Chapter 1: In which Our Hero Arrives in Anvil and Joins the Mage's GuildIt was a nice evening in Anvil when the ship docked. The captain told me he'd be off as soon as his cargo was unloaded, so I made sure I had everything, which was pretty much a few coins in my purse and the clothes on my back. To get passage on the
Coy Carp had required me to sell bloody everything else.
"It were good to have ye on board," says the captain, and who could blame him? I'd been able to fling a few fireballs and swing a decent axe when those pirates had attempted to board us, and then the potions I'd made afterwards were pretty well received. "Ye sure ye don' wanna set sail wi' us?"
"Sorry," says I, "I'm after the Mage's Guild."
He just shook his head and tried to convince me a life on the ocean wave was what I wanted a bit more, but sod him. He had my gear and most of my coin, didn't he?
Anyway, there I was standing on the dock wondering where to go, looking at the castle, and thinking about the Temple of the One for some reason. Maybe it was because Maro once mentioned it when he was in a halfway sane state. The guff was that people had life-changing experiences there sometimes, but my dad just said afterwards it was "just silly buggers getting all worked up."
Anyway, I'm thinking about all this, and let's be honest, Anvil's a nice little town. All white stone, red tile roofs and blue-green doors, I think they're faced with bronze or copper or something. Like I said, quite pretty. Not like Bravil. That was a longdrop then and it still was last time I was there.
So this guard comes up to me. "Don't see many new faces these days. Anyway, can I help you?"
Now, I'd have some not so nice experiences with guards later on, so this bloke was a bit unusual for his sort. Anyhow, I'm not one of those writer clowns who then fills pages with boring conversations. Let's just say that I got him to tell me where the nearest Mage's Guildhall was (they had one right in Anvil!), learned a bit about the local scenery – which basically boils down to "stay above ground", and then there was the business with the chapel.
"What's this about the chapel being attacked anyway?" I ask, "Some drunk bugger go nuts in there?"
"Don't be an idiot!" Looks like he was about to pop me one, but pulled himself together. "We don't know
who or
what slaughtered everyone in the chapel and desecrated the altars. Then next thing we know, that man calling himself the Prophet turns up railing on about Pelinal Whitestrake and who knows what else. Load of tosh if you ask me, but..."
"Ah," says I, "Whatever bastards did it, they'll be found out. Magic leaves trails, right? Like footprints."
Guard just shrugs and says, "Well, not even the castle and guild mages found anything. You sure you want to join those layabouts?"
So of course I ask him what he means. To make a long story short, the guild wasn't a hundred percent, even after successfully ousting most of the conjurers and necromancer types. Worked out why later. But anyway necromancy's a nasty business, and conjuration seems to involve daedra most of the time, and they're dangerous bastards. I'd find just out how much later.
Anyway after that he went off on his rounds, and I went looking about. Nothing much happened at first, except I fell in the harbour trying to work out if it was a rock or a sunken chest I was looking at. It was a rock. Bugger.
Now being wet as a shag, and with only a few coins in my pocket, I was dead certain that I wouldn't get a place to sleep that night. Nobody wants a wet Khajiit anywhere near them. Hell,
I was a wet Khajiit and I didn't want to be near me. So after squelching past one of the doomstones – it's on a hill beside the harbour and has an engraving of The Lady on it, and saying a little prayer at the nearby shrine of Mara, I found myself chasing deer up to Hrota Cave. Now I was still damp and wanted a bit of shelter and went in.
I've no idea who was inside the cave, but they sure as hell weren't there any more. Either that or they left in a damn hurry, there were still fires and torches burning. Now deciding that whoever lived here was a) probably up to no good and

wasn't coming back, I burgled the place and beat it.
Put yourself in my shoes. I had just the wet, peasanty clothes on my back and a few septims. That was all. The caves were, I was told, either full of bandits or unfriendly critters. So of course I looted the place. Salvage!
So anyway the next day I fronted up to Carahil at the guild looking flash in burgundy and with a heavier purse!
If Carahil were a horse, she'd have the bit in her teeth most of the time. For a high elf she was a looker too, young, but those eyes were too big. Anyhow, we fell to talking about magic for a bit, and let me tell you, she was good at getting info out of me. She raised her eyebrows when I mentioned Cornelius, and had me go over the market incident a couple of times. And we really hit it off regarding Maro. We both agreed he was an arsehole and Carahil went off on how people like Maro the Moron and someone called Alessia Ottus were the reason she'd really gone to town about getting the necromancers out.
