Funny enough, climbing was a part of Daggerfall. I used it once to escape from a skeleton that was whooping my behind in the starter dungeon. Unlike Morrowind and Oblivion, Bethesda had no problems whatsoever with dumping monsters on you a level one can't defeat head-on. I ran into an Orc or two as well and the thieves could kill me in 2-3 hits. And I was using a 100% warrior dude in full armour! That was pretty cool, cause you actually felt weak at first.
Anyway, climbing was there in Daggerfall, but got dumped in Morrowind. I assume it's because of Levitation becoming more prominent and it being harder to do with the more rugged polygonal surfaces. Daggerfall had a collection of smooth panes, rocks were just a texture or a sprite.
But yeah, the return of climbing would be awesome and really help the stealth portion of the game, together with window entries. (Or chimney entreys. Hey, I wanna roleplay Santa!)
There are situations though where I feel that grabbing a ledge should not be allowed. 1: If you're heavily encumbered, like more than 50% of your max. Consider this a case of 'I can climb, but I'm simply too heavy at the moment' 2: When there's a shield strapped to your arm. 3: When you've got a weapon out. Both 2 and 3 mean you can't effectively use one or even both hands.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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