I don't think I've commented here, though I have played through Fallout 3.
I agree with SubRosa on the levelling, it works, and what you choose at the begining actually matters as to how you play. The slightly less pinned to you leveling of other things was good too, quite often at higher levels you'd anhiliate them but occasionally there'd be something which was a real challange.
I also like the shortage of ammo at low levels (though they certainly prepare you for the end game which was rather too easy really). Starting that escort in the tunnel with about ten rounds made for some creative gameplay and actually meant that not hitting mattered.
The final two things I liked over Oblivion were the faces which look better (though I agree were a bit of a pain to get right) and the repair system. I like it, it makes sense that for complex things you need to harvest components from a smiilar one rather than just magicing it better. It can be a nusience lugging around extra weapons for repair but it also downpowers rare weapons because they're so annoying to mend.
The things which annoyed me were how difficult it is to play in different ways. Sneaking around with small guns and explosives worked so much better for me than anything else, ammo for big guns is too hard to come by, and early on there are almost no energy weapons availible. It also got rather samey to quickly, some factions would have imporved that no end.
Saying that it's stability is vastly better than Oblivion, it exits without crashing and doesn't leak memory wildly (though some of the fire graphics get a jittery long before other things as I turn the settings up).
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
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