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> New Official plugin announced, Mehrunes' Razor
Zeus
post Jun 5 2006, 08:04 PM
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hey, do they have Mehrune's Razor out for the Xbox 360 yet. The dagger will make my assassin unbelievable powerful. MWAWAWAWAWAW!!! *cough* *cough*
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Cadaver
post Jun 6 2006, 05:38 PM
Post #22


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I have not, and will not buy these $3 mods... I want Elswhyr, or Morrowind, or Vvardenfell... I would buy THAT mod...

But...

Vverdenfell online is making it already... so why bother with Beth... Modders rule, I salute you... and if some of you were to set up paypal accounts for donations, I for one would shell out $3 for teneagals robe pack... ok scratch that... I would shell out $3 to support Teneagals WEBSITE, and he just HAPPENS to have made a great mod adding robes to oblivion, but I certainly wouldnt DREAM of paying him for the mod...

Anyway.... Even if I owned an Xbox, I wouldnt buy any of the current official mods. Its insulting what they are trying pass off FOR SALE something that probably took a developer all of 3-6 hours to make... and try to sell it to a million people for $3....

BS!!

Cadaver


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Zeus
post Jun 6 2006, 09:16 PM
Post #23


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well considering that theres Mehrunes Dagger kills instantly.... i think ill get it. And besides, a new quest is always welcomed in my books. I love to explore and find new things and do this and that. Its what makes Oblivion fun. Mods are fun but aren't guine.
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Aki
post Jun 7 2006, 04:51 AM
Post #24


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QUOTE(HyPN0 @ Jun 3 2006, 04:53 AM)
Don't encourage them to do that! nono.gif
Instead, encourage them to support the modding community, and provide some decent tools. I'm no modder myself, but a lot of modders are complaining how the CS is limited, how they can't make new animations, slots, weapon types.... And despite that, they completly own Bethesda mods biggrin.gif
*


Why not?

People complain how Beth keeps putting out mods anyone can make, so make something THEY CAN'T MAKE. I mean, you just proved that - you said the dungeon was something anyone could make. So why not put some stuff in that Modders can't make, eh?

That'd make it worth the money, no? It'd be how some MW mods need Bloodmoon and tribunal purely for scripting reasons.

And The CS is no limited than before. MW modders couldn't do that. They'll just have to apply some ingenuity. Hell, I saw a vid of dancing NPCs to the Numa-Numa song. By using the stock animations in a rapid-fire and ingeniously designed way it looked pretty damn good. tongue.gif

They are trying to support the modding community. It took Beth forever to get a modelling thingy out for MW. And MW didn't have crap like Havocs to worry about. Beth's going to need some time.


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Bofra
post Jun 7 2006, 10:09 AM
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I think that Hypn0 means it might lead to worse things. Like Bethesda "holding in" on features just to realease them as official plugins and hove the money in.

It would be much better if we encouraged Bethesda to give us more power and thus there won't be much we won't be able to do.. But I guess that's a farfetched dream.


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HyPN0
post Jun 7 2006, 11:07 AM
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QUOTE(Aki @ Jun 7 2006, 05:51 AM)
Why not?

People complain how Beth keeps putting out mods anyone can make, so make something THEY CAN'T MAKE. I mean, you just proved that - you said the dungeon was something anyone could make. So why not put some stuff in that Modders can't make, eh?

If modders get the right tools they can make ANYTHING. A lot of modders are actualy students, or some are even 3D experts. Now, a modder could make a horse armor in, say, one day? Two days? And modders could make a lot of varieties of Horse armor: Just imagine having Glass, Steel, Dwarwen, Daedric and many other. Instead, modders are forced to reskin Behtesda armors, and publish the mod with ''You need to have offical Bethesda plugin to play this mod.'' If the tools are released, everything would be posible. Grrrr.
QUOTE(Aki @ Jun 7 2006, 05:51 AM)
That'd make it worth the money, no? It'd be how some MW mods need Bloodmoon and tribunal purely for scripting reasons.

