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New Things, post something you've never seen before in Cyrodiil |
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Renee |
Jun 28 2014, 04:47 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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You'd think that after years of playing this game that it's silly to open a thread like this, perhaps. But even after 5 and a half years, I just found a couple new things I've never seen before.
1). Kahreem found the Surilie Brother's house, and walked right in. The place is unlocked. On the downstairs table is some sort of deed for furniture bought from Colovian Traders, similar to the deeds we get when we upgrade one of our char's homes. I've personally never seen one of deeds in an NPC's house.
2). There's a door on the second floor of Two Sister's Lodge, if you walk through this door you are now on a balcony outside of the inn. Look across the street, and there's another balcony, and this belongs to the Surilies. It's possible to jump from one balcony to the next. Small detail, but it's something I've never done before. Kinda neat.
Kahreem used both balconies to keep watch on Bernadette Peneles's house from a safe distance.
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Replies(1 - 19)
Acadian |
Jun 28 2014, 01:55 PM
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Paladin
Joined: 14-March 10
From: Las Vegas
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Nice idea for a thread, Renee! Buffy gets excited every time she finds a waterfall but I'm confident we have them all noted. I think her latest 'new' discovery was 'Bunk beds' that she discovered within a vanilla fort a couple months ago. The name of the fort:
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ghastley |
Jun 30 2014, 01:56 PM
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Councilor
Joined: 13-December 10
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That piece of the map looks like it was revised and the road in and out obliterated. There's a cave nearby called "Unmarked Cave" which is almost entirely inaccessible (locked doors with no key etc.) - believed part of a unfinished/deleted quest. At least the shrine associated is reachable!
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Renee |
Jul 4 2014, 03:27 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Oh wow, I knew of Bleaker's Way (I love this hidden hamlet), but did not know of the Unmarked Cave. Weird. QUOTE(Acadian @ Jun 29 2014, 08:19 PM) Renee, initially I was surprised you had not encountered this inn before. Then I remember that you probably have your patented no-compass/tape mod in effect. On PC, my electrical tape mod has now become a high-fangled combination of two mods: No Compass POI (this gets rid of the GPS effect which automatically detects different settlements, caves, ruins, etc.) and HUD Status Bars. HUD Status Bars allows an option to change the compass to 4 different options: Vanilla, Skyrim, Darnified, and ... one other option I'm forgetting. I think. I can't get rid of it entirely, but I chose HUD's Darnified Compass option, which changes the rectangular compass into a circular device, like an ordinary compass. I love it. It's damn-near useless now, that compass on the bottom of my screen! No more directions, no more quest locations, no more automatic locating of buildings & caves. Finally! .. I will have to post a pic to show you all what I mean. On-topic: one of the new places I've been with Renee recently is Sage Glen Hollow. It's a cave that the Renee Power Trio did not investigate too thoroughly, but it's got a name that's unusual for Cyrodiil. Usually caves are 'Haunted" or "Abandoned" or "Cursed". Sage Glen Hollow sounds like an aromatherapy shop. Or a pleasant suburb full of cookie-cutter homes. This post has been edited by Renee Gade IV: Jul 4 2014, 03:29 AM
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Renee |
Jul 16 2014, 12:31 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Ha! Just learned what Rally is for. Stopping NPCs who flee, including those who see us committing crimes. This is one of those spells none of mine have never used. :yes: There was also an Imperial Forester following Renee and her crew as they walked from Bravil to Pell's Gate. This forester seems to have been affected by MMM because every time Renee stopped, the forester stopped. He would then draw his bow or make some other action, and act as if he were searching for something. If Renee walked, the forester would walk. She did not attempt to add him to her party (via CM Partners) matter of fact, CMP doesn't even give us an option to hire guards. Anyways, the 'new thing' was this. When Renee got close to the forester he said "Shhh, you'll spook the deer." This is vanilla too. He had the vanilla Imperial voice. This post has been edited by Renee Gade IV: Jul 16 2014, 01:31 AM
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Renee |
Jul 30 2014, 12:37 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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This one is a New Thing added by mods. I've got MMM's farm animals option ticked on. Tonight Saga is heading back toward Skingrad, and there was a cow running around at full speed. Freaked out about something! .. There were no enemies nearby though. Anyways, the cow runs toward one of the vineyards, and winds up just STOPPING all-the-sudden. It stopped, and started eating some grass. I thought 'huh, that's strange'. But it got stranger. Tilmo and one of the grape-pickers start running towards the cow. Tilmo starts beating on it with his fists, and the other guy starts shooting arrows at it. I'm thinking what the [censored]??
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Renee |
Aug 3 2014, 11:58 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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I've only been in Sideways Cave once. It was awhile back so I don't remember much about it, but I know a lot of people rave about that location. Here is my New Thing of the day. Check this out. Trenus is the skooma-addicted son of the Bravil count. Look at Trenus's shoes though. Seems maybe he doesn't mind wearing women's flats. That's from my PC game, so at first I thought this might be mod-related, but in this game (Snaaty's game) there is no Better Cities. Better Cities is the only possible mod which could affect Trenus, I believe. So it makes me wonder if he also wears those shoes in my Xbox games. This post has been edited by Renee Gade IV: Aug 3 2014, 12:01 PM
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