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Arena Adventurings and Daggerfall Dealings, A Characters Update thread |
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mirocu |
Nov 12 2013, 11:24 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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Hello, fellow gamers! I thought Iīd throw this one out there for those who want to share what their characters are up to in both Arena and Daggerfall. Maybe Iīll be the only one posting though, weīll see As it is all my updates are regarding Arena. Havenīt installed Daggerfall yet but if I do Iīll make it clear which game I talk about. ----------------- As of now, my Nord battlemage Thor is running laps around a block in Neugrad Watch at night. Heīs hunting for experience in battle to strengthen himself before he heads out of town to explore caves. Heīs currently lvl 6 and at lvl 5 he made quite a strong shield spell which has saved his life more than once. What is described above is basically what he will be doing for the next few levels. I donīt want to head out before heīs much stronger and can afford ten or more health potions as well as some disease potions. This post has been edited by mirocu: Nov 13 2013, 09:17 AM
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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Replies(1 - 19)
mirocu |
Nov 14 2013, 09:17 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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A slight change of plans, as it happens. Thor did not stay much longer in Neugrad Watch since last report. He has recently started to look for jobs (much like his master !) which consists of running errands around town. When he visited the Lord of Neugrad though, he got a quest of helping a relative of his to the town of Dunstad Grove which lies ten days north-west of Neugrad. I had hoped for Thor to become a little stronger before going to unknown towns but I think the curiosity got the better of him. And me. When arriving in Dunstad it was nighttime and not knowing where the closest inn was, Thor decided it was best to stay put till dawn. Running around attracting monsters and killers isnīt the best thing to do when escorting someone. Even so, no less than three Rangers sent by Necromancers attacked but despite being low on Magicka and potions, Thor bested all of them! And I think heīs found his new favorite place. Dunstad Grove is a beautiful place and all the snow does wonder for any Nord!
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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mirocu |
Nov 14 2013, 11:27 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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I wish! No, he uses a Steel Longsword but recently upgraded to a katana. Havenīt found a hammer anywhere. Maybe thereīs a mod.....? --------------- New strategy: break into peopleīs homes at any time of day, stand in a corner and bring forth enemies to fight by selecting the camp option. Regarding experience points thatīs much more effective than running around town waiting for something to show up Money comes fast now too except they also vanish fast because I constantly need to buy different potions and they are expensive! Anyway, level 9 now Unfortunately I get so few points to level up with so Iīm still not that strong. This post has been edited by mirocu: Nov 17 2013, 06:04 PM
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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Callidus Thorn |
Nov 21 2013, 11:35 PM
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Councilor
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.
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QUOTE(mirocu @ Nov 21 2013, 09:21 PM) And as I level up, so do my spells and I might add, very rapidly! My shield spell is already very strong and my other spells are close behind. Resist/Absorb Magicka are the slowest ones to grow.
Spells level up in Arena? Now that's cool.
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A mind without purpose will walk in dark places
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mirocu |
Nov 21 2013, 11:39 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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QUOTE(Callidus Thorn @ Nov 21 2013, 11:35 PM) Spells level up in Arena? Now that's cool. Yes, when making a spell you have a choice of having it becoming stronger by X points per level or every other level. This makes for interesting planning as you can make a spell that does 1 Damage Health (very cheap to cast) but grows stronger by 50 points per level! Now, when you make it increase per level that does cost more Magicka, but itīs not by so much and at higher levels itīs more than well worth it! This post has been edited by mirocu: Nov 21 2013, 11:43 PM
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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ghastley |
Nov 22 2013, 05:54 PM
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Councilor
Joined: 13-December 10
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Same in Daggerfall. When you make them, the formula is m->n points base, plus p->q points per level, and you get to choose all the values. Higher values cost more, as does a higher chance of a good boost. So 5->7 per level might cost more than 1->10.
Most of the spells I made were the cheapest possible ones for training up levels, as I used the magical skills just to level up and get the attribute boosts. Weapon trainers (paid for training) provided the extra help for the skills actually used. The only spells I used much were levitation (required to reach some places) water breathing/walking (also needed in some dungeons) and mark/recall to get back out of the mazes that were every dungeon in the game. Offensive spells just drained too much magic for most classes. Healing spells were a useful backup, but spamming a low-cost spell was more productive than making a higher-cost one, as it helped level up.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Nov 22 2013, 06:29 PM
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Councilor
Joined: 13-December 10
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Experience for casting spells has pretty much stayed the same from Arena to Skyrim - you cast a lot of spells, you gain a lot of XP, and the spell strength didn't matter. So creating a magic-cheap spell that you can cast a lot helps you gain the XP you need to level up.
I don't remember how the skills interacted in Arena, but it was probably similar to the later games, and levelling your major skills counted more than the lesser ones (if they contributed at all). Having a spammable spell that counted towards levels gave you control over levelling. If your magic skills were all in the miscellaneous - doesn't count for levels - category, then it wouldn't do anything for you, other than possibly opening up another spell that was useful.
I think in the early games you could attack a wall with destruction spells and get credit, but they added checks for legitimate targets later in the series. The major/minor thing had more tiers in earlier games, until Skyrim lost the distinction completely. At the same time, more complex level perks came in to replace it, and even in the early games, it was present in loot scaling - no Daedric stuff until you level up enough.
