QUOTE(mplantinga @ Nov 13 2007, 05:57 PM)

1. Story.
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2. Replayability
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3. Unique player characters
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4. Intelligent leveling
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All this, plus a world that is actually worth exploring. Unique encounters/artifacts/items with fixed locations instead of having
everything (or almost everything) scaled to your level/randomized. Noticeably different regions and locations, not a bunch of dungeons/ruins/whatever that all feel the same. And locations that actually change as the story progresses and keep changing (I'm looking at you,
Kvatch). For a game where the exploration of the game world plays a huge role, the exploration should damn better be interesting and fun.
Yeah, fat chance of this ever happening, eh?