How about more "exotic" weapons: chain-whips, culturized swords, and crossbows. Every type of blade had the same basic animation, a claymore should be restricted to attacks that you don't have to fight against gravity as much (chops and such).
Maybe "sneak attacks" should have "stealth kills" at higher mastery levels. Knife kills to the throat or strangle with a chain-whip or unarmed (yeah, this is more assassin stuff, but whatever). Wall jumps would also be nice for more acrobatic and athletic types. And a more memorable and varied soundtrack could help (different tunes for battle and different locales). "Unmovable objects" can be justified in some cases, but every single crate and barrel in the game is non-flammable and immune to damage (restating another point here).
Shouldn't lethal frost spells cause an opponent to shatter? A fire spell create one of those "charred remains" we've all seen at one point in time? As I've said animals should have unique behavior (wolves have to stop in order to attack or bite you; what the crap?) Most four-legged mammalian predators jump on prey to knock it down and then maul it to death, that's awkward to put in a game, but that's the reality right there.
And large cities should have more residents, unless well over 50% of the adult (the only) population is single and not a part of a large family. The only families in Oblivion are the Draconis and..... what the woman's name is that wrote the (slightly biased) guides to the cities in Cyrodiil.
Anyway, I'll leave it at that for now. I wonder if anyone from Beth ever checks out Chorrol, we are on their fan site listing after all.
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