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Evergloam, And a bit of Moonshadow, too. Post-TG quests. |
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ghastley |
Jul 15 2013, 03:38 PM
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Councilor
Joined: 13-December 10
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Now that my Nocturnal character has advanced to becoming a full-time NPC, it's time to open this thread to track progress on the mod.
I've done enough world-building for now, having converted a couple of Oblivion worlds into islands in Evergloam (Nocturnal's realm) and Moonshadow (Azura's realm). That meant replacing all textures, swapping Oblivion rocks for regular ones, removing all creatures and plants, and then replanting more appropriate ones. The castle and palace were added and furnished, and some new races and creatures created, and outfits, and furniture, and portals, and ...
Now I'm starting to create quests. The first one has the player woken up by Nocturnal when he/she sleeps at the Guildmaster's quarters after becoming the new Gray Fox.
She summons you to her shrine outside Leyawiin, where she opens a portal to Evergloam. There's a castle on an island there, with a small number of Daedra Seducers as guards. Her realm has no sun (or moons) so is permanently in a slightly foggy darkness. Terrain uses Ordered textures, and all that grows is fungi, mainly the mushroom trees from SI, but also using the Tamriel ones, such as stinkhorn and enteloma. No enemies wandering around (yet?)
Nocturnal sets you the task of stealing the giant crystal ball from the basement of the Imperial Palace. Because it's so large, you need a Bag of Holding, and a special scroll, to get it out of there. As a Daedric Princess, Nocturnal has sufficient magical power to enchant the thing, something no mortal mage could manage.
She'll be using it to scry for items that she wants the player to steal or recover, each of which will add a separate quest.
Some of those will likely be Daedric Artifacts that have appeared in earlier games, but weren't in TES IV : Oblivion. At some point, one of the quests will take you to Azura's realm of Moonshadow, via a portal in Nocturnal's secret castle basement. I'm currently thinking it will involve recovering her Crescent (counterpart to Azura's Star, still trying to decide what it does). Since the castle is not in Tamriel, portals to other worlds aren't restricted the same way. In particular, Mehrunes Dagon's Deadlands are accessible from Evergloam or Moonshadow. The player can always go to SI via Tamriel, so no direct portal would be needed.
In Moonshadow, you'll emerge on an island that is permanently going through sunrise or sunset. You come in at the top, and her "beach hut" is a small palace off the coast, facing east to catch the sunrise. I've used Gold Coast terrain, and fall foliage to make best use of the gold/pink natural lighting. There's an underground section of the route down the mountain, which may get adversaries added. Her guards are again Daedra Seducers, but there's also a Winged Twilight waiting around to run errands for her.
Azura's island also has a cave, separate from the tunnel, that could have its own denizens that might be hostile. Nocturnal's currently does not, but has the opportunity for adding them. Those would give me the opportunity for local quests to interrupt the main sequence.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jul 16 2013, 04:35 PM
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Councilor
Joined: 13-December 10
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QUOTE(mALX @ Jul 16 2013, 04:45 AM) GAAAAAH! Does having SI mushrooms mean having SI is a requirement for the mod? Urk?
Since they aren't essential to the operation of the mod, just there as decoration, it should be possible to include a non-SI esp as an alternative. Evergloam will look a bit bare, but that's not inappropriate.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jul 19 2013, 03:55 PM
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Councilor
Joined: 13-December 10
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Winged TwilightI'm desperately in need of creatures for Evergloam and Moonshadow that aren't essentially bare-breasted women, but lore dictates Winged Twilights for Azura, and the only Daedra I've found connected to Nocturnal were the Seducers. The caves may just get wild animals, as nothing else seems to fit. A few deer belong on Moonshadow Island, but I'm not sure what the equivalent harmless creature would be in Evergloam.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jul 19 2013, 04:58 PM
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Councilor
Joined: 13-December 10
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QUOTE(Acadian @ Jul 19 2013, 11:27 AM) Bats for Evergloam maybe?
And ravens wherever there's enough light. Thanks!
