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Channler
post Nov 13 2007, 04:16 PM
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So I have an invariable amount of time a day to sit down and reflect. And today I sat down at my computer and decided to type in a few letters that haven't graced my computer in a long 2 or 3 years. Morrowind.com

We all know this just leads to the TES main site, but it reminded me, before the release/announcement of Oblivion, the fervor that which I checked those forums every day, and the absolute excitement I received when the Daedric runes came up when I visited the site.

Well I don't know why, but I feel a little bit of that excitement again. I almost feel like I'm about to jump into the goon rush that is the elder scrolls forums and jump into one of those "TESV" threads. Interesting stuff guessing the future.

Anyways so I think I'll be the first to open up with the grossly general question..

What do you hope for, for TESV?


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Olen
post Nov 15 2007, 04:04 PM
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Ok right I see what you mean. Yea they could be fun. The speechcraft game is so easy that the only use of the skill is to raise where you max out. The lockpicking game just breaks the flow of the game (which is more my objection though it was also annoying). It also doesn't work if you get any lag while doing it (my box doesn't like running oblivion one bit).

The difference with minigames like coin golf (which was quite fun) is that you can ignore them if you want so they never get the chance to bother you. I don't think the stat skill mix is any bad thing, so long as it doesn't render the stat pointless, but it is a very fine balance. I found the memory game in fable unbalanced things a bit, it was so easy that it provided as much money as you could ever need.

But it would be cool to be able to go to the pub and play cards or darts...


On an unrelated note what about needing to eat/sleep? I always find that I only slept to level up and never used food other than to train alchemy. Some sort of meter like the fatigue one that went down slowly but once it got quite low would start to affect your performance or something along those lines perhaps? I'm not sure if realism like that would just get annoying though.


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Channler
post Nov 15 2007, 09:35 PM
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QUOTE(Olen @ Nov 15 2007, 10:04 AM) *

Ok right I see what you mean. Yea they could be fun. The speechcraft game is so easy that the only use of the skill is to raise where you max out. The lockpicking game just breaks the flow of the game (which is more my objection though it was also annoying). It also doesn't work if you get any lag while doing it (my box doesn't like running oblivion one bit).

The difference with minigames like coin golf (which was quite fun) is that you can ignore them if you want so they never get the chance to bother you. I don't think the stat skill mix is any bad thing, so long as it doesn't render the stat pointless, but it is a very fine balance. I found the memory game in fable unbalanced things a bit, it was so easy that it provided as much money as you could ever need.

But it would be cool to be able to go to the pub and play cards or darts...


On an unrelated note what about needing to eat/sleep? I always find that I only slept to level up and never used food other than to train alchemy. Some sort of meter like the fatigue one that went down slowly but once it got quite low would start to affect your performance or something along those lines perhaps? I'm not sure if realism like that would just get annoying though.


Remember though.. You don't need to play the lock-picking mini game. Theres the auto button tongue.gif. If your like me you just by every single lock pick you can find and try to pick every lock possible.

My biggest problems in the game were..

Creature leveling and the emptiness of the world and fast travel.

First point. Its already been mentioned but I do agree that its ridiculous that monsters/creatures/guards are scaled to your level. To me it made the game no fun in the long run. Where in Morrowind I actually felt like a bad boat, in Oblivion I just kinda looked like one because of my armor.

Second point. Again this has already been hit upon but I feel that the world felt empty.. almost bland if you were. The locales changed a bit, but not by much. I sorta got a temperate coniferous forest idea around Chyd.. whatever.. its called and a highlands feel around the collovian highlands.. (duh) But that was about it. The locations need to be more expanded. I can go to North Carolina and see several different types of climates and geographical features, but its still a humid subtropical zone. The caves/ruins/forts felt more random and less relevant to the world then anything in morrowind. I mean, why are there so many abondoned legion forts in the main province of Cyrodil?! You'd think at least one would be operational. It just felt like the world was empty.. Not sure how to fix that.. more villages? I liked the little village of Hackdirt.. it was awesome, not even sure why. Now if they would of made the village a little important place for sidequests that would of been even better.

Lastly I think the fast travel idea was stupid.. It made it retarded for horses to really exist in the game, and it made the concept of exploring kind of foreign. Sure sometimes I didn't like running back and forth to places in morrowind, but I was never too far from a Stilt rider so that it really wasnt that large of a problem.

