37 PM
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Bump

really? nobody else is interested in this?


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HyPN0
post Apr 28 2006, 07:47 PM
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QUOTE(Gothmog{RA} @ Apr 28 2006, 07:37 PM)
Bump

really? nobody else is interested in this?
*


This link may be intresting for you


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''One of the penalties for refusing to participate in politics, is that you end up being governed by your inferiors.''
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Gothmog{RA}
post Apr 28 2006, 08:37 PM
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Kl, i'm liking this, thanks for the find bro wink.gif


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HyPN0
post Apr 28 2006, 09:16 PM
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QUOTE(Gothmog{RA} @ Apr 28 2006, 09:37 PM)
Kl, i'm liking this, thanks for the find bro wink.gif
*


np smile.gif
It's not exacly what you want (they're forming a guild,not a clan)but it's close enough i think.


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- Albert Einstein

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- Plato

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Ibis
post May 1 2006, 09:44 AM
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If you are going to make a mod with vampire clans in it, I think that you should follow the leads in the book already mentioned "Immortal Blood." It tells about the vampiric clans of ALL the Tamrielic provinces and gives the attributes of each one.

To be consistent with the lore of Oblivion, I think you would have to do it this way. The 3 vampiric clans of Morrowind are among the many that would be included. Perhaps the mod could have some reason why all the vampires are coming together for some meeting or celestial event or something like that.


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