QUOTE(Olen @ Nov 15 2007, 10:04 AM)

Ok right I see what you mean. Yea they could be fun. The speechcraft game is so easy that the only use of the skill is to raise where you max out. The lockpicking game just breaks the flow of the game (which is more my objection though it was also annoying). It also doesn't work if you get any lag while doing it (my box doesn't like running oblivion one bit).
The difference with minigames like coin golf (which was quite fun) is that you can ignore them if you want so they never get the chance to bother you. I don't think the stat skill mix is any bad thing, so long as it doesn't render the stat pointless, but it is a very fine balance. I found the memory game in fable unbalanced things a bit, it was so easy that it provided as much money as you could ever need.
But it would be cool to be able to go to the pub and play cards or darts...
On an unrelated note what about needing to eat/sleep? I always find that I only slept to level up and never used food other than to train alchemy. Some sort of meter like the fatigue one that went down slowly but once it got quite low would start to affect your performance or something along those lines perhaps? I'm not sure if realism like that would just get annoying though.
Remember though.. You don't need to play the lock-picking mini game. Theres the auto button

. If your like me you just by every single lock pick you can find and try to pick every lock possible.
My biggest problems in the game were..
Creature leveling and the emptiness of the world and fast travel.
First point. Its already been mentioned but I do agree that its ridiculous that monsters/creatures/guards are scaled to your level. To me it made the game no fun in the long run. Where in Morrowind I actually felt like a bad boat, in Oblivion I just kinda looked like one because of my armor.
Second point. Again this has already been hit upon but I feel that the world felt empty.. almost bland if you were. The locales changed a bit, but not by much. I sorta got a temperate coniferous forest idea around Chyd.. whatever.. its called and a highlands feel around the collovian highlands.. (duh) But that was about it. The locations need to be more expanded. I can go to North Carolina and see several different types of climates and geographical features, but its still a humid subtropical zone. The caves/ruins/forts felt more random and less relevant to the world then anything in morrowind. I mean, why are there so many abondoned legion forts in the main province of Cyrodil?! You'd think at least one would be operational. It just felt like the world was empty.. Not sure how to fix that.. more villages? I liked the little village of Hackdirt.. it was awesome, not even sure why. Now if they would of made the village a little important place for sidequests that would of been even better.
Lastly I think the fast travel idea was stupid.. It made it retarded for horses to really exist in the game, and it made the concept of exploring kind of foreign. Sure sometimes I didn't like running back and forth to places in morrowind, but I was never too far from a Stilt rider so that it really wasnt that large of a problem.
I'll write would I'd like to
see in TESV later
