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> The Future, I had to do it.
Channler
post Nov 13 2007, 04:16 PM
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So I have an invariable amount of time a day to sit down and reflect. And today I sat down at my computer and decided to type in a few letters that haven't graced my computer in a long 2 or 3 years. Morrowind.com

We all know this just leads to the TES main site, but it reminded me, before the release/announcement of Oblivion, the fervor that which I checked those forums every day, and the absolute excitement I received when the Daedric runes came up when I visited the site.

Well I don't know why, but I feel a little bit of that excitement again. I almost feel like I'm about to jump into the goon rush that is the elder scrolls forums and jump into one of those "TESV" threads. Interesting stuff guessing the future.

Anyways so I think I'll be the first to open up with the grossly general question..

What do you hope for, for TESV?


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jack cloudy
post Jan 7 2008, 08:08 PM
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I haven't played Oblivion (yet), but a place to rant is a place to rant so here I go.

I'd like to see more options of non-lethality. In Morrowind, it was kill or be killed. (or run away, but that is not the kind of non-lethality I'm looking for.) Even Hand to Hand couldn't be used to actually finish a fight while letting your enemy live. Sure, you could knock people out, but they were back on their feet and swinging their stuff in five seconds. Only beating them to dead could stop them. Oblivion made a step in the right direction with the yielding, but it is still not enough for me. Basically, when you yield, you say: ,,Ok, I give up, now stop beating on me!"

What I'm looking for is basically this. Being able to finish a fight without killing anyone, without running away and without surrendering. And I'm not talking about some rare scripted instance in a quest where some character surrenders at x% health. I'm talking about regular gameplay here. Disarming causing the opponent to surrender. (unless said opponent is the brave/foolish/stubborn type or simply doesn't need a weapon anyway. In that case, go ahead and keep fighting.)

Maybe a 'stun meter' that activates during combat, fills up when you get hit and slowly lowers if you're not being hit, lowering faster when not doing anything and standing still. If the stun meter maxes out, the victim is knocked out (give or take, for two minutes?) If you keep up a constant barrage with a less than lethal weapon, like fists, you can max out the stun meter before the opponent's health is depleted, resulting in a knockout rather than a kill.

And for the mages, Stun spells. Thieves, a sort of chloroform or what have you that triggers during a melee sneak attack. (won't work on Atronachs or skeletons. Sorry, but I don't see a floating pile of rocks being gassed.)

If the player is knocked out, I'd rather see some options. Now, you're just dead. But what if you got defeated by a bandit or the Legion? They'd rather strip you of your stuff and leave you for dead, or strip you of your stuff and haul you to jail. Getting them too mad will have them continue waling on you, ala Morrowind's death warrant.

The perks to knocking out? Not much, other than making pacifism an actual option without instantly locking out most of the combat. Of course, it would be even more awesome if ropes were added to the game for tying up knocked out opponents with. Hey, when I joined the Legion in Morrowind, I was hoping to beat up some criminals and then haul them to court, alive. Now I just ended up having to kill each and everyone.
And while we're on the subject of ropes, I'm going to be unreasonable. Grappling hooks, for those who can't levitate or jump like kangaroos.

Finally, on the subject of the court, either death penalties on everything or NPCs placed under arrest as well. Seriously, I break the law and I get to pay a fine or spend time in jail. I kill someone, or three someones, jailtime. NPC picks a flower in someone else's garden? OH NOES, EXECUTE HIM!!!! Seriously, that just doesn't make sense at all. Where is equality?


Oh, one real last finally. Intimidation. No matter what you're wielding no one gets intimidated. Ok, I noticed like a 5 points disposition decrease in Morrowind with my sword out. That's pathetically low, considering the scale goes to 100. I guess the same thing is there in Oblivion as well. But I would absolutely love it if I strode into a camp of some simple farmers, coated in full Daedric and wielding a flaming Claymore of the same stuff, and all those farmers crapped their pants and ran away to hide. Hey, you're trying to look like a badass for a reason here, not just so you can admire yourself in the mirror.

This is probably where fame infamy should come into play as well.
High fame (multiplied by the knightly armours like silver): Simple bandits and other crooks avoid you like the plague. Only real big bads, like the higher ranking Dark Brotherhood, will challenge you. (In their own way, with poison and stealth)
High infamy (multiplied by the bad armours like Daedrid.): Good people will run away, the Legion will crap its pants and require extensive persuasion from a commander to attack you even if you're outnumbered. Heck, what if some priests tried to cleanse you off evil with a prayer and a shower of holy water? Awesome!!!!!



OK, and that ends this rant. Looking back up, I see that I've fallen into further regions of things that are cool but add little. Still, one can only dream. wink.gif

