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Elder Scrolls 6 Predictions, Cast your Predictions today! |
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RaderOfTheLostArk |
Nov 21 2018, 05:24 PM
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Mouth
Joined: 4-May 17
From: Lilmoth, Black Marsh
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It's somewhat hard to separate some of the things I want from what I predict. In general, I am confident I will very much enjoy it and find some great ideas, but some ideas will be half-baked and some will be downright puzzling.
Some of the major things I feel at least somewhat confident predicting: 1) Improved companion and other NPC interactions and dialogue: Say what you will about Fallout 4's shortcomings, but Bethesda seriously stepped up their game in companion interactions and the sheer amount of unique dialogue. That being said, the dialogue choices in interacting with other NPCs were often lacking (not to mention the often-aggravating fact that you don't see exactly what your character is going to say for each option until they say it). I think Bethesda will be able to fix much of that issue. 2) More varied weapon/armor selection and customizability: As much as I adore TES (it is my favorite series), one of my major gripes is the mostly gradual reduction in weaponry available as the series has gone on. With what I saw in Fallout 4, I think Bethesda will at least somewhat rectify that. The mods you can put on weapons will likely extend to TES as well, obviously tailored to the game world. 3) The province will be Hammerfell: The craggy look from that teaser looks like badlands from Hammerfell to me. I'd be all for Hammerfell because it is a really interesting province and has perhaps the most varied landscape in Tamriel (Elsweyr comes close). It wasn't my first choice, but I am perfectly fine with it as long as Bethesda realizes its potential. 4) No voiced protagonist: Bethesda has said that it didn't work out the way they hoped, and either way I couldn't imagine it being extended to TES. The races are too varied to reasonably enough voice acting suited for them. I did enjoy the voiced protagonist in Fallout 4, but that's mostly because the voice acting was really good. 5) More fleshed-out faction questlines: Skyrim was sorely lacking in this department, and the cut content clearly showed. The College of Winterhold, while I still loved it, could have been the best faction questline in the entire series if they implemented all that they intended (I assume that the Augur of Dunlain and the Collapse of Winterhold were supposed to be more fleshed out and integrated into the questline, but I can't prove it). There was wasted potential elsewhere too. 6) Greater variety of spells effects and functions: Morrowind had the best variety of spell effects in the series, but the dice-roll system was garbage, similar spells didn't stand out at all (e.g. fireball vs. somewhat bigger fireball), and there was an annoying wind-up for every spell that was even more annoying if the spell failed. Skyrim sorely lacked variety in effects but was by far the best in their actual functionality (e.g. fire bolt vs. fire rune vs. fire cloak, etc.). TESVI could easily have the best spell system if they take the best of both worlds.
That's all I can think of for now. I never ever preorder games, but for TESVI I will consider it. It is not guaranteed, however. This is my favorite series, but I will have to try not to hype myself up too much. Getting too hyped always needs to disappointment no matter how good a product is.
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"[Insert awesome/inspiring/cool/smart/pseudo-intellectual quote here.]" - Me
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Kane |
Nov 21 2018, 05:45 PM
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Master
Joined: 26-September 16
From: Hammerfell
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QUOTE(ghastley @ Nov 21 2018, 10:54 AM) I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.
Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon. I think they'll continue what they did in Fallout 4. All armor are separate pieces that are worn over outfits or clothes. Headgear Chest Left arm Right arm Left leg Right leg This post has been edited by Kane: Nov 21 2018, 05:47 PM
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
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mALX |
Nov 21 2018, 07:47 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(monkeyemoness @ Nov 11 2018, 11:38 AM) QUOTE(SubRosa @ Nov 10 2018, 09:49 PM) I expect this: A simplified combat system A simplified stealth system A simplified economy A simplified story with no consequences to any action you take A voiced protagonist No horses or mounted combat No alchemy No spears Cooking that is not as good as using the healing spell every character gets at the start of the game. Removing the perk system. There will just be the three attributes of Health, Magicka, and Stamina.
