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> The Ghostfence rp: Character thread
jack cloudy
post Dec 4 2008, 09:37 PM
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Joined: 11-February 06
From: In a cold place.



Use this thread to post your characters, preferably using the form found at the end of this post, but you can make modifications to it if you feel that's necessary for proper portrayal of your character.

Please keep the following rule in mind: No godmode/uber-powerful characters. The intention of this rp is to use characters that are more 'normal' or 'average'. In other words, grunts and mooks.

What follows is a short outline of the story by Dantrag.

QUOTE
Ghostfence plot:

The year is 3E 407, and the Tribunal has ordered the construction of the ghostfence to keep the blight and Dagoth Ur's minions at bay. A few months into the project, attacks on construction crews by ash vampires and the like have become so common that Ordinators, Temple associates, Armigers, and the various helpers from the Great Houses are no longer enough to keep the project going on schedule. In addition, scavenging crews responsible for obtaining building materials from the ashlands have been unable to operate for the same reason. Because of pressure from his superiors, the commander at Ghostgate (who i'm too lazy to name at the moment) is forced to hire out mercenaries and mercenary groups from all over Tamriel. (that frees up the races so we aren't limited to dunmer.)

Now here's the twist. As we play, the commander will send people on various missions that aren't outright suspicious, but don't really make sense either. Eventually, the commander is found to be a Sleeper working for Dagoth Ur, but being mercenaries with no pull in Vvardenfell politics, the players are forced to deal with the problem themselves.


Also, this rp will start at a caravan that's headed for the new Ghostgate. For no good reason, and with generous abuse of power that's not mine, I've decided right here and right now that the caravan will depart from Balmora. This is because Balmora is a central hub that most people are likely to be familiar with.

Anyway, here's the form.

Name :

Race :
Class:

Skills:

Age:

gender:

Birthsign:

Appearance:

Equipment:

Personality:

Brief History:

Reason for joining the caravan:

Other Relevant info:

This post has been edited by jack cloudy: Dec 6 2008, 06:00 PM


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bbqplatypus
post Dec 27 2008, 01:03 AM
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Joined: 12-July 08
From: The Double Deuce



I thought I might make my contribution to this thread. I'll have time over the next few weeks, certainly, but as for a long-term commitment...I'm not sure. It depends on what I have time for next semester.

Name: Apelles Velvus

Race: Imperial

Class: Scout

Skills: In terms of combat, he is a jack of all trades, master of none. He is a good (but not spectacular) swordsman and a good-to-passable (though not masterful) marksman. His greatest skills are his excellent eye for terrain and ability to sniff out ambushes. It is his knowledge of terrain more than actual sneaking skill that enables him to remain undetected when hiding. His years as a scout have taught him how to survive in the wilderness.

Age: 39

Gender: Male

Birthsign: The Tower

Appearance: He is in good physical condition, but you can tell that his years as a Scout are beginning to take their toll on him. He's not as good as he used to be. His face is weathered and ill-shaven - almost leathery. He has some visible scars.

Equipment: Imperial Broadsword, an old wooden bow, a hunting knife, and a set of Dragonscale armor with leather boots (courtesy of House Hlaalu).

Personality: Calm, particularly when under pressure. He's been doing this for over twenty years - he's seen just about everything. Some call him overprepared - even paranoid. Apelles doesn't think so. He exercises caution whenever possible (but acts quickly when it is not possible - or smart).

Though he does not follow Dunmer traditions himself, he is familiar with them owing to his extensive exposure to Dunmer culture over his life.

Enjoys his liquor - the one pleasure he allows himself. However, he is quite unpleasant to be around when he's drunk - he becomes abrasive when he's had a few too many flasks of sujamma. These are the final remnants of his confrontational younger self.

Recovering skooma addict. Kicking the habit was very difficult, but with help, he was able to do it. His need for a fix distracted from the mission at hand. Eventually, his employers intervened and forced him to quit or be terminated. (When House Hlaalu says you have a drug problem, you DEFINITELY have a drug problem). Like all recovering addicts, he could relapse at any time.

Brief History: Born 3E 367 in Cheydinhal, oldest of five children. His father Garrus was an Imperial Legionnaire, and was transferred to Ebonheart (not yet known as "Old Ebonheart" as it is in the Nerevarine's time) when Apelles was four years old. Garrus was a strict disciplinarian and deeply devoted follower of the Nine, and he raised his children accordingly.

Apelles in particular resented this greatly, and chafed under the frequent punishments and restrictions his father placed upon him. Nevertheless, under pressure from his father, he joined the Imperial Legion at the age of 17 and began training as a scout.

