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Fireworks, Just like LOTR |
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Dirox |
May 22 2006, 03:50 AM
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Joined: 29-March 06
From: Winnipeg, Canada

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i have an idea, check this out.
Maybe you could use the visual effect shaders, i have fooled around with effect shaders a big and by my theory, you couldn have an object in the sky that was extremely big with a transparent texture, and then add the shader effect fisual to it. Im pretty sure the shader effect adjusts to its size! 1 downside that i can think of is that the fireworks would only look good from a certain angle, although it would be a Vary wide angle so that shouldn't be any problem at all realy. Plus you can *easily* make the large sky object always face you with script.
what do you think? i bet this would work, although i bet there would be complications, but thats what moding is about sometimes.. but just having thought this up.. and spent about 5 minutes thinking about it, Im almost positive this would work and not be that hard.
hit me back maxitar, whatchu think?
~Dirox
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Dirox |
May 24 2006, 08:18 AM
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Joined: 29-March 06
From: Winnipeg, Canada

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your too kind. Im 99% sure that if you make any testure with a gloss/glow layer (_g at the end of the texture name) and you make that layer completely black, the item will be invisible. (mabey someone could second this). So if that works and i think it would(btw to do it just copt the current texture, color it all black, ad _g to the end of the name, and put it in the same folder as the original) all you would have to do is add the effect shader on permanently ( for a test ) cross your fingers and try it out.
Ps. im extremely lazy right now.. seriously.. im tired and its hot here lol. (Canada, where did you think i was? =) ) and ive got a huge project on my hands that im slightly discuraged about right now due to the imense tiredness. Therfore i dont wana make the _g layer right now but perhaps ill be up to it tomorow, but if you can get it done (pretty easy) ill be happy to write the 10 line script for it.
New problem i just thought of, sure the effect shaders would probably work good, and look just fine from a long distance, (enlarged 50X, 50 times further, = same quality im guessing) but the problem is, how would you get it to look like fire works? Im thinking you might need a custom shader effect and i dont know how to go about making them as of now.
hit me back
~dirox
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Dirox |
May 26 2006, 06:40 AM
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Agent
Joined: 29-March 06
From: Winnipeg, Canada

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I wish you luck, and i most certainly can, its not a problem at all, though after its writen unless you change the script yourself, your going to have to follow the directions i send with it to make it work. Basicly just make the Shader effect visual, and the object with the names i specify. Probably AAFireworksEffect for the effect, and AAFireworksObject for the object.
Edit: All that is required is a new shader effect that looks like fire works, look into shader effects and how they work. As is i could probably wip up a gigantic "detect life" effect in the sky ect, but that wouldn't be fire works. You may be able to create the new effect with the construction set alone.
~Dirox
This post has been edited by Dirox: May 26 2006, 06:43 AM
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