[quotee) Make it so you can spend many many hours in 1 city or the forest without going somewhere else, maybe with minigames,[/quote]
I'd disagree with this. How many times have you hear the oblivion lockpicking refered to as the annoying lockpicking minigame. I thought one of the best bits about morrowind was the immersion it gave by avoiding all minigames and cut scenes (with the exception of starting and winning). I'd agree the leveling system needs an overhaul.
I'd like a darker story line too, oblivion was a bit too happy good vs. evil for my liking, another great part of morrowind was that its story was a bit darker. Who really killed Nevar? etc. And the sixth house was a bit odd whereas the mythic dawn were just deluded.
Saying that morrowinds combat system was awful and a similar improvment to that that was seen in oblivion would be awsome, and more weapon skills with more pronounced advantages/disadvantages. It doesn't really matter what weapon you use so the premade classes with both blade and blunt (and more in morrowind) were a waste of a major pick seing as you would focus on one normally. But if some weapons were good against others or against certain races or creatures it would be worth having more than one....
And bigger with more random quests and little caves for a couple of minutes entertainment. Vanila morrowind has 2675 named NPCs whereas oblivion has 855 (http://www.uesp.net/wiki/Tamriel:Demographics) thats quite a difference and lost oblivion the sense of depth morrowind has.
Thats what made morrowind better was the sense of depth. There were side conflicts which were largely undealt with in the main stories, there were loads of towns (most of which were just a little smaller than the 'cities' of oblivion).
So in short make it big, put lots of unrealated side stuff in to give it depth and make it have strong dark storylines. And fiddle with the actual balance of the game too. One thing they did get right in oblivion was the perks as you went up in skill, I liked them.
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
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