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> The Future, I had to do it.
Channler
post Nov 13 2007, 04:16 PM
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From: Nashville, North Carolina



So I have an invariable amount of time a day to sit down and reflect. And today I sat down at my computer and decided to type in a few letters that haven't graced my computer in a long 2 or 3 years. Morrowind.com

We all know this just leads to the TES main site, but it reminded me, before the release/announcement of Oblivion, the fervor that which I checked those forums every day, and the absolute excitement I received when the Daedric runes came up when I visited the site.

Well I don't know why, but I feel a little bit of that excitement again. I almost feel like I'm about to jump into the goon rush that is the elder scrolls forums and jump into one of those "TESV" threads. Interesting stuff guessing the future.

Anyways so I think I'll be the first to open up with the grossly general question..

What do you hope for, for TESV?


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Agent Griff
post Jan 10 2008, 06:24 PM
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Joined: 23-February 06
From: Somewhere in Romania



To be honest, I think Beth could take some hints from the more popular mods out there like Oscuro's or Francesco's mods. The first thing that has to go is the current levelling system used for both NPCs and creatures since it's way too annoying and unrealistic. After a point the player character is supposed to be the most uber in the land so goblins or bandits shouldn't be giving him too much trouble. The daedric-wearing bandits are also stupid and unrealistic. These men are supposed to be cutthroats and outlaws living the way they do because they have no other choice. If they were to simply sell their high quality armour they could live off the winings for the rest of their lives.

Secondly, Oblivion is too stale and bland when it comes to atmosphere in towns. Especially taverns. I mean, entering an Oblivion tavern reminds me of a modern day library. I can almost see a "Keep your voice down" sign hanging over the bar. Besides the random conversation about mudcrabs between two NPCs there isn't much noise. Oblivion could take an example from the Witcher in these areas. Add drunkards, singing bands and rowdy people ready to get in a brawl with you. The ability to actually get drunk is also quite important if you really want to have a proper tavern-going character. Being able to play tavern games like dice or cards would also add to the atmosphere considerably. The cities should also be more realistic and lived-in. I mean the cities are too clean when they should be dirtier and less happy. Adding a few generic NPCs simply for making the cities seem more believable seems like a good goal if you ask me. Also, another thing which I found extremely interesting in The Witcher was the fact that cities actually got dangerous at night. Fanatics started walking the streets and attacking nonhumans at random. If they saw me get near they would also attack me. Adding something of the like in the more shadier parts of cities in Oblivion would be great, I say. It would generally give you a feeling of dread to walk the streets at night in the more dangerous parts of town like the slums. Of course, being part of a guild like the Thieves Guild could make you well-known enough that minor thugs leave you alone but being part of a guild should also create new enemies. Thus, members of a street gang which challenge the Thieves Guild could begin attacking you on sight just for being a member.

I'm sure you all have thoughts which could help the game so spew them out without any fear. On the internet, no one can hear you scream afterall. tongue.gif


