Unlike Minque, I have played Fallout (2)....for five minutes. Then the cd broke.
Anyway, I say that Dantrag has a point. Established characters, backgrounds and relations may be all neat in a "Oh yeah, I remember that!" way for old-timers, but it will only confuse newer members, or annoy them.
As for the Hack-and-slash, I'm with Minque on this one. I don't mind some from time to time, but I'd like to see opportunities for developing characters as well. I think that one thing THIH III did right was to grow a bit out of it, which unfortunately might be one reason why it died. Yeah, I guess our goal of political intrige and scheming was a bit too ambitious.
So let's talk about that. We can't just ban hack-and-slash alltogether, but combat could be minimized by placing consequences. In other words, we should make sure that whatever characters we'll use WILL NOT BE GODMODED. I can't stress this enough. If people can play what essentially amounts to a level 30+ in full enchanted Daedric, they may easily resort to fighting to solve everything because well...they can't lose so why worry? We all saw what happened in THIH. First we had a few godmodes, who proceeded to steal the show, forcing everyone else to go godmode just so they no longer felt like the fifth wheel. And things escalated from there.
And I take responsibility for being one of those guys who started throwing around godmodes everywhere while I really shouldn't have. So, sorry.
If however, everyone is playing a mook-level character, things change. Fighting one-on-one becomes a challenge and charging even a small group becomes straight suicide. No more rushing the 100+ snakes and slaughtering them all by yourself.
Now I'm all for mook-level, but I suppose we could compromise a bit and allow some higher than average abilities.
While a severe power-limiter like that won't be able to ban fighting alltogether (and really, it shouldn't although it would be nice to see people just fleeing a hard situation for a change.), I do hope that at least it would promote thinking and teamwork more. And from teamwork would flow rp-ing.
Oh, and if we're changing universes and playing Fallout or some similar post-apocalyptic environment, I'll play a mad inventor type.
I don't have any suggestions on storyline however.