Oh, good, someone already brought the salt for me. :v Truth be told I don't have high hopes for TES VI, but then I resigned myself to not even touching the game until it was "complete" (as in all the DLC and such are released), and even then it would have to really "wow" me. I could list a lot of things I wish came with the game, though, in spite of how unrealistic they may be to expect from Bethesda. Agreed. This will be the first TES game that I won't pre-order. Same with Fallout 76; even though they have offered pre-orders to be Beta testers. (a first for Bethesda to give you any kind of reward for pre-ordering; which is why I ended up cancelling my pre-order for Fallout 4). Between Acadian and SubRosa's sage advice; I've learned to hold off on my excitement and wait to see what I'm getting before buying the games; *nods in agreement to SubRosa's post above* Agreed. They have started trending toward becoming linear; and they are gearing them toward younger and younger audiences to try and gain a larger mass appeal. The herding and dumbed down game takes away so much of the roleplay aspects their games used to have that was the main reason I loved them so much. I wish they would get back to the games they used to produce 20 years ago; but with today's graphics engines/animations/etc. My wish list: * MUST improve on the CharGen; including not restricting the ages of our characters like they did in Skyrim. * Better/more realistic animations outside of combat without a modder having to come in and fix them. (EX: Skyrim NPC females). * Intricate Spell Making/Enchanting/and Alchemy like they had in previous games (and dropped in Skyrim). * Mounted combat * Most definitely different consequences for different choices the player makes (aka: Fallout New Vegas style) * Provisioning that matters and food that looks edible (without a mod having to make it look tasty). * Built in Survival modes that are subtle = like the character slows down and pants when tired or hungry; or NPC's don't like you as well if you are dirty, etc. (not a big written sign across your screen that you need to eat or bathe). * Lighted windows, smoking chimneys, houses whose exteriors match the interiors, and possibly windows you can see out of in certain locations. * Better companions/better dialogues with companions. * Better stealth options for Players. * Much better quests, much better questlines. Skyrim dropped the ball A LOT on questlines when compared to Oblivion's. * A Construction Set/Creation Kit/Geck style editor and free modding through sites of our choice; not just Steam. I know they CAN do these things because modders have made mods for their previous games with all these things; it is just a matter of if they will or not. This post has been edited by mALX: Nov 21 2018, 07:56 PM
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TheCheshireKhajiit |
Nov 21 2018, 08:12 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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*derp, didn’t read most recent posts* QUOTE(Kane @ Nov 21 2018, 10:45 AM) QUOTE(ghastley @ Nov 21 2018, 10:54 AM) I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.
Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon. I think they'll continue what they did in Fallout 4. All armor are separate pieces that are worn over outfits or clothes. Headgear Chest Left arm Right arm Left leg Right leg Yeah Khajiit suspects it’ll be very similar. This one actually really likes the armor system in Fallout4. In this one’s opinion, it’s the best armor system Bethesda has instituted since TES3. There will probably be a slot for mods and then another slot for enchantments. This post has been edited by TheCheshireKhajiit: Nov 21 2018, 08:15 PM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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mALX |
Nov 21 2018, 09:01 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(ghastley @ Nov 21 2018, 10:54 AM) I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.
Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon.
Distinct weapon types need distinct animations, and so there's always a desire to reduce that cost by simplifying. We already lost any difference between one-handed weapons, and axes, blunts, and swords all get swung the same way all the time. I don't expect polearms, as there won't be a single animation that covers both spears and longhammers.
I hope they don't follow ESO down the path of minimising the weapon and replacing the damage-dealing with "skills" that are effectively spells involving the weapons only tangentially.
