Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Please help, TimeScale
Dirox
post Apr 1 2006, 07:39 AM
Post #1


Agent

Joined: 29-March 06
From: Winnipeg, Canada



Why is it that when I adjust the time scale it has no effect on saved game?
When i start a new game it works fine.
Anyone know why it does this and how i can get it to work?

not a first time cs'er but this is my first time with oblivionn cs.

hence, perhaps it would do this with any mod and im just a dumby tat doesn't know how to apply new mods to a saved game

but ya please help, i will be checking back here offen

thx in advance

~Josh aka Dirox

Nevermind i figured it out..

For those of you that have this problem, you do NOT have to declare a global Variable..

If you do it will just act as a local variable and it wont know what (in this case) TimeScale is.

ALSO: Has anyone found a way to Force Walk in a script?

Now i have a new problem

i can only change the timescale with OnActivate.

Please help


--------------------
Not what could be, not what should be, but what is.
~Allan Watts

Check out the Fantality Mods web site, we could use more people.
http://fantality.leviathanlvt.com/
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 28th July 2025 - 09:36 AM