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Skyrim Mod Questions |
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ghastley |
Jan 10 2014, 04:02 PM
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Councilor
Joined: 13-December 10
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No problem. It's something I've done a lot for mods that have add-ons that are DLC-dependent. The add-on piece has the base mod (esp) as a master, so you can't try and use it alone. Remembering to flip the esp/esm bit whenever you fix anything is a pain, but it does work. Compatibility patches have to work that way, too.
If you use BOSS, you can declare your own personal mods' requirements in a userlist that supplements the communally-maintained modlist to keep the order consistent.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Grits |
Jan 10 2014, 04:09 PM
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Councilor
Joined: 6-November 10
From: The Gold Coast
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Awesome, thank you. I do use BOSS, and I was pulling my hair out thinking about needing to check my load order every time I use it. Never occurred to me to tell BOSS what it needs to know. Thank you, ghastley! EDIT: OK, do I need BOSS Userlist Manager, or is this something I can do within BOSS? I’m not seeing anything in BOSS I can fiddle with. Which is probably for my own good. EDIT 2: Perhaps I should check in the BOSS User Rules ReadMe. D'oh! Going to dig and read... EDIT 3: I DID IT! And nothing exploded. Yay. Now to deal with Hamal's unsightly axe. Hmm... This post has been edited by Grits: Jan 10 2014, 05:16 PM
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ghastley |
Jan 14 2014, 06:17 PM
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Councilor
Joined: 13-December 10
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QUOTE(Grits @ Jan 10 2014, 07:38 AM) I just made a quick little mod to put pretty robes on the priestesses of Dibella in the Markarth Temple.
I have to confess to a strong temptation to reproduce the outfit on Dibella's statue for them - to be worn only in the locked-away part of the temple for ritual purposes. That would be a valid reason for keeping out the public!
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Mar 21 2014, 07:22 PM
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Councilor
Joined: 13-December 10
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QUOTE(Grits @ Feb 10 2014, 04:08 PM) Also I’m afraid to run BOSS now since I don’t know what it will do. Sort only the active profile? BOSS is actually sorting them all, as the order is the same for all the profiles, which just determine which mods are active. It pays to have a separate bashed patch for each profile (just rename it to match the profile after you build it), so that pieces of one load list don't get patched into another. That build only considers the active mods. All the bashed patches should get sorted to about the same relative location, but only one will ever be activated at any time. You need to make sure the toggle on Wrye Bash locking the load order lets BOSS make its changes, or it won't do anything but show you the intended order for you to set up manually. You can also drag and drop on the mods tab in Wrye to change the LO, which is useful for temporary checks on your own (or other unknown) mods.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jun 18 2014, 07:06 PM
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Councilor
Joined: 13-December 10
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I think (I'm not on my CK machine right now, so can't check) that you look in the Headparts list and update the Valid Races for the ones you want to make available. It's similar to the way an ArmorAddon is checked off for the races that can use it.
The other possibility is that there are Formlists to associate Headparts with races, so check that category too.
This post has been edited by ghastley: Jun 18 2014, 07:10 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jun 18 2014, 07:49 PM
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Councilor
Joined: 13-December 10
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That may be the reason for others creating a "new race" just for that sort of thing.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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