Even in Skyrim, there was a simple count versus value/damage thing being adjusted in the patches. Smithing used to give experience based on items made, so we all made nails. Then it was switched to take value into account, and we make full armor these days.
So I'd assume Arena is at the "simple count" end, and you can cast weak fireballs at the ground for levels.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mirocu |
Nov 22 2013, 10:26 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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@Callidus - Then fire up Daggerfall again! Iīm looking ridiculous here being the only one providing updates! @ghastley - Thanks, thatīs very interesting info But in Arena you donīt have major/minor skills, at least not in the same way as the later games (except for Skyrim, then...) At least I havenīt found anything that tells me what skills I have. All I see is the attributes, hit percentage and such. ------------------------- The quest is done! I had serious doubts that I could find the Acrobat in question in that dungeon and hand him in in time, but I did it! And to think, I never even needed to use all those 35 Health Potions I brought with me, and I only used a couple Restore Power potions! Being lost in a dungeon, not knowing where to look for him or how to open certain doors and with no Mark/Recall ability to bring me back to town instantly if things go wrong I felt like even this minor quest was way over my head. But all my training in that house had payed off, Thor was much stronger now and I was much more confident using magic this time around which I wasnīt first time I tried that dungeon. So now Thor is back in Dunstad Grove, the second town in Skyrim heīs been to and I think itīs time for him to get a better sword now. Mithril or higher, preferrably
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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Callidus Thorn |
Nov 22 2013, 10:36 PM
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Councilor
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.
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QUOTE(mirocu @ Nov 22 2013, 09:26 PM) @Callidus - Then fire up Daggerfall again! Iīm looking ridiculous here being the only one providing updates! And considering the title of the thread somebody needs to represent Daggerfall. Maybe I'll take another crack at that Dunmer Sorcerer... This post has been edited by Callidus Thorn: Nov 22 2013, 10:39 PM
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A mind without purpose will walk in dark places
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mirocu |
Nov 22 2013, 10:54 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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QUOTE(Callidus Thorn @ Nov 22 2013, 10:36 PM) QUOTE(mirocu @ Nov 22 2013, 09:26 PM) @Callidus - Then fire up Daggerfall again! Iīm looking ridiculous here being the only one providing updates! And considering the title of the thread somebody needs to represent Daggerfall. Yes! We need a Daggerfall representitive QUOTE(Callidus Thorn @ Nov 22 2013, 10:36 PM) Maybe I'll take another crack at that Dunmer Sorcerer...
Now thass what Iīm talkinī ībout! Or another character, if that strikes your fanny fancy
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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treydog |
Nov 23 2013, 01:44 PM
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Master
Joined: 13-February 05
From: The Smoky Mountains
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Trey the Breton is on a mission for the Emperor- well, actually TWO missions, but one of them is of a personal nature, regarding a certain indiscreet letter...
He got out of Privateer's Hold, thanks to his Shock spell and his native ability to resist magic (take THAT, stupid imp!)
Once in Daggerfall (city) he sold off some items and purchased a cart in hopes of having more Very Soon . That done, Trey joined the Fighters and Mages Guilds and began doing quests and getting training and making spells.
During this time, a note was delivered to him from a mysterious noblewoman (probably a Blades representative) asking him to meet to discuss his missions.
He has since visited the royal courts of Daggerfall, Wayrest, and Sentinel. Additionally, he has been (TWICE) to see the King of Worms- and survived so far...
He has also joined the Temple of Kynareth and is mulling over signing on with a Knightly Order...
Trey went to the Odd Blades in Daggerfall (City) and found his (first EVER!) Daedric sword- it was over 20000 gold but well worth it. And he has the gold to spare.
Things this iteration of Trey has been reminded of:
Daggerfall is quite large, although there is not necessarily variation to go with that size.
Gold adds encumbrance- keep up with your banking! (Or store gold in your cart).
Purchase a horse as soon as possible- it speeds land travel considerably.
Purchase/make a Cure Disease spell- mummies, rats, other beasties carry lots of diseases, including Plague. If you are infected, trying to Fast Travel from your most recent dungeon conquest may lead to death before you can reach a Temple.
If you want to do some relatively easy offensive magic/combat skills leveling, plus gathering loot, open up the Fast Travel map and filter out all locations except Dungeons. Look for the dark red markers, which should be graveyards. (The name will provide a hint... "vaults," "graves," "crypt"). Move the cursor to the nearest one, and Fast Travel there. These are mostly simple dungeons with a few rats/bats/skeletons plus random loot lying about.
Archery is frustrating if your initial skill is not above 40 or 50.
This post has been edited by treydog: Nov 23 2013, 02:24 PM
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The dreams down here aren't broken, nah, they're walkin' with a limp...
The best-dressed newt in Mournhold.
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Callidus Thorn |
Nov 23 2013, 10:17 PM
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Councilor
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.
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Ugh, fired up Daggerfall, tried to continue with my previous character. I realized that the city of Daggerfall is insanely huge, and I'm unable to find anything, even when asking for directions. I honestly don't see how those are remotely helpful.
So I deleted my saves and restarted.
And what happens? The game crashed as I was saving, after having killed the first rat, bat, and imp with ease. I had two ebony daggers.
This game's a cast iron bitch.
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A mind without purpose will walk in dark places
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