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The Future, I had to do it. |
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mplantinga |
Nov 13 2007, 04:57 PM
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Knower

Joined: 20-September 05
From: Bluffton, SC

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I am concerned about TESV. With the looming possibility of an Elder Scrolls online, I worry that the single-player game will continue to head toward its seemingly inevitable extinction. As cliche as the player-hero scenario is, I've not yet managed to feel drawn into the MMORPG scene; it seems to expensive and the player-character too insignificant.
Online-rants aside, I do have some thoughts as to what I would like to see in TES-V:
1. Story.
A good game depends on a good story. This is not easy. I certainly won't say that Morrowind had the best game story ever, but IMO it was better than Oblivion. (In Oblivion's defense, the Dark Brotherhood quests were somewhat more imaginative than the Bethesda average). The story should be exciting to discover, and preferably, offer choices to the character that have permanent effects on the world. Turning down a quest or choosing option A over option B should have consequences, perhaps eliminating possible future quests, changing the direction of the main plot, etc. A good quest has multiple solutions with different consequences. Again, the Dark Brotherhood quests did probably the best job of this, allowing both brute force approaches and stealthy approaches (which usually gave the better reward).
2. Replayability
For a game to rank among my favorite games, it has to be a game that I want to play over and over, creating new characters just to have the experience of doing it all again. Morrowind had the advantage of some mutually-exclusive storylines that forced you to make new characters to experience all of them. Oblivion seemed to have ignored this in favor of "be anyone, do anything." Which, by the way, is not the best choice ever. It isn't reasonable for the wimpy (but powerful) mage to join the fighter's guild. He can't even swing a sword or use armor, and all of a sudden he's the head of the fighter's guild? That seems rather ridiculous to me. Better to put significant restrictions (ie skills or attributes) to ensure that the characters skills match the guild in question.
3. Unique player characters
This is something that both Morrowind and Oblivion failed at miserably. It didn't really matter what race or birthsign you picked; by level 20 you could master whatever you chose and a Breton Mage could beat an Orc in an axe fight. Basically, this meant that race/sign (and even class) could be chosen randomly, with no permanent consequences. In defense of Bethesda, it is likely reasonable that, with enough effort, and wimpy mage could become a decent swordfighter, but really, if you wanted to be a swordfighter, you should have been a Warrior, not a mage. This is one of the reasons I enjoyed Galsiah's character development mod, because the choices you made during character generation actually mattered.
4. Intelligent leveling
IMO the leveling system in Morrowind was rather dumb, and I was annoyed when they kept it in Oblivion. With the obvious interest in GCD, madd leveler, etc, I thought it was obvious that the leveling system was broken; it seems I was right, because there are a plethora of comparable mods for Oblivion. Perhaps Bethesda will learn from this and get it right with TESV. I won't hold my breath, though.
In addition to fixing the way the player character levels, something must also be done about enemy levels. In Morrowind, once you reached level 20 (approximately), you became invincible, and nothing could really challenge you. In Oblivion, everything levels with you, which means there is no point in leveling. Both of these approaches failed to deliver consistent, challenging, and rewarding gameplay. There has to be some happy medium whereby enemies remain a challenge, but there is some benefit to leveling. I don't know how to do that, but I don't make games. It's their job to figure that out.
Final thoughts (for this post, anyway)
Don't get me wrong, I've enjoyed playing both Morrowind and Oblivion. But the number of hours I've spent playing Oblivion pales in comparison with how much time I've spent with Morrowind, and that's not just because I've had Morrowind longer. I really believe that Morrowind was a superior game to Oblivion, and I'm worried that TESV will continue the trend and be worse again. I don't really care about graphics or voice acting, I just want a game that's fun to play, where the game mechanics don't annoy you and where you might actually consider playing the unmodded game more than once (I personally can't play Oblivion without mods; Morrowind I might again sometime). The things I discussed above are the things I most want to see improved in TESV. I really hope that they are.