This post has been edited by jack cloudy: Jan 7 2008, 08:09 PM


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Posts in this topic
Channler   The Future   Nov 13 2007, 04:16 PM
mplantinga   I am concerned about TESV. With the looming possib...   Nov 13 2007, 04:57 PM
Pisces   IMO the leveling system in Morrowind was rather d...   Nov 13 2007, 10:50 PM
mplantinga   But there was also areas which either weren't...   Nov 14 2007, 12:22 AM
Pisces   I think oblivion could have been a much better gam...   Nov 14 2007, 01:10 AM
Lord Revan   Well if ypu want new races then I cpuld give Bethe...   Nov 14 2007, 02:18 PM
Rane   1. Story. [i]<snip> 2. Replayability <sn...   Nov 14 2007, 10:31 PM
Olen   I'd disagree with this. How many times have...   Nov 14 2007, 10:45 PM
Rane   I'd disagree with this. How many times have ...   Nov 14 2007, 11:08 PM
Pisces   I didn't mind the lockpicking game actually, a...   Nov 15 2007, 02:31 AM
Olen   Ok right I see what you mean. Yea they could be f...   Nov 15 2007, 04:04 PM
Channler   Ok right I see what you mean. Yea they could be ...   Nov 15 2007, 09:35 PM
Steve   Yea, I would like to see more small villages. The ...   Nov 15 2007, 11:00 PM
Agent Griff   The few animals that you did manage to see almost ...   Nov 19 2007, 08:02 PM
Jamie Charlton   I'd like there to be a lot more depth in where...   Dec 17 2007, 05:37 PM
Steve   I actually barely eat. I think there should be som...   Dec 18 2007, 03:31 AM
Jessel   I throw in my two cents to this. -Being able to...   Jan 2 2008, 09:24 AM
Gaius Maximus   In another forum, I was responding to the issue of...   Jan 2 2008, 05:53 PM
Steve   I actually tried making a merchant character! ...   Jan 2 2008, 08:13 PM
canis216   The few animals that you did manage to see almost...   Jan 3 2008, 03:26 AM
Lord Revan   How about more "exotic" weapons: chain-w...   Jan 3 2008, 11:26 PM
canis216   Alessia Ottus wrote the guides. God I hated her. I...   Jan 3 2008, 11:42 PM
Steve   Hey, all this discussion about the future has got ...   Jan 6 2008, 05:09 AM
Lord Revan   No, they're working on the next Fallout, and t...   Jan 6 2008, 06:01 AM
Agent Griff   The glass armour or daedric armour that can be fou...   Jan 7 2008, 07:28 PM
Olen   I'd agree with all of that and grappels aren...   Jan 8 2008, 12:11 PM
jack cloudy   Funny enough, climbing was a part of Daggerfall. I...   Jan 8 2008, 06:18 PM
Agent Griff   It would be great if Bethesda could add small litt...   Jan 8 2008, 09:12 PM
Lord Revan   You mean the guy who was in fact a vampire?   Jan 9 2008, 02:47 AM
Agent Griff   No, I'm not talking about an actual NPC. I...   Jan 9 2008, 06:21 AM
Lord Revan   Yes, and the hunter in Immortal Blood is a vampire...   Jan 10 2008, 01:44 AM
canis216   Yes, and the hunter in [i]Immortal Blood is a vam...   Jan 10 2008, 02:24 AM
Lord Revan   Oh, yeah...... I've been blowing hot air (kin...   Jan 10 2008, 03:57 AM
Agent Griff   To be honest, I think Beth could take some hints f...   Jan 10 2008, 06:24 PM
Gaius Maximus   A good suggestion there about towns getting danger...   Jan 10 2008, 07:27 PM
canis216   I'd like to see TES do something about voice-a...   Jan 11 2008, 03:04 AM
Olen   I'd agree there. They could do with the peopl...   Jan 11 2008, 10:26 PM
canis216   (snippage) And working out a better fast travel s...   Jan 12 2008, 04:43 AM
Agent Griff   It would be cool if they implemented a system simi...   Jan 12 2008, 09:39 AM
canis216   Well a compass wouldn't be so bad... you know,...   Jan 12 2008, 10:50 AM
Gaius Maximus   I don't really know if TES universe has those,...   Jan 12 2008, 11:27 AM
The Metal Mallet   I was thinking that they could simply combine voic...   Jan 12 2008, 04:43 PM
Steve   That carriage and ship idea is really good! I ...   Jan 12 2008, 10:40 PM
Olen   A downpowered compass would be best. Outside with...   Jan 12 2008, 11:13 PM
The Metal Mallet   I found the mythicism school of magic only useful ...   Jan 13 2008, 01:44 AM
jack cloudy   I'd rather have Morrowind's fast travel pl...   Jan 13 2008, 10:46 AM
canis216   I would totally dig climbing. I'm a bit of a c...   Jan 13 2008, 11:06 AM
Gaius Maximus   Climbing would totally rock. Especially if there w...   Jan 13 2008, 12:52 PM
Olen   Ok another question: where would people like to s...   Jan 13 2008, 04:51 PM
jack cloudy   I'd say the border regions between Valenwood a...   Jan 13 2008, 05:19 PM
Gaius Maximus   What I'd want would be Skyrim/High Rock/Hammer...   Jan 13 2008, 06:53 PM
jack cloudy   Heh, it looks like we can't agree here. :lol: ...   Jan 13 2008, 07:28 PM
Lord Revan   You know, the compass in Oblivion is pretty much a...   Jan 13 2008, 10:12 PM
Olen   Only sort of, when it was pointing to one house or...   Jan 15 2008, 12:46 AM
Agent Griff   The next Elder Scrolls game should have more polit...   Feb 7 2008, 09:06 PM
Gaius Maximus   I was always thinking of this since I've playe...   Feb 8 2008, 10:50 PM
Steve   Hey, that's a good idea! You know, when I...   Feb 9 2008, 05:25 PM
Agent Griff   Well, the army idea could fit in with the politics...   Feb 10 2008, 03:13 PM
Jamie Charlton   I think that the entire world shouldn't pause ...   Mar 2 2008, 07:46 PM


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