You have to understand that Bloodmoon and Tribunal are expansions, not some low-class mods. I think that McAsmod made werewolves before Bloodmoon. So why can't modders make that now?
QUOTE(Aki @ Jun 7 2006, 05:51 AM)
And The CS is no limited than before. MW modders couldn't do that. They'll just have to apply some ingenuity. Hell, I saw a vid of dancing NPCs to the Numa-Numa song. By using the stock animations in a rapid-fire and ingeniously designed way it looked pretty damn good. tongue.gif

I don't know about that, but modders are complaining a lot. Not limited? You can't even merge plugins! wacko.gif
QUOTE(Aki @ Jun 7 2006, 05:51 AM)
They are trying to support the modding community. It took Beth forever to get a modelling thingy out for MW. And MW didn't have crap like Havocs to worry about. Beth's going to need some time.
*


You think that Havoc is to blame? Says they. How come Half-Life 2 modding community had no problems? I don't know, something awfuly stinks in their story. Just imagine them announcing ''Havoc negotiations failed''. What would be the first thing you would think? dry.gif

QUOTE(Bofra @ Jun 7 2006, 11:09 AM)
I think that Hypn0 means it might lead to worse things. Like Bethesda "holding in" on features just to realease them as official plugins and hove the money in.
*


Exactly. Besides, they had 4 full years to think about this. Now, it would be OK if they didn't release the Horse armor and charge for it. Nobody would question their honor. But since they were cinic enough to release something modders don't have the tools to make,and demanding money for it, it was a slap in the face. Now the question is: Will they ever release the .nif tool? It won't bring them any good.

Would you download the Horse armor for 2$ with only Elven and Iron skin, or would you download a fan-made mod with all skins: Iron, Steel, Dwarwen, Elven, Mithril, Daedric etc... and completly free. Only some common sence is necessary. wink.gif


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Bofra
post Jun 7 2006, 01:57 PM
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Wow, good post there HyPN0, you should be the free community Lobbyist and speak for our cause to Beth HQ tongue.gif.

We should create a peoples front, "Free the resources now!" and "No slavery! - Modders enslaved by your greed!" and "Modding Freedom! - It's human rights!", etc tongue.gif


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HyPN0
post Jun 7 2006, 02:28 PM
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QUOTE(Bofra @ Jun 7 2006, 02:57 PM)
Wow, good post there HyPN0, you should be the free community Lobbyist and speak for our cause to Beth HQ tongue.gif.

We should create a peoples front, "Free the resources now!" and "No slavery! - Modders enslaved by your greed!" and "Modding Freedom! - It's human rights!", etc tongue.gif
*


laugh.gif laugh.gif laugh.gif
You have no idea how much am I laughing right now.
Good sarcasm Bofra goodjob.gif




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boonesim
post Jun 7 2006, 07:10 PM
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Having come over from the MMO community all this modding is new to me and I have not gotten used to mods yet ( especially since I have only downloaded and installed 2 that worked for me ). So I can't really comment on what modders should or shouldn't have.
All I can say is as far as this paying for new plug-ins is concerned, we have to remember that Bethesda is a company and they have to make money to stay in business. Without profit there will not be any expansions to Oblivion nor will there be a TES5.
I have purchased 1 plug-in and if I like the looks of the next one I will purchase it too. The cost , even at $3, is still cheaper than going to the movie and gives me more entertainment for my buck than a movie.


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MarkII
post Jun 7 2006, 08:34 PM
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a general comment to all the whiners

$3 is nothing. its £1.50. the price of a coke in a pub. but if you dont want to pay that much of a release, then dont get it. if as you say all these little official mods are compassion then why are you bothered about being charged for something you dont even want, and arent going to get. for gods sake id give YOU three dollars just to shut up and stop whining all the time.

personally i think its a bloody genius marketing scheme theyve come up with. how many downloads of these lieel mods have there been so far? at $3 a pop? they must have made a shitload of money out of that idea, and well done i say.
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HyPN0
post Jun 7 2006, 11:15 PM
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QUOTE(MarkII @ Jun 7 2006, 09:34 PM)
$3 is nothing.
*


Can I have yours then?

I personaly don't care for them releasing little mods. However, I don't like them making a monopoly, and creating something modders could make no sweat with the nif thingy.

I just want that modders get what they want: Better tools.





