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> Archives of the Order, I felt that Jacky's idea for a separate info thread was a good ide
Lord Revan
post Jan 25 2007, 05:10 AM
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The Naryyn- Once one of the brightest civilizations, the Naryyn were a race of humanoids believed to date back to the dawn of galactic history. The Naryyn are known greatly due to their natural talent with psionics. All Naryyn technology was a union between psionics and conventional technologies.

One of the original supercivilizations, some of which are believed to have aided, even created, many of the later races. However, the unity of the Naryyn would not last. Strife enveloped their society and tore them apart by conflict.
The aftermath gave birth to the sibling races that exist to this day: Kha'thur Naryyn and Iso Naryyn.......

The Kha'Thur Naryyn- After winning Great War, the Kha'Thur Naryyn remained in their home system, living a more comfortable lifestyle in familiar surroundings. Their proud superiority over other races, while not entirely undeserved, distances them from some of their loyalist races.

For a time they were content to rebuild their cities, but the "High" Naryyn, would soon begin a lengthy conquest of the nearby regions and their inhabitants.
Saintly, proud, and charismatic the High Naryyn overwhelmed all their neighboring sentients with superior technology and strategic force. Though they employed shrewd diplomacy often, their second choice was always to subjugate a new life form with military force.

Rarely did this action result in the extinction of the race in question, and in those few cases it was deliberate overkill. Each new species is added to their empire; with all of the other races' offspring answering to the council that controlled the Kha'Thur.
Since the Iso Naryyn's departure, the High Naryyn have continued to rule from their original homeworld. In the past eons they continued to churn out legions of soldiers, armadas of warships, and advanced technology to bolster their strength in the galactic battlefield.

Government-

The High Naryyn were lead by exalted leaders, Patriarchs. The council, which handles all other affairs, handle most administrative matures and any issues below interest the Patriarch. Patriarchs are generally older than four hundred years of age, whereas the council can have relatively young members in office.

The Patriarchs had the final say on any issue that had their interest. Only another Patriarch could challenge such a decision. There were normally three Patriarchs: one for issues concerning wartime and the armed forces, a second dealt in domestic affairs, and the third handled foreign relations with other species.

Below the Patriarchs was the council, elected officials who dealt with general issues with the exception of military affairs. The councilors could be male or female; the only government positions exclusively male were those of the three Patriarchs.

Culture: Imperial citizens had many freedoms typically available in a democracy. Families tended to be large, interconnected entities. From its founding following the Great War, the Kha'Thur Empire's population grew at a steady rate.
The Empire expanded at an appropriate pace to support its growing population. High Naryyn traditions were limited in the beginning, undefined. Many customs and mannerisms have been adapted from the loyalist races.

The Iso Naryyn- Strife eventually led to fall of the ancient Naryyn: leaving two main factions. When the war ended in their exile, the future Iso Naryyn were doomed to a grim and unknown future. They lived as nomads and wanderers for many generations before finally beginning to colonize worlds that suited their needs.

Nirn was one such world, but the planet would be abandoned centuries after land-fall. The Iso Naryyn came long before the prototypical races appeared on Tamriel, and they left just before man and mer were to clash with one another.

Not all managed to leave Nirn, but they have continued to survive. Their dark black-gray skin, red eyes, and general appearance have allowed them to melt into Dunmer society. These groups of stragglers have not advanced in their years of hiding; rather they have relied upon the arcane energies that dwell within them all.
The Iso Naryyn who escaped Nirn have colonized new worlds, used what was available, and forged a civilization for themselves that rivals the one created their former brethren.

Society Overview: The Iso Naryyn clanships are organized in a Matriarchy, while many prominent positions are held by males. All the clans are organized by natural traits or general role in the greater society: artisans, psionists, warriors, etc. Almost all Iso Naryyn, male or female, are capable fighters, but they find open combat between two armies distasteful.

Military Overview: Their military assets are limited compared to their Kha'Thur brethren. But they make much more from less, their fleets and armies are capable of forming a central group-mind with one another, allowing them to organize and adapt to virtually any tactical situation in a matter of seconds.

Psychological Overview: Many Iso Naryyn choose to be scholars or explorers, using their longevity to gain knowledge and experience that is passed on to younger generations.
Iso Naryyn tend to be conservative, while they are not oriented by strict laws and doctrines, individuals are expected to live responsively and work dutifully at whatever their profession is.