Anyway, she says she'd be pleased to have me join and I says I'm happy to accept, and then I make my mark and now I'm an Associate.
"Now, in order for you to gain access to the Arcane University," she says, "you'll need to perform a task at each of the guildhalls to receive a letter of recommendation. Only once you have gained a letter of recommendation from all the guildhalls will you be admitted into the University."
"Sounds fair," I say, "And according to the book here, each hall specialises in a school of magic, so I'll be learning as I go, right?" I haven't changed that and I'm not going to. Travel broadens the mind.
"Exactly," says she, "We can start now, if you wish. But I warn you, this isn't a frivolous task like, oh, those fools in Bruma might give you, this is a matter of life and death."
She looks at me and I look at her. Like I said, bit in the teeth. And here I am just signed up barely five minutes ago, fresh off the boat, no gear, no bearings, no clue (really.)
"Sorry," says I, "Don't think I'm up to it yet."
"Wise of you," says an old dunmer in the next room over. Carahil didn't like that. She didn't seem to like me piking either.
"That's... disappointing, Associate." ("Sensible" says the dunmer quietly.) "Perhaps you're right... take a day or two to prepare and see me again."
And she turns away but I'm sure she muttered "coward" under her breath. Bit in the teeth, or did I already say that?
So anyway I went next room over and spoke to the dunmer bloke, name of Selas. Turns out he's the alchemy master in the guild, and I was able to buy a mortar, pestle and alembic from him. "You were a sensible one there," he says, "Carahil tends to be, um, let's just say she likes getting her way."
"Well, she'll get it," says I, "once I'm good enough to give it to her."
He just grins at me and there's this rattling noise from Carahil's direction and about then I decide to beat it because what I said goes two ways and I don't think she likes either of 'em.
I still remember those first days. But I'll try keeping this short. Now some people write their memoirs way to long about what hole they popped into, and they went this way then that way and killed this and offed that and it's incredibly boring. I've been in and out of heaps of holes and I hope the detail-obsessive types don't mind if I skip all but the most interesting bits.
So anyway I bugger off up the main road that leads to Kvatch and Skingrad, and at first amused myself by setting some highwayman on fire and nabbing his gear. He had a decent iron axe, which came in handy because I startled a bloody boar which didn't take to me at all. I continued towards an old fort, dropping a couple deer, and then froze, because I could see a skeleton.
Turns out there were three of the bastards wandering around outside, and two more in the fort walls, and one was an archer. So now I had some axes to flog and a bow. I'd learn later that Carahil thinks weapons are a sign of incompetence, but she might like to change her mind on that. It's basic sense. Either you cook up heaps of restoration potions, or you have something to fall back on. Magic runs out, and if you're silenced, well, like I said. Fallback.
After knocking around inside the fort, which I learned was called Crowhaven, and being attacked by wolves and rats, I ran across something that I decided not to mess with and got the hell out of there.
After that, I headed shoreward, towards the huge ruin known as Garlas Matatar. It was raining, and I have to say I was creeping carefully around. And it was just as well. There was something down there.
At first, I thought it was some
one, since it looked like a man in armour of a sort I didn't recognise. He seemed to be guarding some sort of altar with stuff on it, and here I was with just some toasted fur crap and a bow and arrow. And, OK, an axe. Against a guy so heavily armoured I couldn't see any skin?
Well, I crept up until I could see the bugger's head, arrow nocked. He didn't even notice. The arrow went straight in from about ten feet off. Dented the "armour" like paper, and the thing dropped like a stone. Later I'd learn the bastards were summonings called Aurorans, but hey, I was a mere kitten, right?
Another one fronted up and had much the same happen to it. I tried pulling the armour off but no joy there – that's when I realised what the buggers were. Nevertheless I scored a magical axe and some other goodies, like welkynd stones. Great things – you can use them to replenish your magic. Just remember what's knocking around in those Ayleid ruins but.
Anyway, after that I went half-walking and half-swimming back to Anvil, and the wierdest thing happened. I'd fallen in the water again and next thing I know, there's a scamp floundering at me. I have an idea where it and its conjurer came from though, and frankly the guy was bowled fairly quickly. In his gear was that Robe of Deflection I have in the display case next to the main door, between the mage's robe (yeah, same guy's) and the necromancer's. Saved my hide plenty of times.
This post has been edited by Cardboard Box: Jul 11 2010, 09:45 AM