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Ibis
post Jun 8 2006, 06:51 AM
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Boonesim, there were alot of us who played Morrowind and had downloaded 200 or more mods for it. Lot's of cocoa-cola to buy, don't you think?

But for Morrowind, the modders and Bethesda themselves were providing the mods for free. That is why the game Morrowind lasted so long and actually never has to die or be played out. The modders, modelers and company worked more together then.

200 mods X $3.00 = $600.00

I know I won't be adding that to my game.


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HyPN0
post Jun 8 2006, 04:10 PM
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Ibis, we definatly didn't have 200 official mods for Morrowind.
These are the official plugins. 8 plugins overall.

Oh, and Bethesda still has the policy to forbid fans to sell their mods. Thank god.


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Ibis
post Jun 8 2006, 06:29 PM
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I didn't say they were all official company mods. Just that it was possible to have that many. And why shouldn't modder charge for oblivion mods if the company is doing the same?


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Furious_George
post Jun 16 2006, 05:55 PM
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QUOTE(mritchey @ Jun 5 2006, 10:26 AM)
Microsoft Points are purchased and are used to buy the downloads. Your gamerscore shows your accomplishments and is only valuable for bragging rights and maybe unlockables.

Go to the XBOX dashboard after signing in to the profile, then go to XBOX live Marketplace. Choose Game Downloads, select Oblivion and scroll down to the download you want and select it. Select Confirm Download. If you have enough points, it will download. If not, it gives you an option to purchase points using your credit card or whatever.
*



Exactly. Gamerscore earns you nothing. You must pay real $ to get MS points to purchase mods. Lol, whoever thought you'd get to buy an OB mod if you were good at, say, HALO 2? smile.gif tongue.gif


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Ibis
post Jun 17 2006, 12:04 AM
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I still say that if the company is going to persist in charging for every little mod and if they are going to continue to raise the prices as they come out, then why shouldn't the game community modders be able to sell their own created mods as well?

Sell them on ebay or bootleg sell them if neccessary - like the Diablo 2 community does. If Bethesda wants to play it that way and get that kind of following and community going ... it will happen. Alot got hacked into at Diablo and really, that is not something that I am endorsing ... I am just making the observation on human nature and how people who are cheated usually respond in kind.


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ravensorkvild
post Jun 30 2006, 08:41 PM
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Great plug-in. I finished in a couple days.
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Fargoth
post Jul 2 2006, 10:09 AM
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QUOTE(Olav @ Jun 2 2006, 04:19 PM) *

Have you guys seen this project?

http://www.elderscrolls.com/forums/index.p...howtopic=458175

Seems amazing! Mods like these I'd be more than happy to pay $3 for. If Bethesda had released something of this scale they would have charged $50, and this is free.


I have only one question:

WHEN?! wacko.gif


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Venerable Aegis
post Jul 7 2006, 08:01 AM
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I've only been introduced to the TES community recently through playing Oblivion on the '360 and I own all the plug-ins that Bethesda has released so far. Despite enjoying the game itself so much, I regret buying the '360 version after hearing about and seeing all of the mods there are for the PC version. (I'm actually considering getting the PC version myself).

Although not having the privilege to actually use some of the content modders have out, I see what points are being made against Bethesda. In a general sense, many modders, for all kinds of games, put a lot of hard work and dedication into their content, releasing things innovative and beautiful.

On the other hand, Bethesda (and many other companies, actually) put only enough effort into make something innovative and do it to an extent. Afterwards they release it and charge $3. In reality, this is more than a modest price. Honestly, I have no problem at all for them to release content and charge for it, they're a company and like many others, they have to make money in order to proceed to and succeed on other, future ventures. Come to think of it, $3 from every single person who plays Oblivion and purchases content from Bethesda maybe, in the long run, investing in TES:V.

It saddens me, however, to see modders going the extra mile to get players into the true gaming experience while Bethesda, having the resources available to practically rebuild Kvatch, allow adventuring to new lands over the new dungeons they've recently been making, is still staying inside the box by doing only enough to keep people merely interested in the game. Not only that but they’re actually profiting through this. Even if modders see recognition as enough, they certainly deserve more.