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Pisces |
Nov 13 2007, 10:50 PM
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Knower

Joined: 20-November 05
From: New Zealand

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QUOTE(mplantinga @ Nov 14 2007, 04:57 AM)  IMO the leveling system in Morrowind was rather dumb, and I was annoyed when they kept it in Oblivion. With the obvious interest in GCD, madd leveler, etc, I thought it was obvious that the leveling system was broken; it seems I was right, because there are a plethora of comparable mods for Oblivion. Perhaps Bethesda will learn from this and get it right with TESV. I won't hold my breath, though.
In addition to fixing the way the player character levels, something must also be done about enemy levels. In Morrowind, once you reached level 20 (approximately), you became invincible, and nothing could really challenge you. In Oblivion, everything levels with you, which means there is no point in leveling. Both of these approaches failed to deliver consistent, challenging, and rewarding gameplay. There has to be some happy medium whereby enemies remain a challenge, but there is some benefit to leveling. I don't know how to do that, but I don't make games. It's their job to figure that out.
Well, most games have a closed system where you travel the game world in a linear fashion and for some reason all the scary monsters wait for you at the end of your destination, getting progressively tougher mysteriously at the same rate as you get stronger. MW had an open system, all the monsters weren't leveled but the type of monster which would appear was based on your level, for some reason hungers are too afraid to wander the wilderness when you were level 1. But there was also areas which either weren't leveled or leveled to be impossible when you are low level, so at low level you would sort of have to choose which area you go to, eg. walking into a daedra infected cave is suicide at level 1 but you can still do this. The problem with morrowind is that it only has creatures for up to level 20, they never expected anyone to play longer than this, and the difference between a dwemer ruin and a daedric one is only a couple of levels, which most players will level about 4 levels while walking past a daedric and dwemer ruin. Its actually fairly easy to go in and change everything so the game will last longer just by increasing the levels of everything. Oh and I quite liked the level system. I thought all the mods changing it were more a symptom of people who want to change MW/Oblivion into other favourite/childhood games, along with the mods to add the armour/clothing/weapons from those games and the mods to turn the game into those games.
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Posts in this topic
Channler The Future Nov 13 2007, 04:16 PM  mplantinga
But there was also areas which either weren't... Nov 14 2007, 12:22 AM Pisces I think oblivion could have been a much better gam... Nov 14 2007, 01:10 AM Lord Revan Well if ypu want new races then I cpuld give Bethe... Nov 14 2007, 02:18 PM Rane
1. Story.
[i]<snip>
2. Replayability
<sn... Nov 14 2007, 10:31 PM Olen
I'd disagree with this. How many times have... Nov 14 2007, 10:45 PM Rane
I'd disagree with this. How many times have ... Nov 14 2007, 11:08 PM Pisces I didn't mind the lockpicking game actually, a... Nov 15 2007, 02:31 AM Olen Ok right I see what you mean. Yea they could be f... Nov 15 2007, 04:04 PM Channler
Ok right I see what you mean. Yea they could be ... Nov 15 2007, 09:35 PM Steve Yea, I would like to see more small villages. The ... Nov 15 2007, 11:00 PM Agent Griff The few animals that you did manage to see almost ... Nov 19 2007, 08:02 PM Jamie Charlton I'd like there to be a lot more depth in where... Dec 17 2007, 05:37 PM Steve I actually barely eat. I think there should be som... Dec 18 2007, 03:31 AM Jessel I throw in my two cents to this.
-Being able to... Jan 2 2008, 09:24 AM Gaius Maximus In another forum, I was responding to the issue of... Jan 2 2008, 05:53 PM Steve I actually tried making a merchant character!
