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The Next TES |
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1234king |
Aug 25 2006, 04:25 AM
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Knower

Joined: 23-February 06
From: kelowna, b.c

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I know i'm kind of jumping ahead and thinking to far into the future, but i want to know what you guys think the next TES will be like, or if you do know then tell me please. I mean like what province do you think it will play in, or what would be a good name for it and how they are gonna improve. Please share your thoughts
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Sigs are stupid!
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Intestinal Chaos |
Aug 25 2006, 04:38 AM
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Mouth

Joined: 9-July 05
From: Portland, Oregon

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QUOTE(The Metal Mallet @ Aug 24 2006, 08:35 PM)  Hahahaha! Genius! I'll buy four! They better proportion Tifa appropriately  Why, even better, she'll be a Khajiit.
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Ibis |
Aug 25 2006, 06:36 AM
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Mouth

Joined: 30-March 06
From: Florida Moon-filled Sleepless Nights

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I never played Final Fantasy so I cannot join in the revelry concerning that.
But I think that they are going to make sequels for Oblivion, like Tribunal and Bloodmoon were to Morrowind and I think that they picked the centralized province of Cyrodiil, not only because it is the capitol province of the Empire - but because it will be easy access to all the other provinces from Cyrodiil.
Since Morrowind took place in Vvardenfell, and Arena included all of Tamriel and Daggerfall took place in High Rock ... I'm guessing that one of the beast races might get more attention in a sequel. Our beloved khajiits of Elsewyr would be easy to get to from Cyrodiil. Skyrim is also a likely choice, although it might be alittle too similar to Solstheim Island of Bloodmoon. I would personally like to see the Summerset Isles because they were not actually included in Arena - it was the main continent - and their beautiful glass towers and architecture would be beautiful to see.
But these possible provinces have not yet been soley featured in a TES game or sequel = Skyrim, Hammerfell, Black Marsh, Elsewyr, The Summerset Isles, Valenwood. Valenwood would be cool for a game location too - very different and forested probably.
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 <--- Moon Cookiies for all who join @ TESFU
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The Metal Mallet |
Aug 28 2006, 12:42 AM
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Master

Joined: 18-June 06
From: Kitchener, ON, Canada

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QUOTE You mean the letters RP from RPG? Zing!
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I am currently a Writer in The Order of Schola. Official Fan Fiction Forum "Commentasaurus"
"This body, holding me makes me feel eternal. All this pain is an illusion" - Parabola (Tool) "This here ain't called boasting, it's called truthin' " - Mango Kid (Danko Jones)
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Intestinal Chaos |
Aug 28 2006, 06:39 AM
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Mouth

Joined: 9-July 05
From: Portland, Oregon

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QUOTE(Rane @ Aug 27 2006, 02:07 PM)  QUOTE(Ibis @ Aug 27 2006, 11:33 PM)  {And has some of the extras Morrowind had that Oblivion cut out.)  You mean the letters RP from RPG? Ha, you said it.
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Rane |
Aug 28 2006, 03:13 PM
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Lurker

Joined: 17-April 05
From: The Land of Confusion

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You know, as much as I'd wish I will be proven wrong, I fear that the next TES installment will be even more of an action-focused game. Sure, I might be making jokes about how less of a RPG Oblivion is most of the time and point out its failures the rest of time, but I guess what I really should be doing is voicing my opinion, sharing my views and trying to give ideas and constructive criticism somewhere where the developers could read it. Problem is, I'm not even sure where that would be. There was a time I saw the devs drop in at the official forums almost every day, commenting on whatever they felt like. Now, I'd dare to say that we might see a handful dev posts at its most every month.
The devs themselves claim that they do read most of what's being said, but what's the point of that if they do not chime in on the discussions? After all, they were behind the decisions and the integration of all the features and aspects of the game. They could at least give a reason as to why they made certain choices. Further, I'd be very interested in reading what [dev name] would have done differently if given enough time/resources/choice.
Anyway, returning to as to why I've lost pretty much any hope that the constructive criticism aimed at the game (yes, such criticism does exist) would really help the next installment. Looking back at the complaints that were brought up with Morrowind, we now find that some of the flaws of MW were fixed with Oblivion.
One, things are easier to find. Of course, one could question if things really needed to change in this aspect and if it's not too easy to find now (in my opinion, the compass in its current state was a bad decision).
Two, the animations do look better now. The "stick up yer rear" is gone and usually creatures'/NPCs' movement is smooth. Still, this is merely eye-candy, which I don't find to be that important in RPGs.
Three, the ability to become a demi-god at level ~20. Yes, you pretty much became the most powerful entity in the entire game at the middle-levels, leaving little or no challenge for your character. With Ob, we were given level-scaling. A system that really doesn't make any sense. In what world does every being grow stronger at the exact same rate without any limits? Again, a flaw replaced by another flaw.
My point is, to me it seems like the improvements made between MW and OB have either turned into disasters or then they have only helped the series move away from the RPG genre. The quality of the dialogue in Morrowind, the lack of choice/consequence situations and a linear mainquest were all flaws that were brought up with Morrowind, yet I find these in Oblivion, without any visible improvements. If BethSoft continues to focus on improving the more action/adventure-like features of the series then the least they could do is to market their next game as what it is instead of continuing to claim the game to be a RPG.
If you ask me, I'd say we should be expecting either a really bad RPG set in the Summerset Isles, or then a really good action/adventure game where you are taken on a journey to the land of the Altmer.
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stargelman |
Aug 28 2006, 04:16 PM
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Senor Snore

Joined: 8-February 05
From: Onderon

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QUOTE(The Metal Mallet @ Aug 25 2006, 10:36 PM)  If I remember my Elder Scrolls lore correctly, primitive Bosmer are cannabilistic.
Lore is out. Simplicity and action is in. If TES5 is going to be anything like Oblivion in terms of RPGyness, I won't buy it. I've got very little hope it will be better though.
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Being good means getting better.
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Kiln |
Aug 28 2006, 05:13 PM
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Forum Bard

Joined: 22-June 05
From: Balmora, Eight Plates

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QUOTE(stargelman @ Aug 28 2006, 03:16 PM)  Lore is out. Simplicity and action is in.
If TES5 is going to be anything like Oblivion in terms of RPGyness, I won't buy it. I've got very little hope it will be better though.
Basically my thoughts on the next Elderscrolls game, I think they took away too much of the roleplaying and made it into an action game with OB and I doubt it will improve. With all the "advancements" the game had I don't think it was nearly as good as Morrowind in terms of the roleplaying experience. This post has been edited by Kiln: Aug 28 2006, 05:13 PM
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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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Abu the Cat |
Aug 30 2006, 11:29 PM
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Agent
Joined: 6-August 06
From: Letitikaka

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Well, I'd like to see (it's kind of like and expansion pack combined into a new game that is an old game) is something (said previously) that incorperates all of Morrowind (including Vvardenfell as well as mainland Morrowind) into Oblivion, making it possible to go to Morrowind across the border. It should have everything in Morrowind lore as well as everything in the actual game. That'd be so cool... for all you Morrowind lovers and me (OMG, an Oblivion lover!).
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Bow down to one of my cats!
Se llama Abu! (His name is Abu!)
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