I would like to see actions have consequences beyond the immediate NPC involved. Eg.- you do something anti-social in Bruma, then head to Anvil. Upon arrival, a citizen says- "Hey, you're the one who robbed my cousin in Bruma!"
Daggerfall has a (fairly simplistic) system whereby the things you do for one faction affect your reputation with other factions.... Something of that would be nice.
Setting- hmm, the desert would lead to some interesting gameplay.
Mostly, I want to see more depth- character classes with REAL differences, even at high levels; more joinable factions, with rivalries and alliances; the option to negotiate with/persuade NPCs rather than just fight/flee.
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The dreams down here aren't broken, nah, they're walkin' with a limp...
The best-dressed newt in Mournhold.
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