Act Four: A little of the old, a little of the new 
That's right. The first thing to witness outside the dungeons is a bloody fight between a Bandit and a Pilgrim of the Nine. Truly, it was a sight to behold. Back and forth they struggled, landing brutal blows upon each other in turns. But as quickly as the battle had begun it suddently stopped. The Pilgrim prevailed...

... only to get killed by a Slaughterfish when she decided to swim across the lake for no apparent reason at all.

Oh well. Finders, keepers.

It may not look like it's far away, but I swear one of these mods is making me move even slower than in Morrowind. Before we're heading to the ol' Jauf there's one place nearby to check out.

Right next to the competitors too. Magnificent choice of location.

Some are known to never get past this point. And no, it's not because of mod conflicts. This bell is simply mesmerizing. Mustering all my willpower, I enter.

And heeeeeeere's Midas. The local rebellious mage who decided to start his own little shop and (kind of) school of magic. Sure to get support of all the teenage mages.

This thing will eventually create a black hole and suck the entire Imperial City into it. And no one will care.

Together with the doomsday device above, this is what's used to break down clutter and jewelry down into raw material, which is then used as spell components for all the Midas spells.

There's a bunch of different fancy new spells but this is no doubt one of the most useful. Your personal little magic bag at your disposal 24/7. Plunderer Selman away!
QUOTE(jack cloudy @ May 17 2009, 11:48 PM)

Edit: Wait..."I'm not interested, bye"? (In other words "Sorry, not interested in being a hero and saving the world this time.") Dammit, why did I never see that dialogue option?! That's bloody hilarious!
It's actually a mod. The vanilla game doesn't have a choice like that.