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> To Heir is human- Planning #4
minque
post May 6 2006, 12:28 AM
Post #21


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QUOTE(Konradude @ May 6 2006, 12:18 AM)
There are a fair few reasons. 

The whole RP is too surreal - it has no reality to it and it is all incredibly predictable and clichéd.

There is an obvious overbalance - As well as there being more on the heirs side they have also taken it upon themselves to be their own little demi-gods of uberness. The assassins could well be real people but the heir's team are just not believable.

The size of posts and overall readability - I feel that in certain areas the posting size is lacking. It does not give a detailed enough description or totally missess out an entire subject. Which leads me onto:

Confusion - everyone is editing and re-editing, because no-one seems to read the actual posts. I take a small dose of the blame for this but everyone does it and it is generall offputting.
There are some other more social isues that I do not care to discuss, but no it isn't a joke.

I again apologise to the assassins for making it two mortals against an army of mini-daedresque stereotypes but it has accumulated, along with this latest discussion, until I simply cannot RP any more.
*


Now I think it´s unfair to call the "others" daedraesque-stereotypes!...And it all origins in the urge for fighting fighting and nothing but fighting! A true roleplay contains more than fighting, such as interaction between the players....and I think we also achieved some of that!

If we straighten up a few things we do have a potential of making this work out in a good way! I do agree on te confusion though!


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Konji
post May 6 2006, 12:29 AM
Post #22


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Thanks for not beating me to a pulp. smile.gif Yes, I tihnk I'll let Esethir slip away and (maybe) return if the RP manages to balance itself out.


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minque
post May 6 2006, 12:32 AM
Post #23


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QUOTE(Konradude @ May 6 2006, 12:29 AM)
Thanks for not beating me to a pulp. smile.gif Yes, I tihnk I'll let Esethir slip away and (maybe) return if the RP manages to balance itself out.
*


That is good to hear! You are most welcome back Konrad! wub.gif


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Dantrag
post May 6 2006, 02:00 AM
Post #24


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I hate to admit it, but I agree whole-heartedly with Konrad, though I'm not going to quit. This problem with fighting and god-like characters could easily be solved if people would use the planning thread before just hacking and slashing and then blocking and dodging.

I mean, that fight back there doesn't make all that much sense if you go back and read it. Well, you can follow what happens, but there's no hint of any kind of reality in it.

Example : I don't remember who it was, but somebody picked up Brianna during a fight, ran up some steps, put her in a hammock, and then ran back downstairs to go join in the fight again. Which is all well and good, except for the fact that it was all done in one post, as if the person were The Flash.

I know that people want to show how much better their own character is compared to someone else's but that's really not what it's about.

Take AMU, for example; now I believe that two sides is too much. (Or maybe you just can't go back to the good old days) In AMU, it was one side divided against itself trying to fight a powerful evil. We had so much character interaction because everyone travelled in one group, helping each other, as well as arguing and fighting. The fact that we were fighting NPC kind of monsters and such kept the kind of strife that is here out. We were too busy fighting random werewolves and such to spend as much time fighting each other. (With the exception of Niran, of course laugh.gif )

That's my two cents; I say we think of a much larger plot that could unfold during the course of the chase so that the heir people and the assassin people could unite against a common enemy.

This post has been edited by Dantrag: May 6 2006, 02:06 AM


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DarkHunter
post May 6 2006, 02:31 AM
Post #25


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Interesting Minque, you heal everyone but Arygon...

That was me who carried Brianna up the steps, but i didn't join in the fight. I stood at the top of the stairs...

And I agree with Dantrag, we should all team up... against Agnor, who could turn out to be a powerful Necromancer... ohmy.gif

This post has been edited by DarkHunter: May 6 2006, 02:33 AM


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Kiln
post May 6 2006, 02:54 AM
Post #26


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QUOTE(Dantrag @ May 6 2006, 01:00 AM)

Take AMU, for example; now I believe that two sides is too much. (Or maybe you just can't go back to the good old days) In AMU, it was one side divided against itself trying to fight a powerful evil. We had so much character interaction because everyone travelled in one group, helping each other, as well as arguing and fighting. The fact that we were fighting NPC kind of monsters and such kept the kind of strife that is here out. We were too busy fighting random werewolves and such to spend as much time fighting each other. (With the exception of Niran, of course  laugh.gif )

That's my two cents; I say we think of a much larger plot that could unfold during the course of the chase so that the heir people and the assassin people could unite against a common enemy.
*


I agree completely with that, having two opposing sides wasn't really as great as I'd hoped it would be...

Now we're at a crossroads where both teams could join together since Agnar is dead the assassins can't get paid and since Jadier is dead there's no point for his servants to return to his estate.

We should have something powerful attack(or anything to unite them) while we're all together forcing everyone to work together and then we build a plot off of that. Even though we're all working together we could still have internal conflicts between eachother, just not too frequently I would hope.


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Fuzzy Knight
post May 6 2006, 11:09 AM
Post #27


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LOL - I leave after shooting a arrow straight into Shoguns chest and now it's a snowball fight between a Vampire and a Dunmer... My character is really confused now laugh.gif
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minque
post May 6 2006, 12:26 PM
Post #28


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I have to agree also. Still I think we could make it work good, but as Danny said we really need to use the planning-thread and don´t just run away and fight! (and heal or put a spell on ..oh well you name it)

Besides I think we should keep it as "real" as possible! Just because someone is a uber-charachter in the game doesn´t mean he/she has to be it in this rp.

