QUOTE(jack cloudy @ Jul 5 2009, 06:28 AM)

(except for the act 2 one. Where the hell did that thing come from?!)
For those that looked a bit more into it, where Diablo, Mephisto, and Baal are the 3 "prime evils," There are four "Lesser Evils," of which both Andariel and Duriel are members, as the 'Maiden of Anguish' and 'Lord of Pain,' respectively. The other two are Belial, Lord of Lies, and Azmodan, Lord of Sin. After the end of the events of
Diablo II, they rule hell in bitter opposition to each other, and one of them, if not both, have been confirmed for
Diablo III. (obviously as end-act bosses)
QUOTE(jack cloudy @ Jul 5 2009, 06:28 AM)

Although now that I think of it, it might not fit your definition of roguelike. The dungeons are not random, and the combat is turn-based like a japanese rpg. The end goal is also rather vague, being 'figure out what's up with this forest maze that breaks the laws of physics and showed up all of a sudden.' But that is remedied by doing a whole bunch of fetch quests that are a good excuse for exploring the forest. I think this is the real goal in the game, exploration for the sake of exploration. Oh, and it has a built-in map drawing feature that you should really use unless you feel like getting lost.
the plot of a
Rogue-like doesn't necessarily have to be perfectly simple; that there does sound straightforward enough. And for all the brouhaha given by so many people, whining on whether an RPG's combat is real-time or turn-based, that really matters less to its genre than almost any other factor. (case-in-point: the
Ultima series, from which all other RPG series steal at least 50% from, contains both types of combat) However, a full-out standard jRPG style would not be terribly
Rogue-like, since that would be unecessarily complicated with all those menus. But yeah, the fixed map would certainly disqualify it.
At any rate, I'll see if I can give it a look.
QUOTE(jack cloudy @ Jul 5 2009, 06:28 AM)

PS: your avatar just made me wonder if there is a Castlevania game for the ds. The gba one with Soma was fun.
Wow, someone actually recognized it right off. Usually most people don't get my avatars so quickly.

But yes, there's actually a sequel to
Aria of Sorrow on the DS, the creatively named
Dawn of Sorrow. (in following the tradition that ALMOST ALL DS games can be acronymed to "DS") It's bigger than AoS, with largely the same gameplay, but slightly more frustrating. Still good overall, and it's well worthwhile for anyone that liked AoS. After that is
Portrait of Ruin, which plays a bit more like older games, and
Order of Ecclesia, which I've not gotten to yet.