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> Shards of Broken Emperors/Planning Thread, Vvardenfell: Roots of Sve'lkreen
minque
post Aug 13 2010, 04:16 PM
Post #61


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Just you tell me where you land....and I (Serene) will greet you with warm....something wink.gif


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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jack cloudy
post Aug 13 2010, 05:57 PM
Post #62


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From: In a cold place.



I'm going to analyse the last stage of our watertrip. Keep in mind that this is all my opinion and I'm not an expert sailor. So take a measured pinch of salt first before reading on.

Ok, the ship was headed towards Seyda Neen and is probably within sight of said village. So I say that we should probably avoid landing in sight of Seyda Neen or any other place. Seyda Neen will link us to the ship while other places will wonder where the ship we came from is. Pretending to be local fishermen doesn't work. We both don't look the part and in small villages like that people tend to know every single face. So basically, the less questions asked, the better.

Since we're taking what is essentially a small vessel meant to deliver a few guys to a nearby beach (or evacuate the big ship if it springs a leak), we don't have much range and we're limited to our own musclepower (rowing) to move it. That leaves us with two options.

1, go south around the small island below Seyda Neen, then either veer back north to land east of Seyda Neen or go straight and hit Ebonheart. Going north is a bit complicated, though we could take a break on the island south of Seyda Neen. Going to Ebon Heart leaves us being questioned again, possibly even more because we're hitting a major castle instead of the local pile of shacks and immigrant office of Seyda Neen. Also, Riden might object to Ebonheart as being too far away. (didn't he mention he was going to kill someone in Seyda Neen?)

2, go north and land just below the mountain range that separates Hla Oad and Seyda Neen. This leaves us out of sight of both villages, but it is a considerably longer haul to reach Balmora or any other major place.


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ureniashtram
post Aug 13 2010, 07:15 PM
Post #63


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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.




I say 2. How about you guys, Dantrag and Zerk?


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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DarkZerker
post Aug 13 2010, 08:08 PM
Post #64


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Joined: 12-July 10
From: Cheydinhal/Seattle



Well I'm no sailor or have any experience in Naval battles but I've studied military tactics and guerrilla warfare for a good year now...so...

North is the best opportunity because of limited sight from both villages while we can see the villages if we get to a high ground point. This is what I get for spending two months analyzing key points in all the major 20th century battles...instead of having fun with my life -_-


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DarkZerker
post Aug 14 2010, 07:39 AM
Post #65


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From: Cheydinhal/Seattle



I need your guys opinion, should I introduce the first son(the one I talked about in the posts)or just leave him as a one-scene character? Cause I am planning to put him in Morrowind, whether it be forever or just a scene or two.


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Never argue with an idiot, They'll bring you down to their level and beat you with experience.

Banana Cream Marmalade is good on pickles.
-A wise sage.
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ureniashtram
post Aug 14 2010, 07:54 AM
Post #66


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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.




The one called Geovanni? I understand that Assassins can be deadly, but two? I don't know about that. So, I guess make it a scene or two, but how about we make his appearance more realistic?

Like, his first assassination? How about you guys, Dantrag and Jack?


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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DarkZerker
post Aug 14 2010, 06:59 PM
Post #67


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From: Cheydinhal/Seattle



Of course, I probably won't do three characters cause it's annoying to manage all of them.


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Never argue with an idiot, They'll bring you down to their level and beat you with experience.

Banana Cream Marmalade is good on pickles.
-A wise sage.
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jack cloudy
post Aug 14 2010, 09:23 PM
Post #68


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Joined: 11-February 06
From: In a cold place.



Well, I agree that it's probably best to limit Giovanni's presence and keep him as a sporadically appearing pseudo-pc/npc instead.

As for how he appears, let's not have him be around at their landingsite. Serene already called that part and coincidence only goes so far. That said, we could meet him in the first major place we reach where he can either be used for his first assassination and some social time with mom and dad, or hit up for news and clues from the shadier sources on the island.

Edit: you might have him study under the Morag Tong. As long as he keeps his later activities outside their territory, they don't have a real problem with non-morag assassins if I remember correctly. Well, unless the non-morag is dark brotherhood.

This post has been edited by jack cloudy: Aug 14 2010, 09:24 PM


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DarkZerker
post Aug 14 2010, 11:28 PM
Post #69


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From: Cheydinhal/Seattle



I'll probably make it so that it's his first contract in a foreign province. Then a couple scenes, maybe one battle, before he goes back to Cyrodiil.


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Never argue with an idiot, They'll bring you down to their level and beat you with experience.

