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> Archives of the Order, I felt that Jacky's idea for a separate info thread was a good ide
Lord Revan
post Jan 25 2007, 05:10 AM
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From: Texas, USA



The Naryyn- Once one of the brightest civilizations, the Naryyn were a race of humanoids believed to date back to the dawn of galactic history. The Naryyn are known greatly due to their natural talent with psionics. All Naryyn technology was a union between psionics and conventional technologies.

One of the original supercivilizations, some of which are believed to have aided, even created, many of the later races. However, the unity of the Naryyn would not last. Strife enveloped their society and tore them apart by conflict.
The aftermath gave birth to the sibling races that exist to this day: Kha'thur Naryyn and Iso Naryyn.......

The Kha'Thur Naryyn- After winning Great War, the Kha'Thur Naryyn remained in their home system, living a more comfortable lifestyle in familiar surroundings. Their proud superiority over other races, while not entirely undeserved, distances them from some of their loyalist races.

For a time they were content to rebuild their cities, but the "High" Naryyn, would soon begin a lengthy conquest of the nearby regions and their inhabitants.
Saintly, proud, and charismatic the High Naryyn overwhelmed all their neighboring sentients with superior technology and strategic force. Though they employed shrewd diplomacy often, their second choice was always to subjugate a new life form with military force.

Rarely did this action result in the extinction of the race in question, and in those few cases it was deliberate overkill. Each new species is added to their empire; with all of the other races' offspring answering to the council that controlled the Kha'Thur.
Since the Iso Naryyn's departure, the High Naryyn have continued to rule from their original homeworld. In the past eons they continued to churn out legions of soldiers, armadas of warships, and advanced technology to bolster their strength in the galactic battlefield.

Government-

The High Naryyn were lead by exalted leaders, Patriarchs. The council, which handles all other affairs, handle most administrative matures and any issues below interest the Patriarch. Patriarchs are generally older than four hundred years of age, whereas the council can have relatively young members in office.

The Patriarchs had the final say on any issue that had their interest. Only another Patriarch could challenge such a decision. There were normally three Patriarchs: one for issues concerning wartime and the armed forces, a second dealt in domestic affairs, and the third handled foreign relations with other species.

Below the Patriarchs was the council, elected officials who dealt with general issues with the exception of military affairs. The councilors could be male or female; the only government positions exclusively male were those of the three Patriarchs.

Culture: Imperial citizens had many freedoms typically available in a democracy. Families tended to be large, interconnected entities. From its founding following the Great War, the Kha'Thur Empire's population grew at a steady rate.
The Empire expanded at an appropriate pace to support its growing population. High Naryyn traditions were limited in the beginning, undefined. Many customs and mannerisms have been adapted from the loyalist races.

The Iso Naryyn- Strife eventually led to fall of the ancient Naryyn: leaving two main factions. When the war ended in their exile, the future Iso Naryyn were doomed to a grim and unknown future. They lived as nomads and wanderers for many generations before finally beginning to colonize worlds that suited their needs.

Nirn was one such world, but the planet would be abandoned centuries after land-fall. The Iso Naryyn came long before the prototypical races appeared on Tamriel, and they left just before man and mer were to clash with one another.

Not all managed to leave Nirn, but they have continued to survive. Their dark black-gray skin, red eyes, and general appearance have allowed them to melt into Dunmer society. These groups of stragglers have not advanced in their years of hiding; rather they have relied upon the arcane energies that dwell within them all.
The Iso Naryyn who escaped Nirn have colonized new worlds, used what was available, and forged a civilization for themselves that rivals the one created their former brethren.

Society Overview: The Iso Naryyn clanships are organized in a Matriarchy, while many prominent positions are held by males. All the clans are organized by natural traits or general role in the greater society: artisans, psionists, warriors, etc. Almost all Iso Naryyn, male or female, are capable fighters, but they find open combat between two armies distasteful.

Military Overview: Their military assets are limited compared to their Kha'Thur brethren. But they make much more from less, their fleets and armies are capable of forming a central group-mind with one another, allowing them to organize and adapt to virtually any tactical situation in a matter of seconds.