In ESO the "Outfits" are completely different from the armor; they are not armor at all, but "Disguises." They are one piece so you can wear them over your armor for appearances sake only, they give you no protection whatsoever (ask Jerric! ) The armor in ESO is 7 pieces. (Head, chest, waist, legs, feet, hands, and shoulders). You can also enchant your 3 jewelry pieces for added benefits = 2 rings and a necklace. Also, the Skills don't replace the weapon damage at all; you can fight without them (you have to use just weapons through a lot of the tutorial dungeon before you level up and can sink points into your Skill lines). The Skills are more like magic spells; they just improve your chances of victory or surviving. I have a Dragon Knight on my son's game that skipped the tutorial = she has absolutely no Skills right now; and the game just gave her the same greatsword and slave outfit she would have gotten if she had done the tutorial. She has had to fight spiders several times. It takes her longer to kill them than it would if she had spells; and she takes a lot more hits than she might if she used the spells/skills = but she is still able to kill them without the spells. A bigger enemy may kill her before she could kill them if she doesn't use her spells/Skills (or at least she would need to use some healing). But your bringing this up does remind me of something they used to have that I hope they add to the next game: * Different fighting styles that you can raise up and become adept in = like Unarmed; or pure Mages. QUOTE(hazmick @ Nov 21 2018, 02:41 PM) I really really hope they drastically improve their engine, or make a new one. Fallout 76 has shown Creation to be an old, janky mess and I think we can stop giving Bethesda a free pass for bugs and glitches when other studios now make similarly (or more) massive and ambitious games with a fraction of the issues (I will go insane if I see ES6 articles about all the 'fun' or 'quirky' bugs that people end up finding).
I also agree with Acadian's wish for nice looking characters. If I have to go back to Skyrim-tier Elves from the beautiful ESO-tier elves I will be supremely disappointed.
YES!!! To both of these!!!
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monkeyemoness |
Nov 24 2018, 02:44 AM
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Mouth
Joined: 21-December 16
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QUOTE(ghastley @ Nov 21 2018, 09:54 AM) I hope they don't follow ESO down the path of minimising the weapon and replacing the damage-dealing with "skills" that are effectively spells involving the weapons only tangentially.
We probably won't have to worry about that, since it only works that way in ESO because it's an MMO. Related to that, though, I'm a little concerned about the art direction for the next game. Adam Adamowicz, one of the artists involved in TES since Shivering Isles and all the way up to Skyrim died several years back. His stuff is...[censored] fantastic IMO, and it's a terrible shame that he's gone now. With the art style they chose to go with in ESO and Legends (which, tbqh, I loathe in some areas), I'm a little worried that's what we'll get for the next one. And if not, then take a look at pre-SI Oblivion, which has the blandest art direction out of all the games after the "reboot" brought by the Redguard/Morrowind era. They still have the other person, though, so maybe there's hope. (Once again, I throw in my vote for ESO's character creator.)
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RaderOfTheLostArk |
Nov 24 2018, 04:46 AM
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Mouth
Joined: 4-May 17
From: Lilmoth, Black Marsh
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QUOTE(Kane @ Nov 21 2018, 11:45 AM) QUOTE(ghastley @ Nov 21 2018, 10:54 AM) I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.
Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon. I think they'll continue what they did in Fallout 4. All armor are separate pieces that are worn over outfits or clothes. Headgear Chest Left arm Right arm Left leg Right leg Well, along those lines...I know it's never going to happen, but I think one of the few things that Arena excelled in compared to all the other games is the amount of customization of magical item accessories. I would love to see that return. Don't just give me rings and amulets. I want bracers, bracelets, torcs, belts, marks, and crystals. Again, never going to happen. Just wishful thinking on my part. But for things that I actually predict, I agree here with the pieces of armor we will see (along with greaves, but I'm sure you meant to include those too). And I think it is the right balance for armor. And probably an unpopular opinion, but I don't really get why we should be able to wear certain outfits over our armor like in Morrowind. It seems a bit ridiculous to me. I suppose having the reverse would be more sensible (armor over robes), but I think that kind of defeats the purpose of strategically choosing between the defense of armor and the magical superiority of robes.
