Mallet: try reading Assassin's Apprentice by Robin Hobb for a full novel in 1st person. Its not the best but its still well worth it.
As for my technique well I haven't posted here yet seeing as I've got to the 15k this is rubbish moment (I always seem to get between 15 and 17k into a story and decide its rubbish and must never see the light of day but with a re write it might pass).
Anyway forgive me the style its written in as I adapted it from a post made on another forum so it has a rather instructional tone...
Five steps to a story:1. Work out roughly what happens. Take a walk in the park, sit with some paper and a few ciders, go for a run, do some weights, whatever. Get a basic idea. There's no right way to do this because it doesn't matter. Now sit and think on it, this is especially good to do as you fall asleep. Try fusing ideas together, or changing bits to make them quite different - play around. Once one really
sings to you go to step two.
All you should have now is something like 'Empire falling apart without emperor so a group decide to put up a false heir to save it but their good motives go sour.'
2. Make a suitable character. This should be more part 1b really as its hard to make a character to fit a part and still make them deep so think about both the idea and character at the same time. Edit the idea as necessary. Once you know them answer the following questions: What do they want? Why do they
want need it? What's stopping them from getting it? Why are they being stopped?
And bam - in those questions you have the core of the plot and a few more ideas should be forming.
Like with 1 and 2, 3 and 4 are somewhat concurrent processes.
3. Plot. What is going to happen? No need for too much detail but enough to put in foreshadowing and hooks to hold the reader in. Plan a few ‘chocolate scenes’, ie ones which will be really fun to read and write. Work out how to get between them.
Also work out how you main characters will develop (don't forget the antagonist). If anyone very major doesn't develop then go back and change them (I've heard tell of agents writing 'Who cares?' at the bottom of manuscripts where characters didn't develop - brutal but to the point).
4. Surroundings. Finalise the setting, obviously its the TES world here but when and where? You have a fair bit of leeway in how to show it, is it past its glory days and a dark dangerous place where the younger generation made desperate by unemployment is forced to go dungeon crawling and robbing or is it a shining land of heroes? Is the emperor wise and just or is he distant and uncaring? There’s a lot of choice in interpretation.
Also plan some background characters, I find it useful to have a character near the main who will conflict and show things about the protagonist which otherwise may be difficult. Work out your antagonist as well, what does he want and why?
5. Brush up the plot a bit then go write. New characters come easily. Edit the previous bits as needed. If you want to change something then do it. Its part of the process. If can be bothered it will be better for a re write but really just give it overnight and read though before posting and it will be fine.
Well that’s more or less how I do it. I find the planning pays off once you get in as you know what’s to happen next.
There’s quite a bit of interesting stuff here:
http://www.hollylisle.com/fm/ and here
http://www.advancedfictionwriting.com/art/snowflake.phpThats what I generally do though I tend to run aground at 15-20k words as I said so maybe it doesn't work so well.
Look behind you and see an ever decreasing number of ghosts. Currently about 15.