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> Flying Bullets Company: Characters, Fallout RP
Dantrag
post Apr 4 2009, 02:56 AM
Post #1


Councilor
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Joined: 13-February 05
From: The cellar of the fortress of the fuzz



QUOTE(The Bean @ Mar 22 2009, 02:45 PM) *

Anyhoos, here's the character sheet:

Name:
Age:
Role:

Equipment:
Weapons(s):
Skills:

Appearance:
Race:

History:

Let your imaginations run free!

Oh, and no equipment that's too powerful like Plasma Rifles, Gatling Lasers or Power Armour, because that would be silly.


NEW ADDITION: write a short story from your character's past so other players can get an idea of your character's personality and get in their head a little.

This post has been edited by Dantrag: Apr 4 2009, 02:57 AM


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"Its when murder is justice that martyrs are made"
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Colonel Mustard
post Apr 23 2009, 07:39 PM
Post #2


Master
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Joined: 3-July 08
From: The darkest pit of your soul. Hi there!



And here's my character. Now, let's get this party started!

Name: Sam Gorrose
Age: 31
Race: South American

Equipment: Pip-Boy 2500, combat armour, large leather greatcoat and sunglasses (he has to take them off in the dark, however as otherwise he falls over an awful lot).
Weapons(s): Combat Shotgun, .44 Magnum, combat knife tucked into boot
Skills: Small guns, speech

Appearance: Tall and chunky, with scruffy blonde hair and a goatee. Also has tanned skin.
Role: Team leader/contract negotiator

History: Sam's father was one of the Regulators, and as such was practically born with a gun in his hands. While he was bought up with a strong sense of justice, as Sam got older he often locked horns with Sonora Cruz over just how far they operated-she wanted to continue to hunt bounties, while Sam wanted larger operations against Raider encampments and other such places. After one argument too many, Sam took his shotgun and magnum and left, never to return.

Realising that he could put his skills with weaponry to good use as a hired gun, Sam began to work as a mercenary, eliminating targets or retrieving important or rare equipment. After he had established a network of allies and contacts and obtained plenty of caps, Sam eventually founded Flying Bullet Company, his own band of mercenaries. They aren't the best, but they'll do dirty jobs and they'll get them done well or die trying.

He just hopes he isn't one of those who dies trying.
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