First, thank you for the wonderfully detailed critique!
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There were some things about this chapter that never made sense to me. How was it that Arnand did not leave footprints? It was something you made a point of, but I did not catch the explanation of.
I can see how that might have been confusing. Allow me to share my own thoughts in the writing of it. My own view of the situation was that Arnand took Lorian from above, while the Breton rolled about in the snow. I imagined Arnand on the lip of the cave while Nolquinn went and searched the underbrush. I probably should have put something in to make that fact clear to the reader, but since the scene played out from Nolquinn’s point of view I thought that his confusion lent an almost supernatural overtone to his growing sense of panic. By the time Arnand materializes and we learn that he is a man I thought that the methods he used to take down the two guards were irrelevant and didn’t warrant explaining. Perhaps I should revisit that section and add in some form of explanation to keep it from being an issue.
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The other thing was it seemed very strange to me that Arnand was the only one to use a Detect Life. It would seem the most obvious thing for Nolquinn to cast when he realized there was an attacker whom he could not see.
Thankfully for Arnand, it was he and not you guarding that cave. My sense of Nolquinn and Lorian is that they are a kind of tip of the cap to the necromancers found in the game. In my experience, the first action of a necromancer when he/she detects an intruder is to form a summon. Given the timeframe (Nolquinn sees Lorian dead, forms a summon, positions himself between it and the cave entrance, and is taken from behind), I don’t think there was ample time for him to cast a detect life spell. Especially considering that, at the time, he was having to will himself to simply breathe.
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Not to mention it also seemed very strange that Nolquinn never tried to raise an alarm, even though he had ample opportunity to shout out for help, when as a guard that is his first duty.
Here I think you might be mistaking a guard for a lookout. The first duty of a lookout when confronted by a threat or intruder is to sound an alarm. The first duty of a guard when confronted by an intruder is to neutralize the intruder, sounding an alarm only if the intruder proves to be more than the guard can handle.
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I think that entire scene would be more believable if Arnand had used the same m.o. he did with several other necromancers within: Paralyze Nolquinn, then kill Lorian, and finally come back to finish Nolquinn before the paralysis wore off. It would also still allow you to paint the scene from Nolquinn's point of view, as he would see it all, yet be unable to act.
The reason that I didn’t want to use the paralysis spell on Nolquinn or Lorian is that I knew that I would be using it at least twice inside the cave, and I didn’t want the effect to suffer from the repetition. I have to admit that the idea of paralyzing the point of view character then describing the scene as he sees it is an excellent one and that it is something that I am going to have to give serious thought to.
Ultimately if these scenes didn’t make sense to you then that is my failing as the writer. I only wished to give you an idea of the thought process I went through in coming to the decisions that I did about this sequence of the story.