This isn't rare at all in other communities, but just not as severe. For example with The Sims 2 Maxis is charging for sets of content like Holiday items and a “Family Fun” theme. There are some original and well-made objects in this content, but it barely compares to what comes out of the community. The difference in this matter is the fact that some of the bigger parts of this community actually require monthly-paid subscriptions for access to chunks of the content they have available, so at least those innovative members of the community get some profit out their great works.


In the end, its just a matter of circumstance. Why does Bethesda do it? Because they have the power to, and they can, and that's a sad truth we all have to accept. Although the modders make such great content its due to Bethesda that there's a game to start with. However, without the modders, I'm pretty sure the fanbase would've died long before the first plug-in.

I think of it this way: Bethesda makes the actual game and the modding community paves the gaming experience. As we get deeper into the gaming experience, Bethesda makes a quick buck or three by taking advantage of it and releasing mediocre content only to have the modding community eventually build upon that content to get us only deeper. Then Bethesda makes the next Elder Scrolls, we forget about this whole mishab, think about all the good times the gaming experience was (mainly due to the mods xp) but the cycle ends up reoccuring. And, I guess, that's all there is to say about it.



On a lighter, more in-topic note, I actually found Mehrunes' Razor an excellent plug-in in comparison with the others. For $3, that extra dungeon provided a lot of enjoyment. I mean, honestly, what's there to hate?

To start with, you have a whole community to kill off and the only thing to worry about is dying. Just killing everything in itself was enjoyable. Then plundering the buildings was pretty nice, lol. I liked taking books from some buildings just to fill in my own bookcases back at Skingrad. The Morag Tong assassin was probably a nice blast from the past for you MW players. I stumbled into the Commander's building a long time after I freed the guy and saw him getting into a battle with the Commander. It was awkward to see an assassin actually engage in direct combat, so I just gave him a hand and butchered the commander. (Mainly because I needed the thing to open the portal and besides, those daedric greaves on him looked like they could make me a good coin or several.)

Crashing into the battles going on at the Ayleid ruin was real fun. I even had those arrows that did 60 pts. of fire damage in a range of 10 ft. so I had a blast, literally. lol, blowing the vampires to bits while damaging the dunmers a bit was interesting. The vampires seemed to have the upper hand to start with, so finishing off the remaining dunmers wasn't quite a problem.

Simply reading about the story of Dagon's failed champion was quite interesting. Almost as interesting as actually giving the poor guy a second death after eating his heart and killing the other guy who wanted to overtake the Empire. I even thought of a parody of a line from that Star Wars Rap while doing it.

"Get in front of the Empire, to all you Ocato-haters out there, we'll blow yo village up!" 'xP (well, it sounded funny at first)

The only thing I didn't like was how my infamy went up 4 (from 0, too sad.gif ) during the quest, I don't even quite remember how. Maybe going around murdering things secretly (100% chameleon is fun) had something to do with it. Actually, I do remember accidentally pickpocketing a few guys while in the village. =p

And the Razor was kinda overhyped. It only randomly kills things in a hit, but hey, I wouldn't want an uber weapon in my hands, makes things less fun.

So, even despite my feelings about the modders not getting what they deserve, I must say Bethesda has shown much signs of improvement in the work they put into plug-ins with how enjoyable Mehrunes' Razor was. Hopefully they can continue this with whatever plug-ins they're planning for the future.
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TormentedSoul
post Jul 8 2006, 10:13 PM
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I don't understand why people are crying about $3 (250 microsoft points) for Mehrunes' Razor. The horse armor was $2 (200 microsoft points) then the next 3 plug-ins (DLC) were $1.89 (150 microsoft points) so it's not like each content is going up in price. I think Mehrunes' Razor cost more as it's a huge dungeon. As long as the plug-ins (DLC) stay reasonable I'll continue to buy them. I have 2550 points saved up and it's all being saved for Oblivion content. I'm not a big fan of unofficial plug-ins but since I have a mac I can't play the PC versions of Morrowind or Oblivion if I wanted too. I have Morrowind Game of the Year Edition for Xbox and Oblivion Collector's Edition for Xbox 360. In the end I'm happy with my console versions of both games, content included.


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