... Jan 2 2008, 08:13 PM canis216
The few animals that you did manage to see almost... Jan 3 2008, 03:26 AM Lord Revan How about more "exotic" weapons: chain-w... Jan 3 2008, 11:26 PM canis216 Alessia Ottus wrote the guides. God I hated her. I... Jan 3 2008, 11:42 PM Steve Hey, all this discussion about the future has got ... Jan 6 2008, 05:09 AM Lord Revan No, they're working on the next Fallout, and t... Jan 6 2008, 06:01 AM Agent Griff The glass armour or daedric armour that can be fou... Jan 7 2008, 07:28 PM jack cloudy I haven't played Oblivion (yet), but a place t... Jan 7 2008, 08:08 PM Olen I'd agree with all of that and grappels aren... Jan 8 2008, 12:11 PM jack cloudy Funny enough, climbing was a part of Daggerfall. I... Jan 8 2008, 06:18 PM Agent Griff It would be great if Bethesda could add small litt... Jan 8 2008, 09:12 PM Lord Revan You mean the guy who was in fact a vampire? Jan 9 2008, 02:47 AM Agent Griff No, I'm not talking about an actual NPC. I... Jan 9 2008, 06:21 AM Lord Revan Yes, and the hunter in Immortal Blood is a vampire... Jan 10 2008, 01:44 AM canis216
Yes, and the hunter in [i]Immortal Blood is a vam... Jan 10 2008, 02:24 AM Lord Revan Oh, yeah...... I've been blowing hot air (kin... Jan 10 2008, 03:57 AM Agent Griff To be honest, I think Beth could take some hints f... Jan 10 2008, 06:24 PM Gaius Maximus A good suggestion there about towns getting danger... Jan 10 2008, 07:27 PM canis216 I'd like to see TES do something about voice-a... Jan 11 2008, 03:04 AM Olen I'd agree there. They could do with the peopl... Jan 11 2008, 10:26 PM canis216
(snippage)
And working out a better fast travel s... Jan 12 2008, 04:43 AM Agent Griff It would be cool if they implemented a system simi... Jan 12 2008, 09:39 AM canis216 Well a compass wouldn't be so bad... you know,... Jan 12 2008, 10:50 AM Gaius Maximus I don't really know if TES universe has those,... Jan 12 2008, 11:27 AM The Metal Mallet I was thinking that they could simply combine voic... Jan 12 2008, 04:43 PM Steve That carriage and ship idea is really good!
I ... Jan 12 2008, 10:40 PM Olen A downpowered compass would be best. Outside with... Jan 12 2008, 11:13 PM The Metal Mallet I found the mythicism school of magic only useful ... Jan 13 2008, 01:44 AM jack cloudy I'd rather have Morrowind's fast travel pl... Jan 13 2008, 10:46 AM canis216 I would totally dig climbing. I'm a bit of a c... Jan 13 2008, 11:06 AM Gaius Maximus Climbing would totally rock. Especially if there w... Jan 13 2008, 12:52 PM Olen Ok another question: where would people like to s... Jan 13 2008, 04:51 PM jack cloudy I'd say the border regions between Valenwood a... Jan 13 2008, 05:19 PM Gaius Maximus What I'd want would be Skyrim/High Rock/Hammer... Jan 13 2008, 06:53 PM jack cloudy Heh, it looks like we can't agree here. :lol: ... Jan 13 2008, 07:28 PM Lord Revan You know, the compass in Oblivion is pretty much a... Jan 13 2008, 10:12 PM Olen Only sort of, when it was pointing to one house or... Jan 15 2008, 12:46 AM Agent Griff The next Elder Scrolls game should have more polit... Feb 7 2008, 09:06 PM Gaius Maximus I was always thinking of this since I've playe... Feb 8 2008, 10:50 PM Steve Hey, that's a good idea!
You know, when I... Feb 9 2008, 05:25 PM Agent Griff Well, the army idea could fit in with the politics... Feb 10 2008, 03:13 PM Jamie Charlton I think that the entire world shouldn't pause ... Mar 2 2008, 07:46 PM
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