Psychological Overview: Many Iso Naryyn choose to be scholars or explorers, using their longevity to gain knowledge and experience that is passed on to younger generations.
Iso Naryyn tend to be conservative, while they are not oriented by strict laws and doctrines, individuals are expected to live responsively and work dutifully at whatever their profession is.

Language- Though being separated by light-years and eons of time, the two races have continued to use the same language that their forefathers spoke. *Note: Only words or phrases are not translated to English.*

Iso-/ a prefix translated to "dark" or "profane"
Sevro/ brother, in Naryyn society, every man and woman are kin, regardless o status or occupation.
Sevra/ sister; see sevro.
Ahtre'Mehrah/ life companion, loose equivalent to a spouse
Kuvos/ a casual greeting amongst those of equal standing or familiarity; the "v" is pronounced as a "b."
Kha'Thur- translates loosely to "superior" or "righteous."
Yhu'Waé- wards, the Naryyn name for the insectoids of Gemantai.



This post has been edited by Lord Revan: Jun 26 2008, 02:10 AM
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Lord Revan
post Oct 23 2007, 12:00 AM
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Joined: 6-May 06
From: Texas, USA



Ok, as with everything else in these archives, the playlist is subject to change at anytime. I am confidant that the "score" matches the scenes and characters well enough for everyone.

--------

Character Themes-

Inyll and Aruca- Preliator

Apparition Squadron- Europa, Liberation of Gracemaria

Fiona Relyn - In Amber Clad

Mute Testimony- Gathering Data, NATO Final

Rhys- Muse and Crusaders

SpecOps Troopers- Thoughts of a Dying Atheist, Spiritus Khayyam

Valtras- I Hate Everything About You, I Am (All of Me)

Faction Themes-

Ancient Naryyn- Preliator and Vigil

Iso Naryyn- Follow Our Brothers

Naryyn (United)- Greatest Journey, This Is The Hour, Truth and Reconciliation Suite

High Naryyn (Marines/Navy)- Mombasa Suite, Unyielding, Vode An, Gratua Cun, and Farthest Outpost.

High Naryyn (885th Legion and Defense Corps)- Farthest Outpost, In Amber Clad

Shai'Phayl- Fever Dream, and Final Assault (Mass Effect)

Plys'Iea- Canyon Encounter, To Victory (Tyler Bates, 300)

Virtarak- Maelstrom, Black Dawn

Emotional Themes-

Shattered Lives- Shoulda
Forbidden Hallways- Mausoleum Theme
Tracâdus Sacrificed- Earth City
Sublime Unity- Prelude (on earth as in heaven)
The Future- Death Is the Road To Awe
Survivor's Guilt- Dreams of an Absolution
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Ace Combat 6: Liberation of Gracemaria.

(Advent Rising)- The Aurelian Movement, Canyon Encounter, Muse,

(Absolution, Muse)- Thoughts of a Dying Atheist

(Bourne Supremacy)- Gathering Data

(Command & Conquer 3)- Black Dawn, Maelstrom

http://www.youtube.com/watch?v=bcnBxQgPSyI
Crush 40- I am (All of me)

(The Fountain)- Death Is The Road to Awe

(Globus)- Europa, Spiritus Khayyam, Preliator, and Prelude

(Halo, Martin O?Donnell)- Dread Intrusion, Earth City, Farthest Outpost, Greatest Journey, Keep What You Steal, Mombasa Suite, Mausoleum Suite, The Last Spartan, This is the Hour, This is Our Land, Truth and Reconciliation Suite, Unyielding

(Hinder)- Shoulda

(Linkin? Park)- In The End, Numb, What I?ve Done

(Mass Effect)- Final Assault, Mass Effect Main Theme, Uncharted Worlds, Vigil

(Requiem For a Dream)- Lux Aeturna

(Stealth, BT) Pilots? Theme, Henry?s Death

(Three Days Grace)- Animal I Have Become, I Hate Everything About You, Never Too Late

(3 Doors Down)- Citizen Soldier

(300, Tyler Bates)- To Victory

Sonic the Hedgehog (2006)- Dreams of an Absolution

*Most of these videos are on Youtube if you can't find them anywhere else.*

This post has been edited by Lord Revan: Jun 26 2008, 01:26 AM
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