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dark_soul
post Sep 22 2006, 01:44 AM
Post #1


Evoker

Joined: 30-April 06



WELCOME TO THE THREAD FOR DISCUSSION OF THE PIRATE ISLES BETA

LINK TO DOWNLOAD

PLEASE READ THE README AND THE FAQ FOR HELP IF YOU ARE STUCK BEFORE POSTING NEW THREADS, THANKS:)

FAQ HELP:
1. To start, simply sleep in a bed somewhere for a couple of hours, usually at least 4 hours to make sure the script triggers.
1B. Nothing happens? try sleeping for longer. Also the mod is incompatible with quickstart mods, because it tests if you have finished the character generation sequence.
2. Can't find the vintage rum? Where do you get rum...? Try the tavern, or maybe someone with a bit of money will have some in their house...
3. I'm level 10! why don't i have a hideout? Because you need a pirate rating of 10. Pirate rating can be improved by looting, and specific quests.
4. Where do i check my rating? Theres a journal in the Black Moon Cabin that will tell you your rating. Theres also a journal on the desk in the Pirate Hideout - Upper Level.
5. Where are the hireable people for the hideout? Try the taverns. Talk to everyone, "Those with something to say usually have a lot on their minds."
6. Why can't i get the brewery upgrade? Cause its not in the beta wink.gif
7. Where are the hireable captains for my hideout? You need a pirate rating of 40 and 60 respectively to unlock them. They will appear in the Bilge Monkey once you have reached that level.
8. How do i get to the hideout? Once you have got your hideout by talking to Jimmy, you can travel to and from it the same way you can travel between towns, by activating the black moon. Generally you can activate the boat from quite a few places, but i like to do it from the wheel smile.gif

QUOTE

The Pirate Isles BETA
---------------------
Version 0.7
Author:Dark Soul
Contact: dark_soul108@hotmail.com
Known as dark_soul on the official elderscrolls forums.
Or search for "Pirate Isles BETA"

INSTALLATION
------------
Simply extract the files to the Oblibion/data folder. The files need to be in the following places for everything to work properly:
- Check the file "DSPirateIsleBETA.esp" is in the Oblivion/Data/ folder
- Check the "SmallRumKeg.nif" is in the Oblivion/Data/meshes/DSPIModels/ folder
You may need to create the /meshes/DSPImodels/ folder. It is very important
you spell this correctly for the models to show up in game.
- Either start a new character or load an existing one, then go sleep somewhere for the adventure to begin!

The Pirate Isles BETA - IMPORTANT!!!
------------------------------------------
This is the beta release of my mod, The Pirate Isles.
The beta is bug free (to my knowledge), but is not the final version.
In this beta you can purchase a ship, hire one of three different first mates, and hire a crew.
Once you have your crew you can go looting! Each time you loot your pirate rating goes up, get a high enough rating and you can acquire an upgradeable hideout! Either start a new character or load an existing one, then go sleep somewhere for the adventure to begin!

What does the Pirate Isles BETA add?
------------------------------------
- You can acquire a pirate ship!
- Hire yon dastardly crew!
- An island with a piratey town, where you can hire new crewmembers etc.
- The ability to take your ship and crew and raid the high seas,
specifically looting merchant ships and fighting the navy!
- 3 Different First Mates to give your orders to, a warrior, an archer, and a general first mate.
- A slightly bizarre adventure related to skooma.
- Work your pirate fame up and acquire you own upgradeable island hideout.
- Some basic pirate classes to choose from, namely the corsair and swashbuckler
- A second island town, less piratey, with a Navy Outpost.
- Work your pirate fame up and new ships will join your fleet.
- Capture prisoners on your raids and sell them to slavers.

All the islands and interiors are seperate cells, there is no modification of the mainland of Tamriel at all.
I suggest you start a new character to play my mod to get the most of the experience.

Whats the difference between the BETA and the final version?
------------------------------------------------------------
The main difference is the main quest is missing from the beta.
I am putting this out to see what people think of the hiring and control system of the pirates, as well as the looting, i would like to hear your
feedback, either head to the official forums and join in on the discussion (search for Pirate Isles Beta) or look on chorrol.com forums
under mod projects. (may or may not be there yet) If you don't wander the forums you can email me, but i prefer people to join in the discussion
on the forums!