I'll write would I'd like to see in TESV later tongue.gif


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Posts in this topic
Channler   The Future   Nov 13 2007, 04:16 PM
mplantinga   I am concerned about TESV. With the looming possib...   Nov 13 2007, 04:57 PM
Pisces   IMO the leveling system in Morrowind was rather d...   Nov 13 2007, 10:50 PM
mplantinga   But there was also areas which either weren't...   Nov 14 2007, 12:22 AM
Pisces   I think oblivion could have been a much better gam...   Nov 14 2007, 01:10 AM
Lord Revan   Well if ypu want new races then I cpuld give Bethe...   Nov 14 2007, 02:18 PM
Rane   1. Story. [i]<snip> 2. Replayability <sn...   Nov 14 2007, 10:31 PM
Olen   I'd disagree with this. How many times have...   Nov 14 2007, 10:45 PM
Rane   I'd disagree with this. How many times have ...   Nov 14 2007, 11:08 PM
Pisces   I didn't mind the lockpicking game actually, a...   Nov 15 2007, 02:31 AM
Steve   Yea, I would like to see more small villages. The ...   Nov 15 2007, 11:00 PM
Agent Griff   The few animals that you did manage to see almost ...   Nov 19 2007, 08:02 PM
Jamie Charlton   I'd like there to be a lot more depth in where...   Dec 17 2007, 05:37 PM
Steve   I actually barely eat. I think there should be som...   Dec 18 2007, 03:31 AM
Jessel   I throw in my two cents to this. -Being able to...   Jan 2 2008, 09:24 AM
Gaius Maximus   In another forum, I was responding to the issue of...   Jan 2 2008, 05:53 PM
Steve   I actually tried making a merchant character! ...   Jan 2 2008, 08:13 PM
canis216   The few animals that you did manage to see almost...   Jan 3 2008, 03:26 AM
Lord Revan   How about more "exotic" weapons: chain-w...   Jan 3 2008, 11:26 PM
canis216   Alessia Ottus wrote the guides. God I hated her. I...   Jan 3 2008, 11:42 PM
Steve   Hey, all this discussion about the future has got ...   Jan 6 2008, 05:09 AM
Lord Revan   No, they're working on the next Fallout, and t...   Jan 6 2008, 06:01 AM
Agent Griff   The glass armour or daedric armour that can be fou...   Jan 7 2008, 07:28 PM
jack cloudy   I haven't played Oblivion (yet), but a place t...   Jan 7 2008, 08:08 PM
Olen   I'd agree with all of that and grappels aren...   Jan 8 2008, 12:11 PM
jack cloudy   Funny enough, climbing was a part of Daggerfall. I...   Jan 8 2008, 06:18 PM
Agent Griff   It would be great if Bethesda could add small litt...   Jan 8 2008, 09:12 PM
Lord Revan   You mean the guy who was in fact a vampire?   Jan 9 2008, 02:47 AM
Agent Griff   No, I'm not talking about an actual NPC. I...   Jan 9 2008, 06:21 AM
Lord Revan   Yes, and the hunter in Immortal Blood is a vampire...   Jan 10 2008, 01:44 AM
canis216   Yes, and the hunter in [i]Immortal Blood is a vam...   Jan 10 2008, 02:24 AM
Lord Revan   Oh, yeah...... I've been blowing hot air (kin...   Jan 10 2008, 03:57 AM
Agent Griff   To be honest, I think Beth could take some hints f...   Jan 10 2008, 06:24 PM
Gaius Maximus   A good suggestion there about towns getting danger...   Jan 10 2008, 07:27 PM
canis216   I'd like to see TES do something about voice-a...   Jan 11 2008, 03:04 AM
Olen   I'd agree there. They could do with the peopl...   Jan 11 2008, 10:26 PM
canis216   (snippage) And working out a better fast travel s...   Jan 12 2008, 04:43 AM
Agent Griff   It would be cool if they implemented a system simi...   Jan 12 2008, 09:39 AM
canis216   Well a compass wouldn't be so bad... you know,...   Jan 12 2008, 10:50 AM
Gaius Maximus   I don't really know if TES universe has those,...   Jan 12 2008, 11:27 AM
The Metal Mallet   I was thinking that they could simply combine voic...   Jan 12 2008, 04:43 PM
Steve   That carriage and ship idea is really good! I ...   Jan 12 2008, 10:40 PM
Olen   A downpowered compass would be best. Outside with...   Jan 12 2008, 11:13 PM
The Metal Mallet   I found the mythicism school of magic only useful ...   Jan 13 2008, 01:44 AM
jack cloudy   I'd rather have Morrowind's fast travel pl...   Jan 13 2008, 10:46 AM
canis216   I would totally dig climbing. I'm a bit of a c...   Jan 13 2008, 11:06 AM
Gaius Maximus   Climbing would totally rock. Especially if there w...   Jan 13 2008, 12:52 PM
Olen   Ok another question: where would people like to s...   Jan 13 2008, 04:51 PM
jack cloudy   I'd say the border regions between Valenwood a...   Jan 13 2008, 05:19 PM
Gaius Maximus   What I'd want would be Skyrim/High Rock/Hammer...   Jan 13 2008, 06:53 PM
jack cloudy   Heh, it looks like we can't agree here. :lol: ...   Jan 13 2008, 07:28 PM
Lord Revan   You know, the compass in Oblivion is pretty much a...   Jan 13 2008, 10:12 PM
Olen   Only sort of, when it was pointing to one house or...   Jan 15 2008, 12:46 AM
Agent Griff   The next Elder Scrolls game should have more polit...   Feb 7 2008, 09:06 PM
Gaius Maximus   I was always thinking of this since I've playe...   Feb 8 2008, 10:50 PM
Steve   Hey, that's a good idea! You know, when I...   Feb 9 2008, 05:25 PM
Agent Griff   Well, the army idea could fit in with the politics...   Feb 10 2008, 03:13 PM
Jamie Charlton   I think that the entire world shouldn't pause ...   Mar 2 2008, 07:46 PM


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