Issac
Race: Altmer Age: 22 Gender: male Class: Agent (more of a noble now)
Appearence: Issac is young, handsome, and has short brown hair that he pulls back into a ponytail. He's tall and stately, while being quite athletic. His eyes are brown, and he wears short grey robes.
History: Issac was found by Ian after the defeat of Mehrunes Dagon (in Oblivion). Ian took him under his wing out of pity and fondess. After many years (and Ian's tutage) he's become a fine sorcerer (due to his his heritage) and swordsman, but also a proficient spy. During the SIlhoutte's conquest, he met many people who would change his life and the fate of Tamriel. One of these people was Satyana, a descendant of Serene, the headmistress of House Redoran, who would become his companion and lover. Both have gone to Chorrol after the war's end, trying to resume or start a normal life as a couple. Issac has become a part of the Chorrol's court, working hard to help the county's people in public and private. He and Satyana married shortly after arriving in Chorrol.
Personality: Issac is a fine gentleman, both kind and diligent worker. He is still an agent at heart, but this suits his new career as a member of Arianna Valga's court. Issac's disipline makes him a firm opponent of corruption and graft. While he does not delight in killing others, he will not hesitate if it is unavoidable. During his time among the band of adventures trying to thwart the Silhoutte's conquest, he took a mediator role among some of the more hot-headed allies, this has given him an advantage in his new political position.
Inventory and Abilities-
Akaviri Katanas- Issac is a passionate swordsman, and fights with an enchanted Akaviri sword. It is enchanted with a powerful lightning attack.
Silver Cane- A finely crafted walking cane is Issac's most treasured possession. It was a gift from Ian after his marriage to Satyana. The object is enchanted with speechcraft and gifts the bearer with increased wisedom.
Spells-
Deadra's Fury- A bolt of the combined forces of lightning, fire, and frost. It is a journyman level spell, but with the cumulative strength it packs a nasty punch to most opponents.
Superior Silver Aegis- a powerful shield spell, with elemental shielding; it shields Issac, but can have an area of affect as well. It blocks just about every kind of attack (magic or physical, unless it's too powerful of course).
Including journeyman level illusion, destruction, and alteration. Also novice restoration and mysticism
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Karn Race- Dunmer Class- ninja Age- forty-eight Gender- male Appearance- handsome, white/crimson hair (usually rouge knot style). Tall, broad-shouldered and the typical dunmeri qualtities.
Equipment-
D. Brotherhood armor- with a black cape and cowl.
Bound shurikan- (throwing stars) Karn sometimes releases a cloud of stars and minipulates them with telekenisis.
Shade Slash- A slender rapier-like weapon with a chilling bite and dreadful effect. Slash affects the will of those it strikes, filling them with fear, and draining their energy (magical and otherwise)
Brief history- In the war, Karn crossed path with the group of heroes several times, first as an enemy, then later as a mutual ally. The assassin met Patholos, a disinfranchised (sp.) Dark Brotherhood priest. Both developed a comradery, even daring to face an entire gathering of Dark Brotherhood members to challenge the authority of Sithis. They combated the Wrath of Sithis, striking it down and casting doubt upon the demonic "Dread Father" of the brotherhood. Their cause rang true with many of the assassin guild's remnants. Those who resisted the proof of their patron's weakness were cast out or killed.
The reborn brotherhood, now known as the Narza'Tai joined battle alongside the forces of Tamriel against the Silhoutte. Their early failures were quickly erased as their partnership with the conventional rank-and-file allowed many underhanded successes. Since the end of the war, the Narza'Tai have consolidated their power and built upon their initial foundations. Their subtlety has allowed them to provide protection to outlying settlements in Cyrodiil that the corrupted legions overlook.
Many speak of the Narza'Tai with fear or reverance, to the lesser communities, they are protectors, no matter how cold and foreboding their assassins are. Thier covenants have allowed the Narza'Tai places to operate out of and a steady force of income to become a powerful force in Tamriel, especially Cyrodiil.
Relevant info- The responsibility of leading the Narza Tai assassin guild have eradicated his arrogance and forced him to accept a new persona in order to cope with his new position.
Personality- Having learned lessons from the war, Karn puts his bests interests now in those he calls brothers and sisters. The sensei has shed the young bluster and arrogance that he used to live by. Instead, the greater good and the well-being of the Narza Tai are what drives him on. By normal standards, Karn is cold and inhuman in his dealings, nevertheless the leader does all that he can to give his charges and those they are afilliated with a solid future. This regard, he is selfless and a much respected leader among the 'Tai.
Abilities-
Ninja arts- In place of conventional (I know it's supposed to be arcane) magic, agents and ninja are taught to use spirtual arts (like chi). That allow them to become stronger, faster, or brace for an incoming attack. It can also allow them to heal faster (not as fast as a strong spell).
The Narza'Tai have a characteristic teleportation spell that allows them to vanish in a plume of black dust.
This post has been edited by Lord Revan: Apr 25 2008, 12:12 AM
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