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Posts in this topic
Channler   The Future   Nov 13 2007, 04:16 PM
mplantinga   I am concerned about TESV. With the looming possib...   Nov 13 2007, 04:57 PM
Pisces   IMO the leveling system in Morrowind was rather d...   Nov 13 2007, 10:50 PM
mplantinga   But there was also areas which either weren't...   Nov 14 2007, 12:22 AM
Pisces   I think oblivion could have been a much better gam...   Nov 14 2007, 01:10 AM
Lord Revan   Well if ypu want new races then I cpuld give Bethe...   Nov 14 2007, 02:18 PM
Rane   1. Story. [i]<snip> 2. Replayability <sn...   Nov 14 2007, 10:31 PM
Olen   I'd disagree with this. How many times have...   Nov 14 2007, 10:45 PM
Rane   I'd disagree with this. How many times have ...   Nov 14 2007, 11:08 PM
Pisces   I didn't mind the lockpicking game actually, a...   Nov 15 2007, 02:31 AM
Olen   Ok right I see what you mean. Yea they could be f...   Nov 15 2007, 04:04 PM
Channler   Ok right I see what you mean. Yea they could be ...   Nov 15 2007, 09:35 PM
Steve   Yea, I would like to see more small villages. The ...   Nov 15 2007, 11:00 PM
Agent Griff   The few animals that you did manage to see almost ...   Nov 19 2007, 08:02 PM
Jamie Charlton   I'd like there to be a lot more depth in where...   Dec 17 2007, 05:37 PM
Steve   I actually barely eat. I think there should be som...   Dec 18 2007, 03:31 AM
Jessel   I throw in my two cents to this. -Being able to...   Jan 2 2008, 09:24 AM
Gaius Maximus   In another forum, I was responding to the issue of...   Jan 2 2008, 05:53 PM
Steve   I actually tried making a merchant character! ...   Jan 2 2008, 08:13 PM
canis216   The few animals that you did manage to see almost...   Jan 3 2008, 03:26 AM
Lord Revan   How about more "exotic" weapons: chain-w...   Jan 3 2008, 11:26 PM
canis216   Alessia Ottus wrote the guides. God I hated her. I...   Jan 3 2008, 11:42 PM
Steve   Hey, all this discussion about the future has got ...   Jan 6 2008, 05:09 AM
Lord Revan   No, they're working on the next Fallout, and t...   Jan 6 2008, 06:01 AM
Agent Griff   The glass armour or daedric armour that can be fou...   Jan 7 2008, 07:28 PM
jack cloudy   I haven't played Oblivion (yet), but a place t...   Jan 7 2008, 08:08 PM
Olen   I'd agree with all of that and grappels aren...   Jan 8 2008, 12:11 PM
jack cloudy   Funny enough, climbing was a part of Daggerfall. I...   Jan 8 2008, 06:18 PM
Agent Griff   It would be great if Bethesda could add small litt...   Jan 8 2008, 09:12 PM
Lord Revan   You mean the guy who was in fact a vampire?   Jan 9 2008, 02:47 AM
Agent Griff   No, I'm not talking about an actual NPC. I...   Jan 9 2008, 06:21 AM
Lord Revan   Yes, and the hunter in Immortal Blood is a vampire...   Jan 10 2008, 01:44 AM
canis216   Yes, and the hunter in [i]Immortal Blood is a vam...   Jan 10 2008, 02:24 AM
Lord Revan   Oh, yeah...... I've been blowing hot air (kin...   Jan 10 2008, 03:57 AM
Gaius Maximus   A good suggestion there about towns getting danger...   Jan 10 2008, 07:27 PM
canis216   I'd like to see TES do something about voice-a...   Jan 11 2008, 03:04 AM
Olen   I'd agree there. They could do with the peopl...   Jan 11 2008, 10:26 PM
canis216   (snippage) And working out a better fast travel s...   Jan 12 2008, 04:43 AM
Agent Griff   It would be cool if they implemented a system simi...   Jan 12 2008, 09:39 AM
canis216   Well a compass wouldn't be so bad... you know,...   Jan 12 2008, 10:50 AM
Gaius Maximus   I don't really know if TES universe has those,...   Jan 12 2008, 11:27 AM
The Metal Mallet   I was thinking that they could simply combine voic...   Jan 12 2008, 04:43 PM
Steve   That carriage and ship idea is really good! I ...   Jan 12 2008, 10:40 PM
Olen   A downpowered compass would be best. Outside with...   Jan 12 2008, 11:13 PM
The Metal Mallet   I found the mythicism school of magic only useful ...   Jan 13 2008, 01:44 AM
jack cloudy   I'd rather have Morrowind's fast travel pl...   Jan 13 2008, 10:46 AM
canis216   I would totally dig climbing. I'm a bit of a c...   Jan 13 2008, 11:06 AM
Gaius Maximus   Climbing would totally rock. Especially if there w...   Jan 13 2008, 12:52 PM
Olen   Ok another question: where would people like to s...   Jan 13 2008, 04:51 PM
jack cloudy   I'd say the border regions between Valenwood a...   Jan 13 2008, 05:19 PM
Gaius Maximus   What I'd want would be Skyrim/High Rock/Hammer...   Jan 13 2008, 06:53 PM
jack cloudy   Heh, it looks like we can't agree here. :lol: ...   Jan 13 2008, 07:28 PM
Lord Revan   You know, the compass in Oblivion is pretty much a...   Jan 13 2008, 10:12 PM
Olen   Only sort of, when it was pointing to one house or...   Jan 15 2008, 12:46 AM
Agent Griff   The next Elder Scrolls game should have more polit...   Feb 7 2008, 09:06 PM
Gaius Maximus   I was always thinking of this since I've playe...   Feb 8 2008, 10:50 PM
Steve   Hey, that's a good idea! You know, when I...   Feb 9 2008, 05:25 PM
Agent Griff   Well, the army idea could fit in with the politics...   Feb 10 2008, 03:13 PM
Jamie Charlton   I think that the entire world shouldn't pause ...   Mar 2 2008, 07:46 PM


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