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"[Insert awesome/inspiring/cool/smart/pseudo-intellectual quote here.]" - Me
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TheCheshireKhajiit |
Nov 24 2018, 05:14 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(RaderOfTheLostArk @ Nov 23 2018, 09:46 PM) QUOTE(Kane @ Nov 21 2018, 11:45 AM) QUOTE(ghastley @ Nov 21 2018, 10:54 AM) I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.
Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon. I think they'll continue what they did in Fallout 4. All armor are separate pieces that are worn over outfits or clothes. Headgear Chest Left arm Right arm Left leg Right leg Well, along those lines...I know it's never going to happen, but I think one of the few things that Arena excelled in compared to all the other games is the amount of customization of magical item accessories. I would love to see that return. Don't just give me rings and amulets. I want bracers, bracelets, torcs, belts, marks, and crystals. Again, never going to happen. Just wishful thinking on my part. But for things that I actually predict, I agree here with the pieces of armor we will see (along with greaves, but I'm sure you meant to include those too). And I think it is the right balance for armor. And probably an unpopular opinion, but I don't really get why we should be able to wear certain outfits over our armor like in Morrowind. It seems a bit ridiculous to me. I suppose having the reverse would be more sensible (armor over robes), but I think that kind of defeats the purpose of strategically choosing between the defense of armor and the magical superiority of robes. In Fallout4 “greaves” are included in leg armor. The light armor is just a shin guard type piece (which is what greaves were originally IRL), and the heavier armor adds a thigh piece. This post has been edited by TheCheshireKhajiit: Nov 24 2018, 05:15 AM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Winter Wolf |
Nov 29 2018, 10:34 AM
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Knower
Joined: 15-March 10
From: Melbourne, Australia
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I am concerned about the location for the game. Are they really going to go for High Rock? Oh man- I have had enough with rocks and mountains to last a life time. One of my pet gripes with Skyrim is the lack of freedom in the game- those mountains just end up funneling you in the direction they want you to go and the roads are so boring after the 1000 trip. Hammerfell would not be so bad, with only mountains on the N/NE border. Plus it would have some nice sea-side towns with docks and trade. The battles against the Akaviri and Nordic pirates would be cool. I would enjoying exploring the domes and mosaics- it would be a bit Assassin Creed. However; my preference would still be the beast folk of Valenwood, Elsweyr or Black Marsh. I am over human/mer conflict and would enjoy learning about the cultures of other creatures. Plus the game world would be open to explore in every direction and would give me the awesome Oblivion experience again of complete map freedom. This post has been edited by Winter Wolf: Nov 29 2018, 10:36 AM
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Games I am playing- Dead Island Fallout NV/Fallout 4
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Renee |
Nov 29 2018, 02:17 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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QUOTE(ghastley @ Nov 21 2018, 10:54 AM) I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.
I think we'll get more pieces than we had in Skyrim, not as many as Morrowind though. QUOTE Distinct weapon types need distinct animations, and so there's always a desire to reduce that cost by simplifying. We already lost any difference between one-handed weapons, and axes, blunts, and swords all get swung the same way all the time. I don't expect polearms, as there won't be a single animation that covers both spears and longhammers.
I think we'll see more animations too. I don't know about all of what you've listed here, but according to Hines, one of the reasons they did not release ES during the past few years was because they've been waiting for the next generation of consoles to come out. Which only means "more" (hopefully) not "the same as...." QUOTE(Winter Wolf @ Nov 29 2018, 04:34 AM) However; my preference would still be the beast folk of Valenwood, Elsweyr or Black Marsh.
Me too. I'd love to see a southern locale. Part of me thinks Bethesda purposely flew that camera over a rocky-looking area to confuse us.