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jul 20 2013, 10:32 PM
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Councilor
Joined: 13-December 10
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Now don't get Azura going! She's a demanding woman at the best of times. She'd want one of these standing next to her bed, ready to fulfill her slightest whim. This post has been edited by ghastley: Mar 1 2016, 09:50 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Jul 21 2013, 07:00 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(ghastley @ Jul 20 2013, 05:32 PM) Now don't get Azura going! She's a demanding woman at the best of times. She'd want one of these standing next to her bed, ready to fulfill her slightest whim. BWAAHAA! Now we're talking! This post has been edited by mALX: Jul 21 2013, 07:00 AM
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ghastley |
Jul 22 2013, 08:00 PM
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Councilor
Joined: 13-December 10
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Does anyone have experience of using a modded bow with its speed altered? One of the quests I'm adding will retrieve Nocturnal's Bow of Shadows, which the Lore says confers fortified speed. Since a weapon can only have damage enhancements, I'm intending to have the speed on the bow itself, rather than affect the user. The enchantments will be Silence and damage health, making it a good mage-killer weapon.
I'm hoping to make this something like a cross between Farwil and Culotte, in that you have to rescue someone from an Oblivion world, and the opposition's all on the way out. She's the one that Nocturnal gave the bow to, but you have to find it, and her armor, before rescuing her, so she's equipped to help fight on the way out. If she survives, Nocturnal may let her keep the bow, even if you gave her another.
I've already cloned an Oblivion world, and chained the Bosmer up where the Dremora can have their way with her. I still have to place the extra Dremora that will appear once she's released, so she hasn't been able to use the bow yet.
Azura's quest will recover her crescent, which gets filled with magical energy the other way. The one that Skingrad mages use. That's why Azura gives the star away, but keeps the crescent for her own use.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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SubRosa |
Jul 22 2013, 08:13 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(ghastley @ Jul 22 2013, 03:00 PM) Does anyone have experience of using a modded bow with its speed altered? One of the quests I'm adding will retrieve Nocturnal's Bow of Shadows, which the Lore says confers fortified speed. Since a weapon can only have damage enhancements, I'm intending to have the speed on the bow itself, rather than affect the user. The enchantments will be Silence and damage health, making it a good mage-killer weapon.
I'm hoping to make this something like a cross between Farwil and Culotte, in that you have to rescue someone from an Oblivion world, and the opposition's all on the way out. She's the one that Nocturnal gave the bow to, but you have to find it, and her armor, before rescuing her, so she's equipped to help fight on the way out. If she survives, Nocturnal may let her keep the bow, even if you gave her another.
I've already cloned an Oblivion world, and chained the Bosmer up where the Dremora can have their way with her. I still have to place the extra Dremora that will appear once she's released, so she hasn't been able to use the bow yet.
Azura's quest will recover her crescent, which gets filled with magical energy the other way. The one that Skingrad mages use. That's why Azura gives the star away, but keeps the crescent for her own use.
What you might try doing is adding a script that runs whenever the bow is equipped, adding the speed fortification. I experimented with this a long time ago. I cannot remember if I actually got it to work or not. The code looked like this: CODE scn 1Nightstaff1Script
begin OnEquip Player player.addspell 1DefensiveNightStaff1Spell end
begin OnUnequip player player.removespell 1DefensiveNightStaff1Spell end This post has been edited by SubRosa: Jul 22 2013, 08:20 PM
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ghastley |
Jul 22 2013, 09:59 PM
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Councilor
Joined: 13-December 10
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Forgot to mention: Thanks to mr_siika, Evergloam now has Ravens circling over the castle, and the entry portal. I also have bats ready to install in a cave somewhere nearby.
Moonshadow has some deer roaming around, and I'm weighing the choices for who stole her crescent, and where it's hidden. I have a cave on the island that hasn't been populated yet, so it will probably get used, but it might only be part of the path.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Jul 23 2013, 08:37 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(ghastley @ Jul 22 2013, 03:00 PM) Does anyone have experience of using a modded bow with its speed altered? One of the quests I'm adding will retrieve Nocturnal's Bow of Shadows, which the Lore says confers fortified speed. Since a weapon can only have damage enhancements, I'm intending to have the speed on the bow itself, rather than affect the user. The enchantments will be Silence and damage health, making it a good mage-killer weapon.
I'm hoping to make this something like a cross between Farwil and Culotte, in that you have to rescue someone from an Oblivion world, and the opposition's all on the way out. She's the one that Nocturnal gave the bow to, but you have to find it, and her armor, before rescuing her, so she's equipped to help fight on the way out. If she survives, Nocturnal may let her keep the bow, even if you gave her another.
I've already cloned an Oblivion world, and chained the Bosmer up where the Dremora can have their way with her. I still have to place the extra Dremora that will appear once she's released, so she hasn't been able to use the bow yet.
Azura's quest will recover her crescent, which gets filled with magical energy the other way. The one that Skingrad mages use. That's why Azura gives the star away, but keeps the crescent for her own use.
ROFL !!! You have an exceptional memory!
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