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> Ready Made Weapons?, Adding new weapons to Oblivion - help?
kgmf
post Mar 25 2006, 01:44 AM
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Hello all,
First off...i'm not an oblivion player *gasp* (ducks the flying fruit).
however my GF is an avid fan, and I do like to watch as she plays. I see it like a good soap i guess smile.gif.

Anyways, I'm fairly well up on my 3d modelling and have made numerous swords, axes, daggers and other pointy weapons just for fun in 3ds. It'd be cool if i could add them to oblivion but i'm having trouble figuring out how. I have 3ds 5,6 and 7 so take your pick...

Of course all weapons i make i'll put here....or however that works.
I have a nice dragon decorated katana (based on one I own) that i'd like to try first.

I'd really appreciate any help, or links to places that will help, and I would love to add more and more stuff to oblivion. although i don't play it, i'd really like to get into modding it a lot. don't ask why....


Thank you muchly
kgmf
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jchamber
post Mar 26 2006, 05:37 AM
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go to chorrol.com, there is a link at the very very top of the page, above the "logged in as" there look at the mods database and one of those is a list of how to add mods it consists of going to "my chorrol" and uploading the file from your computer, you need to import the thing from 3Dmax studios file to the construction set so you need the construction set, which is at the elderscrolls.com site or there are links to it in the forums and at chorrol.com, sorry for not posting links, I am not much of a go-and-get-it guy so much as have-too-much-in-head-and-regurgitate guy, not to mention that I am almost always always very busy, but you should be able to figure it out from what I said fairly easily, I have taught you to fish.....now collect..lol.


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kgmf
post Mar 27 2006, 11:23 AM
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Hmm that's some tasty fish....but they aren't compatable with 3ds

anyway.

i think you misunderstand. I have the CS. and enough knowledge of it to make a start. however when it comes to adding the new weapon's nif file(TES's 3d format) that's where the problems occur. There's little to no documentation as to the format of these files. And the only NIF exporter plugin for max is on TES morrowind's website and when i tried to import a file it produced, the oblivion CS claimed the format was too old. Where's the plugin for the new format? Anyone? I can't find it anywhere...
also, how do I export existing meshes from oblivion? THey're all packed in this one big compressed file with seemingly no way of getting them out...

Ta

This post has been edited by kgmf: Mar 27 2006, 11:24 AM
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