Language- Though being separated by light-years and eons of time, the two races have continued to use the same language that their forefathers spoke. *Note: Only words or phrases are not translated to English.*

Iso-/ a prefix translated to "dark" or "profane"
Sevro/ brother, in Naryyn society, every man and woman are kin, regardless o status or occupation.
Sevra/ sister; see sevro.
Ahtre'Mehrah/ life companion, loose equivalent to a spouse
Kuvos/ a casual greeting amongst those of equal standing or familiarity; the "v" is pronounced as a "b."
Kha'Thur- translates loosely to "superior" or "righteous."
Yhu'Waé- wards, the Naryyn name for the insectoids of Gemantai.



This post has been edited by Lord Revan: Jun 26 2008, 02:10 AM
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Lord Revan
post Feb 2 2008, 09:19 AM
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Joined: 6-May 06
From: Texas, USA



High Naryyn (in depth)- The imperial economy is based on capitalism, similar to some human examples on Terra. However, small corporations hardly exist without a charter from the council or the sponsorship of one Patriarch. With few exceptions, every company is a specialist in a certain field, and competition that fails to succeed is quickly absorbed or left out of business.
Corporate heads are appointed by a patriarch and the council will vote on the individual's merit. Even after a head is chosen, the government keeps tabs on the company's progress. This is for many reasons: it ensures that the business maintains a standard of efficiency, the head is doing his or her job, and keeps outside influences out of Naryyn affairs.

Zenith Tech and Cybernetics- One of the oldest corps in existance, Zenith has long been the cutting edge of designing and constructing nueral implants, inhibitors, and interfaces in the empire. Since most of its products are utilized by the armed forces, Zenith has a long-standing contract with them.
Still, some of their wares are commercialized, civilian and military technicians and engineers all use Zenith nueral interfaces when working with sensitive or expensive software. Although there are guards in their facilities, Zenith does not approve of the use of any weaponry that could cause collateral damage.

Thusly, such guards are unarmed but have top-of-the-line implants to multiply their psionic prowess. Part of Zenith's contract is that they can reserve the absolute highest quality amps for their own security, seeing as those models will be in militray hands once an improved version is made.
Zenith also creates fusion reactors, VIs (virtual intelligence), and manages the communications and information network linking the High Naryyn systems together.

Rahm-Kard Armories- One of the few corporations that has an exclusive contract with the armed forces, Rahm-Kard is the exclusive supplier of weaponry to the military. From assault rifles to recoiless rifles, to powered battle-armor.
The armories are based on Tracâdus II, the headquarters of the Imperial Navy and marine corps. As Rahm-Kard's only customer, Patriarch Valance or his executor, Izrah deal with the corp's head on a regular basis.

>TerraSol- The clandestine research devision of Rahm-Kard, no one knows the origins of the branch's mysterious name or the specifics on their research other than weapons tech.

Sovereign Construction- The brother to Zenith, Sovereign is the main shipbuilding firm in Naryyn space. SC builds every model of space-faring vessel from yaughts and freighters to frigates and dreadnaughts.
The mobile orbital construction yards are the foundation of their enterprise. From these thousands of facilities, any High Naryyn starship can be built in a matter of weeks or months. Soveriegn works jointly with Zenith, building Zenith reactors into Sovereign ships.

The Defensive Corps- The civilian defense forces, the navy and marine corps police the borders of known and unknown space, but the DCs guard over 93% of Naryyn planets. They bear the burden of law enforcement (making sure foreign interests don't move in), protection of communities in their jurisdiction.

Many small firms attempt to make business by contracting to the DC. Rahn-Kard does not supply the corps with military grade equipment, but there are alternatives to the huge mega-companies. The one thing that the defense force has to its advantage, is its advantage is its appeal to the young populace.
It is a volunteer outfit, and more importantly, an alternative to the drafts of the marine corps. Once you're recruited, the draft no longer applies to you, and you don't get shipped off to hell-holes for months and years on end.

The corps have education plans as well, plus it binds the communities together. They operate in most worlds other than the Cradle, between the marines and navy they aren't necessary. While most of their kit is second-rate, the DC has access to the semi-powered armor worn by the auxilary units in the marines.

Indomitable Industries- While Rahm-Kard is the foremost supplier of weaponry, Indom. builds armor and land vehicles. It is also the research firm that created T-20, the synthetic alloy used by the High Naryyn today in nearly every misc. object in their civilization.


This post has been edited by Lord Revan: Feb 2 2008, 06:50 PM
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