Hmm...I've played some Diablo II, but I consider that one to be pretty damn boring really. It's probably because I can't sit down and think things over so I just end up clicking madly on everything that moves and use level grinding to solve all problems. I also felt as if I was just running around blindly without a real goal, other than the generic 'get to the next level for more loot' And the bosses (not counting minibosses), just really felt like they were there because the developers thought you can't have a level without a boss-fight at the end. With the exception of the Act bosses. Those worked. (except for the act 2 one. Where the hell did that thing come from?!)
Other roguelikes I've played are nethack (for all of ten minutes, couldn't handle the controls and wrap my mind around the graphics) and Etrian Oddyssey. The last one is also for the DS and I assume you have one, going by your post so if you feel like it, you could check it out.
Although now that I think of it, it might not fit your definition of roguelike. The dungeons are not random, and the combat is turn-based like a japanese rpg. The end goal is also rather vague, being 'figure out what's up with this forest maze that breaks the laws of physics and showed up all of a sudden.' But that is remedied by doing a whole bunch of fetch quests that are a good excuse for exploring the forest. I think this is the real goal in the game, exploration for the sake of exploration. Oh, and it has a built-in map drawing feature that you should really use unless you feel like getting lost.
That said, it has a pretty high difficulty, status effects can totally murder your party, and minibosses roam all over the place and are more something you want to avoid for a long time rather than confront. You also can't save while in the dungeon and there are no quick ways to get around. This means that if you end up dying on floor twenty, well too bad. You'll just have to start back from the nearest warp point, which could be as much as ten floors back. And no, you won't get to keep the experience you gained or anything. Just reload your save back in town, and pretend those last two hours never happened.
Your party can range from one guy/gal to five, but the difficulty is definitely geared towards going in with a party of five and preferably one that includes multiple classes for maximum versatility. All characters are created to your own preference, so you won't have any pregenerated folks.
One thing I liked about it is that unlike Diablo, you won't find loot lying around all over the place. There is some, but it's pretty rare and even when you do come across it, chances are it is no better than the stuff you already have. No, instead of grabbing loot, you collect resources from the forest (plants, rocks and stuff) and from all the critters you kill (hides, bones, bug wings). You then bring those back to town and let the armorer figure out what she can make from it. I kinda appreciate not knowing what I'm going to get instead of hitting a goblin and have a rusty sword of excellence or some dumb nonsense like that fly out of the corpse. Which brings me to my next point. No creature will ever drop something that couldn't possibly have been part of its body.
One downside to the game is the fact that the skill-tree is rather hard to oversee. Now Diablo had an actual tree, so you could see lines connecting related skills. Etrian odyssey does not, instead choosing to just give you a list spanning multiple pages (lots of skills here), list the prerequisites when you click on unavailable skills and pretty much assumes you can sort through those pages and not get confused.
It is also a bit vague sometimes on what a skill does or how usefull it will be. For example, you will never see '1-4 fire damage on target'. Instead it will say something along the lines of 'next level: damage up, cost up' without ever indicating by how much, or how much it does right now.
PS: your avatar just made me wonder if there is a Castlevania game for the ds. The gba one with Soma was fun.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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