Crap. I had a lot written down, but then I had to go and accidentally press the 'previous page'-button. Go me.
Anyway, I was in the process of making a short and dirty list that might just help get us an idea of the kind of plot we're looking for. Or it might muddy up things. Thinking of it, it would probably muddy things up.
So far, we have pretty much agreed on the place and the time. We have also agreed that it should not overly focus on hackity-slashy. So here is my quick idea.
How about playing a more investigator-type? Like agents for a certain person/organization? It could be highly official. (Good morning, this is the Temple Internal Affairs department. We would like to ask you a few questions regarding the recent dissappearance of the donations bowl.) Or it could be of the more shadowy behind the scenes thing. (My rival has opened an Ebony mine and wants to move in on my bussiness. Shut it down, discredit him.)
Now there is one question I'd like to ask. Do you guys want to have just one player-group? Or do you want to go with the 'good guys' 'bad guys' setup of THIH? I personally prefer the one-group idea, since having two groups could be problematic if neither is willing to compromise and let the other succeed from time to time. (Then again, this only really applies if the two groups would be at conflict with each other.)
On the other hand, having one group makes it a bit harder to add stuff to the rp coming from outside the group. But if done well, it could be a good source for rp-ing. So my personal suggestion would be to go with one group, with one purpose, but with everyone having his/her own idea on how best to achieve it. It could lead to some quality arguing/compromising time.
Oh, and one last thing. The Moral compass. Do you want the PCs to be gray

, pure good

...or pure evil?
