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> To Heir is Human II - Planning VII
Lord Revan
post Sep 1 2007, 02:44 AM
Post #141


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Well, the alien is set to be killed be Altair, but perhaps he won't be completely dead before some mysterious character sees fit to make him dissappear.....

And I've also heard that the Silhoutte won't be slain, but will vanish after most of his army is vanquished. So, any prospect that the sorceror is gone will merely be an illusion......
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Dantrag
post Sep 1 2007, 03:46 AM
Post #142


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QUOTE(jack cloudy @ Aug 31 2007, 04:28 PM) *

While some are turning into wherewolves, others are discussing leadership, one is taking charge, two are trying to escape a Silhouette-infested district and two others are trying to get into the same district, Flint is going to forge himself a new weapon.


I've already got a plan but I want to run it by you first.
Aleatoire (French for random.):
Type: Staff
Materials: varied
visual: Long, smooth, no ornamentation. Looks rather plain if it wasn’t for the fact that it reflects light in just about all the colours of the rainbow.
Durability: Between glass and Ebony. More due to being flexible than being really tough. It bends with the blows so to speak.
Effectiveness as a weapon: Low damage but long reach. Also quite light so fast motions are possible.
Enchantments: Standard Flint-style Telekinetic bolts. But due to lingering enchantments from some of the weapons used in its construction, the Aleatoire sometimes behaves completely unpredictable. Possible reactions go from wimping out to over the top destruction. I suggest rolling a die each time I post Flint using it. I’m sure I can find one somewhere.

First roll:
1: Random reaction, roll a second time.
2: Normal, staff works as advertised.
3: Normal, staff works as advertised.
4: Normal, staff works as advertised.
5: Normal, staff works as advertised.
6: Random reaction, roll a second time.
(So 2 out of 6 times the staff goes weird. Or in other words, 33% chance at funny stuff.)

Second roll:
1: Wimps out and jumps out of Flint’s hands.
2: Wimps out, heals target and fortifies its strength temporarily. (Ok, unless you’re gambling, I do not suggest using this staff as a healing tool. It’s too risky.)
3: Big flash of light. Blinds anyone stupid enough to have his/her/its eyes open. This includes Flint.
4: Projects a dome of dispel within five metres for a single moment. (Just long enough to wipe out any magical effects occurring at that time.)
5: Streams of lightning pour from the staff. Flint gets hit as well. (ouch.)
6: Really big explosion. Very similar to Fervus’ old staff. (Ya know, the one that wiped out the Valus mountain.)

Too weak, too uber? Think some other effects work better? Feel free to comment. I think the high levels are a bit too much and might need some tinkering.


1. probably a bit too uber.

2. maybe instead of rolling dice, you should just choose whatever reaction fits the rp best.


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Priest of Sithis
post Sep 1 2007, 06:43 AM
Post #143


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what to do about Patholos and Rann,

Rann can't die, cause Mannimarco needs him alive, Patholos wants to kill Rann, so...what is going down?


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If we wait for the moment when everything, absolutely everything is ready, we shall never begin.
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- Ursula Le Guin

Know yourself and you will win all battles.
- Sun Tzu

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Dantrag
post Sep 1 2007, 06:56 AM
Post #144


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I dunno.

maybe someone else can intervene?


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Lord Revan
post Sep 1 2007, 07:37 AM
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One of the Narza'Tai spellweavers?
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minque
post Sep 1 2007, 01:54 PM
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QUOTE(Dantrag @ Sep 1 2007, 07:56 AM) *

I dunno.

maybe someone else can intervene?

Satyana could try to save Rann....maybe that would make him more friendly towards her-...... huh.gif


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jack cloudy
post Sep 1 2007, 02:04 PM
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Or else Green-Root.

Maybe both? Green-Root tells Patholos he shouldn't do it cause Rann is more valuable to them alive than dead. (Due to his link to Altair/Veric. If Rann is alive, the Narza'tai can use him to keep an eye on the Breton.) He'll tell Patholos to choose between his personal cause or the cause of the Narza'tai. I'll have Vasha agree. (Though she'll agree only because she considers Rann a possible threat to Patholos and decides to play along with Green-Root's 'bluff'.)

While that is going on, Sathyana can knock Patholos down with a simple non-lethal spell or something. Or she could simply drag Rann out of there. While you have the chance, Minque. Feel free to try to talk some sense into Rann. He's picking more fights than he can handle.

As for Aleatoire, Ok, I'll make it act crazy whenever it works in the plot. As for the effects, I'll remove 4, 5 and 6. Here are the replacements.
4: Turn undead in a five metre radius for a moment. Just long enough to make all freeze in their movements for a split second. (except high-level like vampires, Liches and Mannimarco. They simply shrug it off.)
5: Burden on self. Simply put, Flint will have to drop the staff and make sure it doesn't fall on his toes.
6: Everything nearby (2 metres maximum.) get's thrown into the air. Heavy stuff won't move much. Lighter stuff like Flint, will leap like one floor up.