For four years, he served the Empire until he was dishonorably discharged for assaulting an officer while intoxicated. At this point, he found it very difficult to find a job. This was a very humbling experience, and opened his eyes. Patience and self-control were virtues he had to learn, and he learned them the hard way.

Thanks to some friends and family connections, he was able to get a job with House Hlaalu, which he has held ever since. As in the Legion, he works as a scout. Lately, he has been leading more and more scouting expeditions into Vvardenfell, scouting, surveying, and clearing out suitable places for possible future settlement in the hopes that the island will be open for new settlement in the future (as opposed to the three cities that have been grandfathered in - Vivec, Ald'ruhn, and Balmora). He has assisted in the driving of many squatters from land that his House covets.

Within House Hlaalu, he holds the rank of Kinsman, a rank to which he has only just recently been promoted. He was promoted to this rank (which is quite lofty for a scout) to allow him to better coordinate the efforts of the scouting and clearing expeditions, as well as this particular mission. It is somewhat of a brevet rank, however - the House has reserved the right to return him to his original rank of Lawman at its discretion, and unlike most Kinsmen, Apelles is not entitled to an estate. He must also take orders from Kinsmen in bureaucratic positions. He is, effectively, a Lawman acting as a Kinsman.

Reason for joining the caravan: The Hlaalu council believes that the construction of the Ghostfence is necessary in order for new settlement on Vvardenfell to be possible. They see the hiring of new mercenaries as an opportunity to clear any future Hlaalu settlements of ash creatures and other threats. As a result, the council is paying all of Apelles' expenses, plus a small bonus. They are quite keen on having people they trust handling the operation.

Other Relevant info: He has one illegitimate child that he never sees, which he had by a Redguard prostitute named Lairah during his wilder youthful days.

This post has been edited by bbqplatypus: Jan 5 2009, 07:57 AM
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Posts in this topic
jack cloudy   The Ghostfence rp: Character thread   Dec 4 2008, 09:37 PM
Olen   Name : Rothan Sarayn Race : Dunmer (native Vvar...   Dec 4 2008, 10:45 PM
canis216   Since I am presently unemployed with lots of time ...   Dec 5 2008, 07:13 AM
jack cloudy   Name : Eno Arval Race : Dunmer Class : instrumen...   Dec 6 2008, 05:59 PM
Dantrag   Name : Dralas Lasamsi Race : Dunmer Class : Hunt...   Dec 7 2008, 07:10 PM
The Bean   Alright, I've got my bio up, and this time it...   Dec 9 2008, 11:27 PM
Badda-Tish   Name : Blorugz One-Eye Race : Orsimer Class: Bar...   Dec 13 2008, 10:13 PM
jack cloudy   I don't know if this guy fits but I've alr...   Dec 13 2008, 11:33 PM
Lythyum   Name : Naaro Race : Dunmer, native from Vvarendf...   Dec 23 2008, 11:48 AM
minque   Ok so here we go, first female coming right up...   Dec 28 2008, 12:43 AM
Lythyum   Minque; are you Dutch? :P   Jan 2 2009, 07:48 PM
jack cloudy   Nah, I thought she was Norwegian. (Or was it Swedi...   Jan 2 2009, 08:21 PM
minque   FYI I'm swedish!! And yes the average...   Jan 3 2009, 03:05 PM
The Bean   Out of interest, if I'm now in this, could I u...   Jan 5 2009, 09:48 PM
bbqplatypus   I'm not sure if that character will fly. This...   Jan 5 2009, 11:15 PM
minque   Yeah....actually I'm with bbq here, we do want...   Jan 5 2009, 11:19 PM
Olen   Yea I think it would rather dominate as any situat...   Jan 5 2009, 11:59 PM
The Bean   Now I know Legion does look rather godmodish on pa...   Jan 6 2009, 12:02 AM
canis216   Can't say I'm crazy 'bout Legion. Yeah...   Jan 6 2009, 12:06 AM
minque   Yeah Beanie, I think you'll have to tune him d...   Jan 6 2009, 12:12 AM
The Bean   Alright then, forget Legion. He was only an idea, ...   Jan 6 2009, 12:25 AM
minque   Alright then, forget Legion. He was only an idea,...   Jan 6 2009, 12:42 AM
jack cloudy   Why is everyone looking to me for decisions all of...   Jan 6 2009, 06:09 PM
bbqplatypus   Why is everyone looking to me for decisions all o...   Jan 6 2009, 08:26 PM
ShogunSniper   (im leaving some things open on this character for...   Feb 17 2009, 08:30 PM
Priest of Sithis   Name: Derrick Haecceitas Race: Breton Father, No...   Apr 30 2009, 01:07 AM
Tellie   Thought I'd go for a bit of comedy relief this...   Nov 27 2009, 01:04 AM


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