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Renee |
Nov 29 2018, 04:08 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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I hope Khajiit gets to see that one's (His?) homeland. Beth has done desert environments before. It's not really the environment that's the challenge though; it's the cat-people. The NPCs. They'd have to be significantly different from human or elves in some ways. They've mostly played side-roles in earlier games; so the idea would be to see some sort of really wide range of behaviors now that they'd be the main focus of the game.
For instance, in Skyrim the main idea with people was "most of them are downtrodden, weather-beaten, even depressed, and most of them try to get the main protagonist (us) to do things for them." But they can't always follow this same formula for cat-people. Cats in general, real cats, have a lot of different personalities. Some are sit-by-the-radiator-until-my-owner-gets-home, then I'll beg for food, while others are totally hyper and always demanding attention. I'd sort of expect this range of behaviors from Khajiiti in the game.
The main thing which ties all cats together though is their independence. Other than food or occasional attention, they aren't going around relying on humans as much. A lot of them are downright standoffish! I'd expect Khajiiti in game would follow this sort of formula in some ways. Not that they're going around ignoring us all the time, until it gets to be time to beg for food, but that they're not so dependent on us to solve all their problems, the way at lot of NPCs in Skyrim are.
I'm nowhere near an expert on what sort of lore goes on in Elsweyr though, so far as how they behave. Maybe I'm way off-base.
This post has been edited by Renee: Nov 29 2018, 04:14 PM
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TheCheshireKhajiit |
Nov 29 2018, 04:35 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(Renee @ Nov 29 2018, 09:08 AM) I hope Khajiit gets to see that one's (His?) homeland. Beth has done desert environments before. It's not really the environment that's the challenge though; it's the cat-people. The NPCs. They'd have to be significantly different from human or elves in some ways. They've mostly played side-roles in earlier games; so the idea would be to see some sort of really wide range of behaviors now that they'd be the main focus of the game.
For instance, in Skyrim the main idea with people was "most of them are downtrodden, weather-beaten, even depressed, and most of them try to get the main protagonist (us) to do things for them." But they can't always follow this same formula for cat-people. Cats in general, real cats, have a lot of different personalities. Some are sit-by-the-radiator-until-my-owner-gets-home, then I'll beg for food, while others are totally hyper and always demanding attention. I'd sort of expect this range of behaviors from Khajiiti in the game.
The main thing which ties all cats together though is their independence. Other than food or occasional attention, they aren't going around relying on humans as much. A lot of them are downright standoffish! I'd expect Khajiiti in game would follow this sort of formula in some ways. Not that they're going around ignoring us all the time, until it gets to be time to beg for food, but that they're not so dependent on us to solve all their problems, the way at lot of NPCs in Skyrim are.
I'm nowhere near an expert on what sort of lore goes on in Elsweyr though, so far as how they behave. Maybe I'm way off-base.
Even in ESO we have yet to visit true Elsweyr (Reaper’s March is basically a boarder area of Valenwood that happens to incorporate a small portion of Khajiit territory), but we have seen Khajiit in important leadership roles. Most of them are quite amiable but get business done when necessary. That said, the Khajiit in the current main game timeline are in a bad spot. They are under the thumb of the Thalmor and so must be careful in their dealings with other non Khajiiti. This one would imagine they might be quite taciturn when we finally meet them.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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ghastley |
Nov 29 2018, 05:17 PM
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Councilor
Joined: 13-December 10
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They painted themselves into a corner with the Khajiit sub-races, as if they ever set a game there, we'd all expect to be able to play most of them. I don't think you'd ever get to play as a quadruped, so it's not quite as many as it could be. I could almost see a game where Khajiit is your only option, but you could pick Suthay, Olmes, etc. in chargen. But adding them all in on top of the other races would be too many.
Ditto with lore declaring much of Black Marsh as too inhospitable for the non-Argonian races. ESO has taken us only to the edges, where things are "milder".
Visiting the same parts of Hammerfell that ESO has already revealed is safer, but the precedents established for fauna and flora tie their hands a bit. Still, they'll have to address that eventually, and sooner is better than later.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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