Due to likely changes in scripts and feedback from people i hope to make the mod far superior for the final release. This means the final release will likely be incompatitble with saves from the beta release. Whether you try it out now or not is up to you!

Heres what else I plan to add after i get feedback from the beta:
- More pirates hanging out at the hideout.
- More commands available through first mate, including hiring of crew.
- Morale for your crew, need to pay them every week or mutiny!
- High pirate fame leads to attacks by bounty hunters etc. It will actually give you a reputation (not just a number)
- Buried treasure quest (what pirate story would be without it!?)
- Everything from the beta release!
- 2 More first mates, one a wizard
- Governers daughter quest! (what pirate mod could be without one)
- Governers son quest (for the ladie pirates amongst us)
- Major imperial port.
- Possibly voices

CREDITS
-------
Thanks to my Quality Assurance Boss, Adam, for finding bugs, testing for me and coming up with some good ideas.
Thanks to Quarn who shrunk the barrel and added physics to it for the Rum Keg.


LINK TO DOWNLOAD

This post has been edited by dark_soul: Sep 24 2006, 09:11 AM


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dark_soul
post Oct 4 2006, 02:41 PM
Post #21


Evoker

Joined: 30-April 06



QUOTE(Plycat430 @ Oct 4 2006, 09:58 PM) *

Is thre a map drawn on the map in the final version

QUOTE(Plycat430 @ Oct 4 2006, 10:04 PM) *

I must say you hid the pirate map very well it took me some time


Yeah i will add an image to the map in the final version, and if you thought it was hard to find now you should have seen where i had it hidden before wink.gif I'm glad it wasn't too easy though.


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Coren
post Oct 9 2006, 10:39 PM
Post #22


Associate

Joined: 9-October 06



Not sure if anyone found it out yet, but I found a bug where once you hire your max amount of pirates and kill the spares it will count as losing one of your pirates and allow you to hire that many more. They will no longer count towards your crew but assist you in ship fights.
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dark_soul
post Oct 10 2006, 09:32 AM
Post #23


Evoker

Joined: 30-April 06



QUOTE(Coren @ Oct 10 2006, 07:39 AM) *

Not sure if anyone found it out yet, but I found a bug where once you hire your max amount of pirates and kill the spares it will count as losing one of your pirates and allow you to hire that many more. They will no longer count towards your crew but assist you in ship fights.


Ah another bug. Good news is i no longer use that style of hiring, so it won't happen anymore,
but thanks for reporting it anyway. smile.gif


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Ztriker
post Nov 17 2006, 10:34 PM
Post #24


Associate

Joined: 16-November 06



When i try to sail home after battles, the game crashes. sad.gif
How can i prevent this?
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dark_soul
post Nov 22 2006, 06:09 AM
Post #25


Evoker

Joined: 30-April 06



Thats very odd. Most likely a conflict with another mod. I suggest turning off your other mods and then turning them on one at a time and testing it to find which mod is causing the crash.


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Blitzcraig
post Dec 25 2006, 11:43 PM
Post #26


Associate

Joined: 25-December 06



Noob question, Ive been lookin for about 2 hours and have no idea where to buy a ship can anyone help me out?
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dark_soul
post Dec 26 2006, 01:32 AM
Post #27


Evoker

Joined: 30-April 06



You can get the black moon from Mecios, he should be in its cabin or in the tavern drinking.