Now I must admit I do have a problem with too much fighting! I prefer interaction between charachters, good or evil, that´s ok!

We should also agree on how much magic and fancy armour and weaponry should be recommended or even allowed!

I do remember in the WOH, when Kaushad(DoomedOne) had this wonderful discussion with Sedrane and Serene (me). I enjoyed that immense! That is what I call roleplaying.

No let´s unite now and try to travel together and do something real! As stated Agnar is dead and so is Jadier......so as Mr Oven said let´s also build a intriguing plot.....

Maybe a more detailled summary would be good as a new platform from which we can continue!


*Oh darn it..did I miss to heal poor Arygon?...Well I should remedy that then so he will be fit for fight, see it really took some time to heal Rahvin, extinguishing internal fire is ..tricky!*


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jack cloudy
post May 6 2006, 12:56 PM
Post #29


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So now we're all going to travel together? Fine with me, the fight in the cave became a bit boring anyway. I'll try to remember to use the planning thread whenever there is a fight that involves Flint. No one wanted his/her character to get killed, so they all fought without taking a scratch. (Well, there are exeptions like Rahvin who got pretty beat up.)

That's part of the problem I guess. So as long as we have good old Brianna around for healing, there should be no problems if someone gets hurt. And wounds can be simple things that are more annoying than painful, so prepare to see Flint take a beating next time without dying.


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Fuzzy Knight
post May 6 2006, 01:25 PM
Post #30


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Well now as we have a truce thingie - I guess it would be pretty normal for the characters to have this conversation as Minque want, so all the characters can get to know each other better since we're suppose to travel together... smile.gif
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minque
post May 6 2006, 04:49 PM
Post #31


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QUOTE(jack cloudy @ May 6 2006, 12:56 PM)
So now we're all going to travel together? Fine with me, the fight in the cave became a bit boring anyway. I'll try to remember to use the planning thread whenever there is a fight that involves Flint. No one wanted his/her character to get killed, so they all fought without taking a scratch. (Well, there are exeptions like Rahvin who got pretty beat up.)

That's part of the problem I guess. So as long as we have good old Brianna around for healing, there should be no problems if someone gets hurt. And wounds can be simple things that are more annoying than painful, so prepare to see Flint take a beating next time without dying.
*


Hmm good old Brianna huh....

Well at the moment a lot of us are involved in that snow ball fight! biggrin.gif And even Arygon has been drunk and stuff (I bet if he can get drunk and fall down in the snow laughing..he can´t be in such a bad shape so he will need a healer! tongue.gif)

I think Brianna will stay out of the fight....until asked to join!


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DarkHunter
post May 6 2006, 04:54 PM
Post #32


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asked? how about a snowball in the face... does that count as asking?


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minque
post May 6 2006, 04:57 PM
Post #33


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QUOTE(DarkHunter @ May 6 2006, 04:54 PM)
asked? how about a snowball in the face... does that count as asking?
*


Well...yeah I suppose it is..... biggrin.gif


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Tellie
post May 6 2006, 05:17 PM
Post #34


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here is a well know word amongs girls/women in the world...Boys/Men....that is the commentary Telina would give, when she wake up and see the snowball fight...untill she gets one in the face that is...unsure.gif


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DarkHunter
post May 6 2006, 05:57 PM
Post #35


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there ya go Minque I just 'asked' Brianna to join in tongue.gif

I'm gunna get ya!


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ShogunSniper
post May 6 2006, 08:00 PM
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BEHOLD

the true evil within sadril's dark heart. he has created.... FUN.
muahahahaahah
...
ph34r.gif
snowballs.
i must say though, was jadier not killed not too long ago? it seems like someone would still be slightly upset by this. nothing a snowball fight can't fix though. biggrin.gif


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minque
post May 6 2006, 08:42 PM
Post #37


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QUOTE(ShogunSniper @ May 6 2006, 08:00 PM)
BEHOLD

the true evil within sadril's dark heart.  he has created.... FUN.
muahahahaahah
...
ph34r.gif
snowballs.
i must say though, was jadier not killed not too long ago?  it seems like someone would still be slightly upset by this.  nothing a snowball fight can't fix though. biggrin.gif
*


Yup..that someone would be Brianna......and she is upset....but she´s a realist and suspects there are more to it ...noy just a plain killing I mean. But of course a lil´snowball-fight is very refreshing and gets the heat off things


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Konji
post May 6 2006, 08:47 PM
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I'm glad that my drastic approach has sorted out a lot of the problems and it is now one team.

Although grown people playing snowballs
IN A FREEZING TUNDRA??!!
and soon after the death of her lover a woman is playing with the murderers.

It's like the relatives of the victims of the holocaust playing ring a ring a roses with hitler.


No it wasn't a plain killing. They slaughtered her husband for MONEY. They put a small sum of money on his head - saying that was all he was worth. Then they killed him just to buy a few more beers.

This post has been edited by Konradude: May 6 2006, 08:48 PM


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DarkHunter
post May 6 2006, 09:05 PM
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Would it make you happier if I hunted down Ethisier and killed him, huh?


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Konji
post May 6 2006, 09:06 PM
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Uh...no. That would not stop the unreality of the scene - in fact making it all the more unrealistic.

EDIT: God I'm stressy haha sorry.


Sorry, Esethir can't join because he's no longer on teh material plane.... wacko.gif

This post has been edited by Konradude: May 6 2006, 09:08 PM


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