This better?

This post has been edited by jack cloudy: Sep 1 2007, 02:10 PM


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minque
post Sep 1 2007, 02:26 PM
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Problem is Rann´s in the sewers and Satyana is too far away....being with Issac! But I have another idea...Brianna and Rahvin are off into those underground dwellings and as his mom I´m sure she "feels" he´s in danger...Now what if she and Rahvin happens to descend not very far from where Rann is with Patholos..unseen naturally and then Brianna cast a spell that will knock Patholos down..not harming him of course but interrupting that situation...

Oh and Rahvin will also be present..hmm Rannie saved by the bell....by his parents blink.gif


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jack cloudy
post Sep 1 2007, 03:04 PM
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Sounds good. I'll send over Root. Or better, let's wait till the Priest agreed himself.

This post has been edited by jack cloudy: Sep 1 2007, 03:05 PM


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Dantrag
post Sep 1 2007, 03:55 PM
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I think it would make more sense to have someone that's close by stop it. Like Ian or Karn. They've got to leave the sewers too, and they can't be far behind.

Besides, stopping the fight isn't going to make Rann more friendly towards anyone. If anything, he'll be mad that they stopped him.

This post has been edited by Dantrag: Sep 1 2007, 03:55 PM


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minque
post Sep 1 2007, 04:02 PM
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biggrin.gif biggrin.gif biggrin.gif That young man is incredible! I never met someone like him! What the h*** will make him friendly to anyone???? Doesn´t he have the most common sense in him? Like not being hostile to the two women that love him the most?

I just give up! Thank god Rahvin isn´t like that.... tongue.gif


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Lord Revan
post Sep 1 2007, 06:39 PM
Post #152


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Ian moved to the Talos Plaza, but Karn is still in the sewers. If he does find Rann and Patholos, he'll watch for awhile to see if it resolves itself (which it won't).

Then he'll intervene, but perhaps he won't be the first to jump in, Brianna and Rahvin, or Green-Root and Vasha can arrive just before Karn reveals himself.
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Priest of Sithis
post Sep 1 2007, 08:15 PM
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I am fine with whatever happens, Patholos will adjust accordingly, he is rather rabid right now, however, so that might be a problem with the people who decide to deal with him.

Mannimarco is going to attack the Silhouette...


--------------------

If we wait for the moment when everything, absolutely everything is ready, we shall never begin.
- Ivan Turgenev

It is good to have an end to journey toward; but it is the journey that matters, in the end.
- Ursula Le Guin

Know yourself and you will win all battles.
- Sun Tzu

Quid quid latine dictum sit, altum videtur
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The Metal Mallet
post Sep 4 2007, 03:53 AM
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If I remember correctly, I've just been having Altair follow Voltar along, so that means he's just chilling out in the Green Emperor Way close by they found Eurod injured.


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Lord Revan
post Sep 4 2007, 04:07 AM
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I call dibs on Sadril!!!!! (JK.)

On a more serious note, who is going to control the side-hopping Dunmeri vampire? I already have characters with those traits.
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The Metal Mallet
post Sep 5 2007, 02:27 AM
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You got enough characters to deal with!

Let Jack have em if he wants to. Or maybe someone else interested for that part. I know I'm not interested. (mainly because my schedule is going to get a busier soon; might only have early mornings or late evenings and weekends to post).


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Official Fan Fiction Forum "Commentasaurus"

"This body, holding me makes me feel eternal. All this pain is an illusion" - Parabola (Tool)
"This here ain't called boasting, it's called truthin' " - Mango Kid (Danko Jones)
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Dantrag
post Sep 5 2007, 04:18 AM
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nobody needs to take over sadril; he's not really vital to the story right now.


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jack cloudy
post Sep 6 2007, 07:45 PM
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I'd rather let him sit things out as well for now. Apart from not having kept track of his location, I don't think I could do him justice anyway.


On another note, how are we going to fight this particular battle between Flogir and his troops against the zombies? What is the Plys'Iea going to do?

This post has been edited by jack cloudy: Sep 6 2007, 07:46 PM


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Lord Revan
post Sep 6 2007, 10:59 PM
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He was tracking Mannimarco down by following the trail of spectacular spells, but Priest apparently has taken no notice.
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Priest of Sithis
post Sep 7 2007, 02:14 AM
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The Priest notices, just not fast enough....




--------------------

If we wait for the moment when everything, absolutely everything is ready, we shall never begin.
- Ivan Turgenev

It is good to have an end to journey toward; but it is the journey that matters, in the end.
- Ursula Le Guin

Know yourself and you will win all battles.
- Sun Tzu

Quid quid latine dictum sit, altum videtur
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