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ryua
post Dec 29 2006, 04:36 AM
Post #28


Retainer

Joined: 27-December 06



hey dark_soul, i have a request about in the mod, i have the nude mod in and its not one you can just turn off, about 50% of the female pirates like to remove their shirts so it doesnt seam too piraty if half the girls are topless, so i was wondering if you could get someone to add a thing that has on a female a thin bandage strap thing going around the torso blocking part of the breasts to seem more piraty, instead of topless pirates, what i mean is just a bandage going around at least blocking the the center of the female breasts....im not sure if this forum blocks certian words so im trying to avoid certian words smile.gif
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ryua
post Dec 29 2006, 08:56 AM
Post #29


Retainer

Joined: 27-December 06



btw i just opened the mod in tes cs to find the name of the cages in the bottom of the outpost(for a mod i just started) and it's weird i was looking for your cells forever and i finaly found they wernt in interiors lol and i saw fort delargo.....i didnt remember that place in pirate isles.....that something you accedentaly added in it or did i just miss it in the game?
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dark_soul
post Dec 30 2006, 03:27 AM
Post #30


Evoker

Joined: 30-April 06



QUOTE(ryua @ Dec 29 2006, 01:36 PM) *

hey dark_soul, i have a request about in the mod, i have the nude mod in and its not one you can just turn off, about 50% of the female pirates like to remove their shirts so it doesnt seam too piraty if half the girls are topless, so i was wondering if you could get someone to add a thing that has on a female a thin bandage strap thing going around the torso blocking part of the breasts to seem more piraty, instead of topless pirates, what i mean is just a bandage going around at least blocking the the center of the female breasts....im not sure if this forum blocks certian words so im trying to avoid certian words smile.gif


I didn't account for nude mods. I'll see if i can get something sorted out later.

QUOTE(ryua @ Dec 29 2006, 05:56 PM) *

btw i just opened the mod in tes cs to find the name of the cages in the bottom of the outpost(for a mod i just started) and it's weird i was looking for your cells forever and i finaly found they wernt in interiors lol and i saw fort delargo.....i didnt remember that place in pirate isles.....that something you accedentaly added in it or did i just miss it in the game?


I don't leave things in by mistake, you would be looking at the start of the island i am currently working on. wink.gif
And if your looking for cells and other things created by me they are all prefixed with DSPI, short for Dark Soul Pirate Isles.


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KhAoS
post Feb 22 2007, 12:58 AM
Post #31


Associate

Joined: 22-February 07



Small question here. Is it possible to get ship upgrades in the beta, or is this still to be added?

I've spoken to the correct NPCs a number of times, but there is no option to purchase anything from him.
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dark_soul
post Feb 27 2007, 04:03 AM
Post #32


Evoker

Joined: 30-April 06



No its not in the beta.


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ryua
post Mar 1 2007, 08:13 AM
Post #33


Retainer

Joined: 27-December 06



i found a way to remove the nude mod but the top replacer would be nice anyways
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Apparition
post Mar 2 2007, 02:08 AM
Post #34


Associate

Joined: 2-March 07



Heh, have any idea when there'll be an update? cos i've been checkin in everyday for about two months and i haven't seen any updates...

lol; it's just such a great mod which is why i do watch for it >_<

i can kinda do textures; the only problem is when i do them i don't know where the textures will actually go... say if i make a face from scratch it could have the face facing sidewards of the head... so yeah.

ps: i'm Deice on Tessource wink.gif


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ryua
post Mar 3 2007, 09:18 PM
Post #35


Retainer

Joined: 27-December 06



there prolly wont be a new version released till it is complete, ive been following this for a while too
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Apparition
post Mar 4 2007, 07:42 AM
Post #36


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Joined: 2-March 07



yea, i downloaded the first release [ the day it came out obviously] and i just couldn't get enough of it >_<

but yeah; still some updates onto where it is at the moment would be cool Dark_soul.


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barreldragons
post Mar 5 2007, 02:12 AM
Post #37


Agent

Joined: 3-October 06
From: Shegorath Paradise



i totaly agreed also we could test some of the done stuff to report more bug ( and i realy want to test out the equipable pirate crew i got a load of item hide in avil just for them tongue.gif)


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ryua
post Mar 5 2007, 03:57 AM
Post #38


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Joined: 27-December 06



still cant wait for the full release
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Apparition
post Mar 5 2007, 06:49 AM
Post #39


Associate

Joined: 2-March 07



=]

sounds like fun eh; but seriously, he should 8)


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dark_soul
post Mar 6 2007, 12:12 PM
Post #40


Evoker

Joined: 30-April 06



All in good time. wink.gif


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