Banana Cream Marmalade is good on pickles.
-A wise sage.
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minque
post Aug 21 2010, 02:15 PM
Post #70


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So are you landig in SN soon? Or shall I RP with myself in the town..while waiting for you? biggrin.gif


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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ureniashtram
post Sep 4 2010, 08:40 PM
Post #71


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So. ... since we've got on the Real Thang, I think we should plan ...? Right now, I have some suggestions ...

1. Since Kaye doesn't trust Cyldreen and Riden fully well, does it mean he'll run away from us the second we land? Or .. what?

2. Serene. I'm wondering how she could meet the rest of the group. Will she bump into us or something? I have an idea, though. How about she witnesses Riden assassinate Arrile? You guys choose.

I think that's all I have right now ...


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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jack cloudy
post Sep 5 2010, 07:36 PM
Post #72


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From: In a cold place.



I had thought I made his distrust a bit too strong myself. Best reason I can give for him to stick around is as a moderating factor. Or in other words, Kaye feels sorta kinda slightly responsible for helping them earlier on during that massacre, so he's gonna tag along and try to keep any further murder to a minimum.


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DarkZerker
post Sep 6 2010, 06:30 AM
Post #73


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Joined: 12-July 10
From: Cheydinhal/Seattle



I'm BACK!! Well not really. This is on my girlfriend's computer and she's glaring over me...

Well I won't be posting a lot and when we land...just get the contract done, an I'll go with the flow...maybe run into Riden's teenage son on the way.


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Never argue with an idiot, They'll bring you down to their level and beat you with experience.

Banana Cream Marmalade is good on pickles.
-A wise sage.
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ureniashtram
post Sep 8 2010, 02:17 AM
Post #74


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Ok, then.

So, kill Arrile and begin the search for the Roots, yes? (1)

1. One thing about this issue, is that our characters doesn't even know where that thing is! Of course, I have some suggestions.

A.1: Our resident psychotic von Masoch will go to the City of Vivec, gather info about the 'Council', sneak inside some castle and ... steal some papers about the Gemroot. Go home, get drunk beyond the healing powers placebo magicks and share the knowledge. (Riden and his son can come along if you want, Zerk.)

A.2: Our resident psychotic von Masoch will go to the City of Vivec, gather info and kidnapp some fat politcian( or someone else who has some influence in the Campaign against Balckmarsh) and torture him for the info about Gemroot. Personally, I vote for this one.

A.3: Captured! While travelling, our party was hooked with suspiscions and a squad of highly trained Ordinators ambushed us out of nowhere! Woe is upon us! (If we go with this option, I'll need volunteers. {who wants to be prison raped!?} That way, others can rescue wherever we are and nick some info along the way)

There's also the matter of Serene, but let's wait for Minque. Now, voice your opinions and let's do this Real Thang, babay!!


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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Dantrag
post Sep 8 2010, 07:18 PM
Post #75


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i imagine that not everyone will be involved in the murder of Arrille. whoever isn't can meet up with serene to get her involved in the story.


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minque
post Sep 9 2010, 12:37 AM
Post #76


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Hmmm, ok Arrille is in SN...Serene is also in SN...ok come for me then... biggrin.gif


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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jack cloudy
post Sep 9 2010, 07:01 PM
Post #77


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Ok, here's my idea.

Regardless of how Cyldreen does things in Vivec, Kaye will not quite join yet. Rather, he'll run ahead to Seyda Neen while everyone is still gathering their stuff. He claims to go out and see what's up in town while actually planning to warn Arille before Riden arrives. Too bad he doesn't know the layout of the town or its inhabitants so we also have a good excuse for him to run into Serene and try to ask her a few things. Then, Riden can kill Arille while Kaye is still trying to figure out who he's looking for. (Let's just say Kaye didn't pick up the name of Riden's target so he doesn't know who he's actually looking for. Gives Riden more time to do his thing.)

Basically, I'm trying to find ways to pile the guilt on him so he sticks around. Sound good, sound bad?


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ureniashtram
post Sep 10 2010, 04:58 AM
Post #78


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Good? GOOD?! That's excellent, Jack! So, it's decided right? Kaye will go to SN, ask some questions and meet up with Serene. While the others pack up our things and get ready for the Real Thang, right? After packing up, Riden will go to SN, make the Arrile family smaller, yes?

Let's do this thing, babay!


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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DarkZerker
post Sep 11 2010, 12:24 AM
Post #79


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Joined: 12-July 10
From: Cheydinhal/Seattle



LAWL, too fast.


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Never argue with an idiot, They'll bring you down to their level and beat you with experience.

Banana Cream Marmalade is good on pickles.
-A wise sage.
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minque
post Sep 11 2010, 04:11 PM
Post #80


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Hmm just a humble question, why is someone going to kill Arrille? What has he done to deserve that/? Maybe I missed something in the planning...


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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