My main problem with morrowind was that I could never "get into it." *This is back then and right now* I'd spend time brain-storming a character, creating a custom class and then after an hour of using this player I'd get bored and scrape it. Another thing I didn't like about Morrowind was the combat system, bows were pretty useless at the beggining (which I never managed to get past without losing interest). I get that some people like the character's skills to be based on the in-game stuff than actual factors from the player (like the lock-picking game in Oblivion), but I wish that if you were point-blank with a bow on someone's sternum that it would hit 99 out of 100 times with a non-bosmeri marksman character.
Most of the lore I know about elderscrolls I've got from fan-fics and Oblivion, because I didn't complete enough of Morrowind to get anything tangible out of it. Of course Oblivion was flawed, but honestly, I didn't have any trouble going through the game. I don't need people to tell me again Oblivion's flaws, but they didn't inhibit gameplay anymore than Morrowind's.
I play on the consoles, I don't mod, nor use mods. While I've lost my Oblivion craze, I haven't gotten rid of the game nor have I deleted my character. I still play from time-to-time, and as far as my enjoyability went, Oblivion was better than Morrowind. Now, I've never met Vivec in Morrowind, nor played the expansions, nor passed level 25 (or whatever that magic level is) and attained god-like uber-ness. But Morrowind gave me an initial interest in the franchise, Oblivion has me waiting and hoping for ES: V, hopefully solving the flaws of Oblivion while regaining the "heart-and-soul" that made Morrowind appealing to those who've come to love it.
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