I'd rather have Morrowind's fast travel plus teleportation spells as well. Cause it was more limited.
Levitation, it was nice, but I'd rather have real climbing. (even better if there's a grapling hook.) Cause face it, why did Morrowind have levitation? Cause your character couldn't climb. Of course heavily armoured warriors will prefer to levitate but hey, they're warriors. If they wanted to get to the high places, they should have left all that metal at home.
I think there is some real potential for dungeon design if climbing is reimplemented. Say, the player wants to get up to a balcony or something. So he'll first get onto a table, then throw the grapling hook to a brazier (torch holder.) Using the rope, the player climbs up and stops at an alcove he passes on the way which is just large enough to stand in. The player then releases the grappling hook and throws it across the room to the balcony. Climb (or swing, that would be fun) the rope and presto. If you were forced to levitate everywhere instead, players would just slap on a levitation spell of sufficient magnitude and rise up to the balcony directly. That kind of takes all the fun out of it.
Oh, and rugs hanging on the wall should be easier to climb than a smooth marble wall.
This post has been edited by jack cloudy: Jan 13 2008, 10:50 AM
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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